Metal: Fix incorrect texture 2D array read
Authored by Apple: Michael Parkin-White
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@ -1643,7 +1643,7 @@ void gpu::MTLTexture::read_internal(int mip,
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for (int array_slice = base_slice; array_slice < final_slice; array_slice++) {
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[enc copyFromTexture:read_texture
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sourceSlice:0
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sourceSlice:array_slice
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sourceLevel:mip
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sourceOrigin:MTLOriginMake(x_off, y_off, 0)
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sourceSize:MTLSizeMake(width, height, 1)
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