Speedup for rendered viewport for blender internal

Display code was a bottleneck here, so made it so render
result draw follows Image Draw settings.
This commit is contained in:
Sergey Sharybin 2013-05-12 19:01:23 +00:00
parent 87b308fc23
commit df74639002
3 changed files with 71 additions and 11 deletions

View File

@ -42,6 +42,7 @@
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "DNA_userdef_types.h"
#include "BKE_blender.h"
#include "BKE_context.h"
@ -1027,18 +1028,48 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C)
RE_AcquireResultImage(re, &rres);
if (rres.rectf) {
unsigned char *rect_byte = MEM_mallocN(rres.rectx * rres.recty * sizeof(int), "ed_preview_draw_rect");
RE_AcquiredResultGet32(re, &rres, (unsigned int *)rect_byte);
glEnable(GL_BLEND);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, rect_byte);
glDisable(GL_BLEND);
MEM_freeN(rect_byte);
Scene *scene = CTX_data_scene(C);
bool force_fallback = false;
bool need_fallback = true;
float dither = scene->r.dither_intensity;
/* Dithering is not supported on GLSL yet */
force_fallback |= dither != 0.0f;
/* If user decided not to use GLSL, fallback to glaDrawPixelsAuto */
force_fallback |= (U.image_draw_method != IMAGE_DRAW_METHOD_GLSL);
/* Try using GLSL display transform. */
if (force_fallback == false) {
if (IMB_colormanagement_setup_glsl_draw(NULL, &scene->display_settings, TRUE)) {
glEnable(GL_BLEND);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glaDrawPixelsTex(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_FLOAT,
GL_LINEAR, rres.rectf);
glDisable(GL_BLEND);
IMB_colormanagement_finish_glsl_draw();
need_fallback = false;
}
}
/* If GLSL failed, use old-school CPU-based transform. */
if (need_fallback) {
unsigned char *display_buffer = MEM_mallocN(4 * rres.rectx * rres.recty * sizeof(char),
"render_view3d_draw");
IMB_colormanagement_buffer_make_display_space(rres.rectf, display_buffer, rres.rectx, rres.recty,
4, dither, NULL, &scene->display_settings);
glEnable(GL_BLEND);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glaDrawPixelsAuto(rres.xof, rres.yof, rres.rectx, rres.recty, GL_RGBA, GL_UNSIGNED_BYTE,
GL_LINEAR, display_buffer);
glDisable(GL_BLEND);
MEM_freeN(display_buffer);
}
}
RE_ReleaseResultImage(re);
}

View File

@ -93,6 +93,11 @@ struct ImBuf *IMB_colormanagement_imbuf_for_write(struct ImBuf *ibuf, int save_a
const struct ColorManagedDisplaySettings *display_settings,
struct ImageFormatData *image_format_data);
void IMB_colormanagement_buffer_make_display_space(float *buffer, unsigned char *display_buffer,
int width, int height, int channels, float dither,
const struct ColorManagedViewSettings *view_settings,
const struct ColorManagedDisplaySettings *display_settings);
/* ** Public display buffers interfaces ** */
void IMB_colormanagement_display_settings_from_ctx(const struct bContext *C,

View File

@ -1863,6 +1863,30 @@ ImBuf *IMB_colormanagement_imbuf_for_write(ImBuf *ibuf, int save_as_render, int
return colormanaged_ibuf;
}
void IMB_colormanagement_buffer_make_display_space(float *buffer, unsigned char *display_buffer,
int width, int height, int channels, float dither,
const ColorManagedViewSettings *view_settings,
const ColorManagedDisplaySettings *display_settings)
{
ColormanageProcessor *cm_processor;
size_t float_buffer_size = width * height * channels * sizeof(float);
float *display_buffer_float = MEM_mallocN(float_buffer_size, "byte_buffer_make_display_space");
memcpy(display_buffer_float, buffer, float_buffer_size);
cm_processor = IMB_colormanagement_display_processor_new(view_settings, display_settings);
processor_transform_apply_threaded(display_buffer_float, width, height, channels,
cm_processor, TRUE);
IMB_buffer_byte_from_float(display_buffer, display_buffer_float,
channels, dither, IB_PROFILE_SRGB, IB_PROFILE_SRGB,
TRUE, width, height, width, width);
MEM_freeN(display_buffer_float);
IMB_colormanagement_processor_free(cm_processor);
}
static void imbuf_verify_float(ImBuf *ibuf)
{
/* multiple threads could request for display buffer at once and in case