Action Constraints Bugfix:

Action Constraints were failing when the rotation mode was non-default. Fixed this by copying over the current rotation mode when creating temp elements to evaluate with.
This commit is contained in:
Joshua Leung 2009-11-14 02:50:45 +00:00
parent c2624e1a4f
commit e191007d5f
2 changed files with 11 additions and 5 deletions

View File

@ -1045,7 +1045,9 @@ void what_does_obaction (Scene *scene, Object *ob, Object *workob, bPose *pose,
copy_m4_m4(workob->constinv, ob->constinv);
workob->parent= ob->parent;
workob->track= ob->track;
workob->rotmode= ob->rotmode;
workob->trackflag= ob->trackflag;
workob->upflag= ob->upflag;

View File

@ -1925,7 +1925,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
*/
if (data->type < 10) {
/* extract rotation (is in whatever space target should be in) */
mat4_to_eul( vec,tempmat);
mat4_to_eul(vec, tempmat);
vec[0] *= (float)(180.0/M_PI);
vec[1] *= (float)(180.0/M_PI);
vec[2] *= (float)(180.0/M_PI);
@ -1933,7 +1933,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
}
else if (data->type < 20) {
/* extract scaling (is in whatever space target should be in) */
mat4_to_size( vec,tempmat);
mat4_to_size(vec, tempmat);
axis= data->type - 10;
}
else {
@ -1945,7 +1945,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
/* Target defines the animation */
s = (vec[axis]-data->min) / (data->max-data->min);
CLAMP(s, 0, 1);
t = ( s * (data->end-data->start)) + data->start;
t = (s * (data->end-data->start)) + data->start;
if (G.f & G_DEBUG)
printf("do Action Constraint %s - Ob %s Pchan %s \n", con->name, cob->ob->id.name+2, (cob->pchan)?cob->pchan->name:NULL);
@ -1959,9 +1959,13 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
/* make a temporary pose and evaluate using that */
pose = MEM_callocN(sizeof(bPose), "pose");
/* make a copy of the bone of interest in the temp pose before evaluating action, so that it can get set */
/* make a copy of the bone of interest in the temp pose before evaluating action, so that it can get set
* - we need to manually copy over a few settings, including rotation order, otherwise this fails
*/
pchan = cob->pchan;
tchan= verify_pose_channel(pose, pchan->name);
tchan->rotmode= pchan->rotmode;
/* evaluate action using workob (it will only set the PoseChannel in question) */
what_does_obaction(cob->scene, cob->ob, &workob, pose, data->act, pchan->name, t);