Tests: measure time per frame in animation performance benchmark
Instead of a fixed number of frames, so that benchmarking takes about the same time on any machine.
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@ -9,14 +9,20 @@ def _run(args):
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import time
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import time
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start_time = time.time()
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start_time = time.time()
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elapsed_time = 0.0
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num_frames = 0
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scene = bpy.context.scene
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while elapsed_time < 10.0:
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for i in range(scene.frame_start, scene.frame_end):
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scene = bpy.context.scene
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scene.frame_set(scene.frame_start)
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for i in range(scene.frame_start, scene.frame_end + 1):
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scene.frame_set(i)
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elapsed_time = time.time() - start_time
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num_frames += scene.frame_end + 1 - scene.frame_start
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elapsed_time = time.time() - start_time
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result = {'time': elapsed_time}
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time_per_frame = elapsed_time / num_frames
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result = {'time': time_per_frame}
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return result
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return result
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@ -32,10 +38,10 @@ class AnimationTest(api.Test):
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def run(self, env, device_id):
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def run(self, env, device_id):
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args = {}
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args = {}
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result, _ = env.run_in_blender(_run, args)
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result, _ = env.run_in_blender(_run, args, [self.filepath])
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return result
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return result
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def generate(env):
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def generate(env):
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filepaths = env.find_blend_files('animation')
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filepaths = env.find_blend_files('animation/*')
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return [AnimationTest(filepath) for filepath in filepaths]
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return [AnimationTest(filepath) for filepath in filepaths]
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