Merge branch 'blender2.7'

This commit is contained in:
Brecht Van Lommel 2019-03-17 12:54:19 +01:00
commit e691929686
18 changed files with 184 additions and 287 deletions

View File

@ -54,18 +54,15 @@ if 'cmake' in builder:
targets = ['blender']
chroot_name = None # If not None command will be delegated to that chroot
cuda_chroot_name = None # If not None cuda compilationcommand will be delegated to that chroot
build_cubins = True # Whether to build Cycles CUDA kernels
bits = 64
# Config file to be used (relative to blender's sources root)
cmake_config_file = "build_files/cmake/config/blender_release.cmake"
cmake_cuda_config_file = None
# Set build options.
cmake_options = []
cmake_extra_options = ['-DCMAKE_BUILD_TYPE:STRING=Release']
cuda_cmake_options = []
if builder.startswith('mac'):
# Set up OSX architecture
@ -74,26 +71,11 @@ if 'cmake' in builder:
cmake_extra_options.append('-DCMAKE_OSX_DEPLOYMENT_TARGET=10.9')
elif builder.startswith('win'):
if builder.endswith('_vs2017'):
if builder.startswith('win64'):
cmake_options.extend(['-G', 'Visual Studio 15 2017 Win64'])
elif builder.startswith('win32'):
bits = 32
cmake_options.extend(['-G', 'Visual Studio 15 2017'])
elif builder.endswith('_vc2015'):
if builder.startswith('win64'):
cmake_options.extend(['-G', 'Visual Studio 14 2015 Win64'])
elif builder.startswith('win32'):
bits = 32
cmake_options.extend(['-G', 'Visual Studio 14 2015'])
cmake_extra_options.append('-DCUDA_NVCC_FLAGS=--cl-version;2013;' +
'--compiler-bindir;C:\\Program Files (x86)\\Microsoft Visual Studio 12.0\\VC\\bin')
else:
if builder.startswith('win64'):
cmake_options.extend(['-G', 'Visual Studio 12 2013 Win64'])
elif builder.startswith('win32'):
bits = 32
cmake_options.extend(['-G', 'Visual Studio 12 2013'])
if builder.startswith('win64'):
cmake_options.extend(['-G', 'Visual Studio 15 2017 Win64'])
elif builder.startswith('win32'):
bits = 32
cmake_options.extend(['-G', 'Visual Studio 15 2017'])
elif builder.startswith('linux'):
tokens = builder.split("_")
@ -119,16 +101,11 @@ if 'cmake' in builder:
cmake_options.append("-C" + os.path.join(blender_dir, cmake_config_file))
# Prepare CMake options needed to configure cuda binaries compilation, 64bit only.
if bits == 64:
cuda_cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=%s" % ('ON' if build_cubins else 'OFF'))
if build_cubins or 'cuda' in targets:
cuda_cmake_options.append("-DCUDA_64_BIT_DEVICE_CODE=ON")
# Only modify common cmake options if cuda doesn't require separate target.
if 'cuda' not in targets:
cmake_options += cuda_cmake_options
if bits == 64 and build_cubins:
cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=ON")
cmake_options.append("-DCUDA_64_BIT_DEVICE_CODE=ON")
else:
cuda_cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=OFF")
cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=OFF")
cmake_options.append("-DCMAKE_INSTALL_PREFIX=%s" % (install_dir))
@ -139,10 +116,6 @@ if 'cmake' in builder:
chroot_prefix = ['schroot', '-c', chroot_name, '--']
else:
chroot_prefix = []
if cuda_chroot_name:
cuda_chroot_prefix = ['schroot', '-c', cuda_chroot_name, '--']
else:
cuda_chroot_prefix = chroot_prefix[:]
# Make sure no garbage remained from the previous run
if os.path.isdir(install_dir):
@ -158,14 +131,6 @@ if 'cmake' in builder:
target_name = 'install'
# Tweaking CMake options to respect the target
target_cmake_options = cmake_options[:]
if target == 'cuda':
target_cmake_options += cuda_cmake_options
target_chroot_prefix = cuda_chroot_prefix[:]
target_name = 'cycles_kernel_cuda'
# If cuda binaries are compiled as a separate target, make sure
# other targets don't compile cuda binaries.
if 'cuda' in targets and target != 'cuda':
target_cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=OFF")
# Do extra git fetch because not all platform/git/buildbot combinations
# update the origin remote, causing buildinfo to detect local changes.
os.chdir(blender_dir)
@ -202,16 +167,6 @@ if 'cmake' in builder:
if retcode != 0:
sys.exit(retcode)
if builder.startswith('linux') and target == 'cuda':
blender_h = os.path.join(blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h")
blender_version = int(parse_header_file(blender_h, 'BLENDER_VERSION'))
blender_version = "%d.%d" % (blender_version // 100, blender_version % 100)
kernels = os.path.join(target_build_dir, 'intern', 'cycles', 'kernel')
install_kernels = os.path.join(install_dir, blender_version, 'scripts', 'addons', 'cycles', 'lib')
os.mkdir(install_kernels)
print("Copying cuda binaries from %s to %s" % (kernels, install_kernels))
os.system('cp %s/*.cubin %s' % (kernels, install_kernels))
else:
print("Unknown building system")
sys.exit(1)

View File

@ -510,10 +510,6 @@ vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
vector<Pass> passes;
Pass::add(PASS_COMBINED, passes);
if(!session_params.device.advanced_shading) {
return passes;
}
/* loop over passes */
BL::RenderLayer::passes_iterator b_pass_iter;

View File

@ -73,7 +73,6 @@ public:
string id; /* used for user preferences, should stay fixed with changing hardware config */
int num;
bool display_device; /* GPU is used as a display device. */
bool advanced_shading; /* Supports full shading system. */
bool has_half_images; /* Support half-float textures. */
bool has_volume_decoupled; /* Decoupled volume shading. */
bool has_osl; /* Support Open Shading Language. */
@ -89,7 +88,6 @@ public:
num = 0;
cpu_threads = 0;
display_device = false;
advanced_shading = true;
has_half_images = false;
has_volume_decoupled = false;
has_osl = false;

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@ -1123,7 +1123,6 @@ void device_cpu_info(vector<DeviceInfo>& devices)
info.description = system_cpu_brand_string();
info.id = "CPU";
info.num = 0;
info.advanced_shading = true;
info.has_volume_decoupled = true;
info.has_osl = true;
info.has_half_images = true;

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@ -2532,7 +2532,6 @@ void device_cuda_info(vector<DeviceInfo>& devices)
info.description = string(name);
info.num = num;
info.advanced_shading = (major >= 3);
info.has_half_images = (major >= 3);
info.has_volume_decoupled = false;

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@ -308,7 +308,6 @@ void device_network_info(vector<DeviceInfo>& devices)
info.num = 0;
/* todo: get this info from device */
info.advanced_shading = true;
info.has_volume_decoupled = false;
info.has_osl = false;

View File

@ -119,7 +119,6 @@ void device_opencl_info(vector<DeviceInfo>& devices)
info.num = num_devices;
/* We don't know if it's used for display, but assume it is. */
info.display_device = true;
info.advanced_shading = OpenCLInfo::kernel_use_advanced_shading(platform_name);
info.use_split_kernel = true;
info.has_volume_decoupled = false;
info.id = id;

View File

@ -84,7 +84,6 @@ class OpenCLInfo
public:
static cl_device_type device_type();
static bool use_debug();
static bool kernel_use_advanced_shading(const string& platform_name);
static bool device_supported(const string& platform_name,
const cl_device_id device_id);
static bool platform_version_check(cl_platform_id platform,

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@ -184,7 +184,7 @@ string OpenCLDevice::get_build_options(const DeviceRequestedFeatures& requested_
if (preview_kernel) {
DeviceRequestedFeatures preview_features;
preview_features.use_hair = true;
build_options += "-D__KERNEL_OPENCL_PREVIEW__ ";
build_options += "-D__KERNEL_AO_PREVIEW__ ";
build_options += preview_features.get_build_options();
}
else if (opencl_program_name == "split_do_volume" && !requested_features.use_volume) {

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@ -737,23 +737,6 @@ bool OpenCLInfo::use_debug()
return DebugFlags().opencl.debug;
}
bool OpenCLInfo::kernel_use_advanced_shading(const string& platform)
{
/* keep this in sync with kernel_types.h! */
if(platform == "NVIDIA CUDA")
return true;
else if(platform == "Apple")
return true;
else if(platform == "AMD Accelerated Parallel Processing")
return true;
else if(platform == "Intel(R) OpenCL")
return true;
/* Make sure officially unsupported OpenCL platforms
* does not set up to use advanced shading.
*/
return false;
}
bool OpenCLInfo::device_supported(const string& platform_name,
const cl_device_id device_id)
{

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@ -351,7 +351,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
out = make_float3(roughness, roughness, roughness);
}
else {
out = shader_emissive_eval(kg, &sd);
out = shader_emissive_eval(&sd);
}
break;
}
@ -475,8 +475,9 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
shader_setup_from_background(kg, &sd, &ray);
/* evaluate */
int flag = 0; /* we can't know which type of BSDF this is for */
out = shader_eval_background(kg, &sd, &state, flag);
int path_flag = 0; /* we can't know which type of BSDF this is for */
shader_eval_surface(kg, &sd, &state, path_flag | PATH_RAY_EMISSION);
out = shader_background_eval(&sd);
break;
}
default:
@ -554,8 +555,9 @@ ccl_device void kernel_background_evaluate(KernelGlobals *kg,
shader_setup_from_background(kg, &sd, &ray);
/* evaluate */
int flag = 0; /* we can't know which type of BSDF this is for */
float3 color = shader_eval_background(kg, &sd, &state, flag);
int path_flag = 0; /* we can't know which type of BSDF this is for */
shader_eval_surface(kg, &sd, &state, path_flag | PATH_RAY_EMISSION);
float3 color = shader_background_eval(&sd);
/* write output */
output[i] += make_float4(color.x, color.y, color.z, 0.0f);

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@ -125,7 +125,7 @@
#define fmodf(x, y) fmod((float)(x), (float)(y))
#define sinhf(x) sinh(((float)(x)))
#ifndef __CL_USE_NATIVE__
#if !(defined(__KERNEL_OPENCL_AMD__) || defined(__KERNEL_OPENCL_INTEL_CPU__))
# define sinf(x) native_sin(((float)(x)))
# define cosf(x) native_cos(((float)(x)))
# define tanf(x) native_tan(((float)(x)))

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@ -29,43 +29,36 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg,
/* setup shading at emitter */
float3 eval;
int shader_flag = kernel_tex_fetch(__shaders, (ls->shader & SHADER_MASK)).flags;
#ifdef __BACKGROUND_MIS__
if(ls->type == LIGHT_BACKGROUND) {
Ray ray;
ray.D = ls->D;
ray.P = ls->P;
ray.t = 1.0f;
ray.time = time;
ray.dP = differential3_zero();
ray.dD = dI;
shader_setup_from_background(kg, emission_sd, &ray);
path_state_modify_bounce(state, true);
eval = shader_eval_background(kg, emission_sd, state, 0);
path_state_modify_bounce(state, false);
}
else
#endif
if(shader_flag & SD_HAS_CONSTANT_EMISSION)
{
eval.x = kernel_tex_fetch(__shaders, (ls->shader & SHADER_MASK)).constant_emission[0];
eval.y = kernel_tex_fetch(__shaders, (ls->shader & SHADER_MASK)).constant_emission[1];
eval.z = kernel_tex_fetch(__shaders, (ls->shader & SHADER_MASK)).constant_emission[2];
if(shader_constant_emission_eval(kg, ls->shader, &eval)) {
if((ls->prim != PRIM_NONE) && dot(ls->Ng, I) < 0.0f) {
ls->Ng = -ls->Ng;
}
}
else
{
shader_setup_from_sample(kg, emission_sd,
ls->P, ls->Ng, I,
ls->shader, ls->object, ls->prim,
ls->u, ls->v, t, time, false, ls->lamp);
else {
/* Setup shader data and call shader_eval_surface once, better
* for GPU coherence and compile times. */
#ifdef __BACKGROUND_MIS__
if(ls->type == LIGHT_BACKGROUND) {
Ray ray;
ray.D = ls->D;
ray.P = ls->P;
ray.t = 1.0f;
ray.time = time;
ray.dP = differential3_zero();
ray.dD = dI;
ls->Ng = emission_sd->Ng;
shader_setup_from_background(kg, emission_sd, &ray);
}
else
#endif
{
shader_setup_from_sample(kg, emission_sd,
ls->P, ls->Ng, I,
ls->shader, ls->object, ls->prim,
ls->u, ls->v, t, time, false, ls->lamp);
ls->Ng = emission_sd->Ng;
}
/* No proper path flag, we're evaluating this for all closures. that's
* weak but we'd have to do multiple evaluations otherwise. */
@ -73,8 +66,16 @@ ccl_device_noinline float3 direct_emissive_eval(KernelGlobals *kg,
shader_eval_surface(kg, emission_sd, state, PATH_RAY_EMISSION);
path_state_modify_bounce(state, false);
/* Evaluate emissive closure. */
eval = shader_emissive_eval(kg, emission_sd);
/* Evaluate closures. */
#ifdef __BACKGROUND_MIS__
if (ls->type == LIGHT_BACKGROUND) {
eval = shader_background_eval(emission_sd);
}
else
#endif
{
eval = shader_emissive_eval(emission_sd);
}
}
eval *= ls->eval_fac;
@ -201,7 +202,7 @@ ccl_device_noinline bool direct_emission(KernelGlobals *kg,
ccl_device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, ShaderData *sd, float t, int path_flag, float bsdf_pdf)
{
/* evaluate emissive closure */
float3 L = shader_emissive_eval(kg, sd);
float3 L = shader_emissive_eval(sd);
#ifdef __HAIR__
if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) && (sd->type & PRIMITIVE_ALL_TRIANGLE))
@ -294,7 +295,7 @@ ccl_device_noinline float3 indirect_background(KernelGlobals *kg,
#ifdef __BACKGROUND__
int shader = kernel_data.background.surface_shader;
/* use visibility flag to skip lights */
/* Use visibility flag to skip lights. */
if(shader & SHADER_EXCLUDE_ANY) {
if(((shader & SHADER_EXCLUDE_DIFFUSE) && (state->flag & PATH_RAY_DIFFUSE)) ||
((shader & SHADER_EXCLUDE_GLOSSY) &&
@ -305,20 +306,27 @@ ccl_device_noinline float3 indirect_background(KernelGlobals *kg,
return make_float3(0.0f, 0.0f, 0.0f);
}
/* evaluate background closure */
/* Evaluate background shader. */
float3 L;
if(!shader_constant_emission_eval(kg, shader, &L)) {
# ifdef __SPLIT_KERNEL__
Ray priv_ray = *ray;
shader_setup_from_background(kg, emission_sd, &priv_ray);
Ray priv_ray = *ray;
shader_setup_from_background(kg, emission_sd, &priv_ray);
# else
shader_setup_from_background(kg, emission_sd, ray);
shader_setup_from_background(kg, emission_sd, ray);
# endif
path_state_modify_bounce(state, true);
float3 L = shader_eval_background(kg, emission_sd, state, state->flag);
path_state_modify_bounce(state, false);
path_state_modify_bounce(state, true);
shader_eval_surface(kg, emission_sd, state, PATH_RAY_EMISSION);
path_state_modify_bounce(state, false);
L = shader_background_eval(emission_sd);
}
/* Background MIS weights. */
#ifdef __BACKGROUND_MIS__
/* check if background light exists or if we should skip pdf */
/* Check if background light exists or if we should skip pdf. */
int res_x = kernel_data.integrator.pdf_background_res_x;
if(!(state->flag & PATH_RAY_MIS_SKIP) && res_x) {

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@ -984,9 +984,40 @@ ccl_device float3 shader_bssrdf_sum(ShaderData *sd, float3 *N_, float *texture_b
}
#endif /* __SUBSURFACE__ */
/* Constant emission optimization */
ccl_device bool shader_constant_emission_eval(KernelGlobals *kg, int shader, float3 *eval)
{
int shader_index = shader & SHADER_MASK;
int shader_flag = kernel_tex_fetch(__shaders, shader_index).flags;
if (shader_flag & SD_HAS_CONSTANT_EMISSION) {
*eval = make_float3(
kernel_tex_fetch(__shaders, shader_index).constant_emission[0],
kernel_tex_fetch(__shaders, shader_index).constant_emission[1],
kernel_tex_fetch(__shaders, shader_index).constant_emission[2]);
return true;
}
return false;
}
/* Background */
ccl_device float3 shader_background_eval(ShaderData *sd)
{
if(sd->flag & SD_EMISSION) {
return sd->closure_emission_background;
}
else {
return make_float3(0.0f, 0.0f, 0.0f);
}
}
/* Emission */
ccl_device float3 shader_emissive_eval(KernelGlobals *kg, ShaderData *sd)
ccl_device float3 shader_emissive_eval(ShaderData *sd)
{
if(sd->flag & SD_EMISSION) {
return emissive_simple_eval(sd->Ng, sd->I) * sd->closure_emission_background;
@ -1034,20 +1065,32 @@ ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd,
sd->num_closure_left = max_closures;
#ifdef __OSL__
if(kg->osl)
OSLShader::eval_surface(kg, sd, state, path_flag);
if(kg->osl) {
if (sd->object == OBJECT_NONE) {
OSLShader::eval_background(kg, sd, state, path_flag);
}
else {
OSLShader::eval_surface(kg, sd, state, path_flag);
}
}
else
#endif
{
#ifdef __SVM__
svm_eval_nodes(kg, sd, state, SHADER_TYPE_SURFACE, path_flag);
#else
DiffuseBsdf *bsdf = (DiffuseBsdf*)bsdf_alloc(sd,
sizeof(DiffuseBsdf),
make_float3(0.8f, 0.8f, 0.8f));
if(bsdf != NULL) {
bsdf->N = sd->N;
sd->flag |= bsdf_diffuse_setup(bsdf);
if(sd->object == OBJECT_NONE) {
sd->closure_emission_background = make_float3(0.8f, 0.8f, 0.8f);
sd->flag |= SD_EMISSION;
}
else {
DiffuseBsdf *bsdf = (DiffuseBsdf*)bsdf_alloc(sd,
sizeof(DiffuseBsdf),
make_float3(0.8f, 0.8f, 0.8f));
if(bsdf != NULL) {
bsdf->N = sd->N;
sd->flag |= bsdf_diffuse_setup(bsdf);
}
}
#endif
}
@ -1057,36 +1100,6 @@ ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd,
}
}
/* Background Evaluation */
ccl_device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd,
ccl_addr_space PathState *state, int path_flag)
{
sd->num_closure = 0;
sd->num_closure_left = 0;
#ifdef __SVM__
# ifdef __OSL__
if(kg->osl) {
OSLShader::eval_background(kg, sd, state, path_flag);
}
else
# endif /* __OSL__ */
{
svm_eval_nodes(kg, sd, state, SHADER_TYPE_SURFACE, path_flag);
}
if(sd->flag & SD_EMISSION) {
return sd->closure_emission_background;
}
else {
return make_float3(0.0f, 0.0f, 0.0f);
}
#else /* __SVM__ */
return make_float3(0.8f, 0.8f, 0.8f);
#endif /* __SVM__ */
}
/* Volume */
#ifdef __VOLUME__

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@ -83,102 +83,6 @@ CCL_NAMESPACE_BEGIN
# define SHADER_SORT_LOCAL_SIZE 1
#endif
/* Device capabilities */
#ifdef __KERNEL_CPU__
# ifdef __KERNEL_SSE2__
# define __QBVH__
# endif
# define __KERNEL_SHADING__
# define __KERNEL_ADV_SHADING__
# define __BRANCHED_PATH__
# ifdef WITH_OSL
# define __OSL__
# endif
# define __PRINCIPLED__
# define __SUBSURFACE__
# define __CMJ__
# define __VOLUME__
# define __VOLUME_SCATTER__
# define __SHADOW_RECORD_ALL__
# define __VOLUME_DECOUPLED__
# define __VOLUME_RECORD_ALL__
#endif /* __KERNEL_CPU__ */
#ifdef __KERNEL_CUDA__
# define __KERNEL_SHADING__
# define __KERNEL_ADV_SHADING__
# define __VOLUME__
# define __VOLUME_SCATTER__
# define __SUBSURFACE__
# define __PRINCIPLED__
# define __SHADOW_RECORD_ALL__
# define __CMJ__
# ifndef __SPLIT_KERNEL__
# define __BRANCHED_PATH__
# endif
#endif /* __KERNEL_CUDA__ */
#ifdef __KERNEL_OPENCL__
# if defined(__KERNEL_OPENCL_AMD__) || defined(__KERNEL_OPENCL_INTEL_CPU__)
# define __CL_USE_NATIVE__
# endif
/* Preview kernel is used as a small kernel when the optimized kernel is still being compiled. */
# ifdef __KERNEL_OPENCL_PREVIEW__
# define __AO__
# define __PASSES__
# define __HAIR__
# else
/* keep __KERNEL_ADV_SHADING__ in sync with opencl_kernel_use_advanced_shading! */
# ifdef __KERNEL_OPENCL_NVIDIA__
# define __KERNEL_SHADING__
# define __KERNEL_ADV_SHADING__
# define __SUBSURFACE__
# define __PRINCIPLED__
# define __VOLUME__
# define __VOLUME_SCATTER__
# define __SHADOW_RECORD_ALL__
# define __CMJ__
# define __BRANCHED_PATH__
# endif /* __KERNEL_OPENCL_NVIDIA__ */
# ifdef __KERNEL_OPENCL_APPLE__
# define __KERNEL_SHADING__
# define __KERNEL_ADV_SHADING__
# define __PRINCIPLED__
# define __CMJ__
/* TODO(sergey): Currently experimental section is ignored here,
* this is because megakernel in device_opencl does not support
* custom cflags depending on the scene features.
*/
# endif /* __KERNEL_OPENCL_APPLE__ */
# ifdef __KERNEL_OPENCL_AMD__
# define __KERNEL_SHADING__
# define __KERNEL_ADV_SHADING__
# define __SUBSURFACE__
# define __PRINCIPLED__
# define __VOLUME__
# define __VOLUME_SCATTER__
# define __SHADOW_RECORD_ALL__
# define __CMJ__
# define __BRANCHED_PATH__
# endif /* __KERNEL_OPENCL_AMD__ */
# ifdef __KERNEL_OPENCL_INTEL_CPU__
# define __KERNEL_SHADING__
# define __KERNEL_ADV_SHADING__
# define __PRINCIPLED__
# define __CMJ__
# endif /* __KERNEL_OPENCL_INTEL_CPU__ */
# endif /* KERNEL_OPENCL_PREVIEW__ */
#endif /* __KERNEL_OPENCL__ */
/* Kernel features */
#define __SOBOL__
#define __INSTANCING__
@ -195,28 +99,55 @@ CCL_NAMESPACE_BEGIN
#define __SHADOW_TRICKS__
#define __DENOISING_FEATURES__
#define __SHADER_RAYTRACE__
#define __AO__
#define __PASSES__
#define __HAIR__
#ifdef __KERNEL_SHADING__
/* Without these we get an AO render, used by OpenCL preview kernel. */
#ifndef __KERNEL_AO_PREVIEW__
# define __SVM__
# define __EMISSION__
# define __TEXTURES__
# define __EXTRA_NODES__
# define __HOLDOUT__
#endif
#ifdef __KERNEL_ADV_SHADING__
# define __MULTI_CLOSURE__
# define __TRANSPARENT_SHADOWS__
# define __PASSES__
# define __BACKGROUND_MIS__
# define __LAMP_MIS__
# define __AO__
# define __CAMERA_MOTION__
# define __OBJECT_MOTION__
# define __HAIR__
# define __BAKING__
# define __PRINCIPLED__
# define __SUBSURFACE__
# define __VOLUME__
# define __VOLUME_SCATTER__
# define __CMJ__
# define __SHADOW_RECORD_ALL__
# define __BRANCHED_PATH__
#endif
/* Device specific features */
#ifdef __KERNEL_CPU__
# ifdef __KERNEL_SSE2__
# define __QBVH__
# endif
# ifdef WITH_OSL
# define __OSL__
# endif
# define __VOLUME_DECOUPLED__
# define __VOLUME_RECORD_ALL__
#endif /* __KERNEL_CPU__ */
#ifdef __KERNEL_CUDA__
# ifdef __SPLIT_KERNEL__
# undef __BRANCHED_PATH__
# endif
#endif /* __KERNEL_CUDA__ */
#ifdef __KERNEL_OPENCL__
#endif /* __KERNEL_OPENCL__ */
/* Scene-based selective features compilation. */
#ifdef __NO_CAMERA_MOTION__
# undef __CAMERA_MOTION__

View File

@ -185,7 +185,7 @@ LightManager::~LightManager()
bool LightManager::has_background_light(Scene *scene)
{
foreach(Light *light, scene->lights) {
if(light->type == LIGHT_BACKGROUND) {
if(light->type == LIGHT_BACKGROUND && light->is_enabled) {
return true;
}
}
@ -211,8 +211,7 @@ void LightManager::disable_ineffective_light(Device *device, Scene *scene)
* - If we don't need it (no HDRs etc.)
*/
Shader *shader = (scene->background->shader) ? scene->background->shader : scene->default_background;
bool disable_mis = !(has_portal || shader->has_surface_spatial_varying) ||
!(device->info.advanced_shading);
bool disable_mis = !(has_portal || shader->has_surface_spatial_varying);
if(disable_mis) {
VLOG(1) << "Background MIS has been disabled.\n";
foreach(Light *light, scene->lights) {

View File

@ -220,21 +220,38 @@ bool Shader::is_constant_emission(float3 *emission)
{
ShaderInput *surf = graph->output()->input("Surface");
if(!surf->link || surf->link->parent->type != EmissionNode::node_type) {
if(surf->link == NULL) {
return false;
}
EmissionNode *node = (EmissionNode*) surf->link->parent;
if(surf->link->parent->type == EmissionNode::node_type) {
EmissionNode *node = (EmissionNode*) surf->link->parent;
assert(node->input("Color"));
assert(node->input("Strength"));
assert(node->input("Color"));
assert(node->input("Strength"));
if(node->input("Color")->link || node->input("Strength")->link) {
if(node->input("Color")->link || node->input("Strength")->link) {
return false;
}
*emission = node->color*node->strength;
}
else if(surf->link->parent->type == BackgroundNode::node_type) {
BackgroundNode *node = (BackgroundNode*) surf->link->parent;
assert(node->input("Color"));
assert(node->input("Strength"));
if(node->input("Color")->link || node->input("Strength")->link) {
return false;
}
*emission = node->color*node->strength;
}
else {
return false;
}
*emission = node->color*node->strength;
return true;
}

View File

@ -532,7 +532,7 @@ if(OPENIMAGEIO_IDIFF AND EXISTS "${TEST_SRC_DIR}/render/ctests/shader")
macro(add_cycles_render_test subject)
if(WITH_CYCLES)
add_python_test(
cycles_${subject}_test
cycles_${subject}
${CMAKE_CURRENT_LIST_DIR}/cycles_render_tests.py
-blender "$<TARGET_FILE:blender>"
-testdir "${TEST_SRC_DIR}/render/ctests/${subject}"
@ -586,7 +586,7 @@ if(WITH_OPENGL_DRAW_TESTS)
file(GLOB_RECURSE blends "${child_path}/*.blend")
if(blends)
add_python_test(
opengl_draw_${child}_test
opengl_draw_${child}
${CMAKE_CURRENT_LIST_DIR}/opengl_draw_tests.py
-blender "$<TARGET_FILE:blender>"
-testdir "${child_path}"
@ -630,7 +630,7 @@ endif()
if(WITH_CODEC_FFMPEG)
add_python_test(
ffmpeg_tests
ffmpeg
${CMAKE_CURRENT_LIST_DIR}/ffmpeg_tests.py
--blender "$<TARGET_FILE:blender>"
--testdir "${TEST_DATA_SRC_DIR}/ffmpeg"