GPU: Report on vertex attribute conversions
Blender uses some vertex attributes that are not (and sometimes never) supported by a GPU. OpenGL silently converted these changes but for Metal/Vulkan we need to convert then when uploading the data. This PR will write to console invalid usages which we should remove from Blender code-base. Note it is still possible to create attributes that still need conversions by using the PyGPU API.
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@ -140,6 +140,9 @@ void VKVertexBuffer::upload_data_direct(const VKBuffer &host_buffer)
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{
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device_format_ensure();
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if (vertex_format_converter.needs_conversion()) {
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if (G.debug & G_DEBUG_GPU) {
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std::cout << "PERFORMANCE: Vertex buffer requires conversion.\n";
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}
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vertex_format_converter.convert(host_buffer.mapped_memory_get(), data, vertex_len);
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host_buffer.flush();
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}
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