pep8 compliance

This commit is contained in:
Campbell Barton 2011-06-21 17:17:51 +00:00
parent d33b63c5d8
commit eaae38551f
17 changed files with 27 additions and 21 deletions

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@ -74,6 +74,7 @@ def svn_step(branch=''):
else:
return SVN(baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/blender', mode='update', defaultBranch='trunk', workdir='blender')
def lib_svn_step(dir):
return SVN(name='lib svn', baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/lib/' + dir, mode='update', defaultBranch='trunk', workdir='lib/' + dir)

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@ -64,10 +64,11 @@ def get_platform(filename):
return '-'.join(platform_tokens)
def get_branch(filename):
tokens = filename.split("-")
branch = ""
for token in tokens:
if branch == "":
branch = token

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@ -36,7 +36,7 @@ builder = sys.argv[1]
branch = ''
if len(sys.argv) >= 3:
branch = sys.argv[2]
branch = sys.argv[2]
# scons does own packaging
if builder.find('scons') != -1:

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@ -32,7 +32,7 @@ IGNORE = (
"/decimation/intern/future/",
"/TerraplayNetwork/",
"/ik_glut_test/",
# specific source files
"extern/Eigen2/Eigen/src/Cholesky/CholeskyInstantiations.cpp",
"extern/Eigen2/Eigen/src/Core/CoreInstantiations.cpp",
@ -65,10 +65,7 @@ IGNORE = (
"extern/eltopo/common/meshes/meshloader.h",
"extern/eltopo/eltopo3d/broadphase_blenderbvh.h"
)
import os
from os.path import join, dirname, normpath, abspath, splitext

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@ -10,6 +10,7 @@ All properties define update functions except for CollectionProperty.
import bpy
def update_func(self, context):
print("my test function", self)

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@ -22,6 +22,7 @@ __all__ = (
"load_image",
)
# limited replacement for BPyImage.comprehensiveImageLoad
def load_image(imagepath,
dirname="",

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@ -27,6 +27,7 @@ __all__ = (
"ngon_tesselate",
)
def mesh_linked_faces(mesh):
"""
Splits the mesh into connected faces, use this for seperating cubes from

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@ -25,6 +25,7 @@ __all__ = (
"location_3d_to_region_2d",
)
def region_2d_to_vector_3d(region, rv3d, coord):
"""
Return a direction vector from the viewport at the spesific 2d region
@ -48,7 +49,7 @@ def region_2d_to_vector_3d(region, rv3d, coord):
out = Vector(((2.0 * coord[0] / region.width) - 1.0,
(2.0 * coord[1] / region.height) - 1.0,
-0.5
))
))
w = (out[0] * persinv[0][3]) + \
(out[1] * persinv[1][3]) + \

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@ -103,7 +103,7 @@ def bake(frame_start,
# -------------------------------------------------------------------------
# Collect transformations
# could speed this up by applying steps here too...
for f in frame_range:
scene.frame_set(f)

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@ -244,6 +244,7 @@ class QuickExplode(bpy.types.Operator):
self.frame_end = self.frame_start + self.frame_duration
return self.execute(context)
def obj_bb_minmax(obj, min_co, max_co):
for i in range(0, 8):
bb_vec = Vector(obj.bound_box[i]) * obj.matrix_world

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@ -16,7 +16,7 @@
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# TODO <pep8 compliant>
from mathutils import Matrix, Vector, geometry
import bpy

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@ -112,22 +112,23 @@ class DATA_PT_shape_curve(CurveButtonsPanel, bpy.types.Panel):
sub.prop(curve, "use_fill_front")
sub.prop(curve, "use_fill_back")
col.prop(curve, "use_fill_deform", text="Fill Deformed")
class DATA_PT_curve_texture_space(CurveButtonsPanel, bpy.types.Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
ob = context.object
curve = context.curve
row = layout.row()
row.prop(curve, "use_auto_texspace")
row.prop(curve, "use_uv_as_generated")
row = layout.row()
row.column().prop(curve, "texspace_location", text="Location")
row.column().prop(curve, "texspace_size", text="Size")

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@ -118,6 +118,7 @@ class DATA_PT_texture_space(MeshButtonsPanel, bpy.types.Panel):
row.column().prop(mesh, "texspace_location", text="Location")
row.column().prop(mesh, "texspace_size", text="Size")
class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
bl_label = "Vertex Groups"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}

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@ -70,20 +70,20 @@ class DATA_PT_metaball(DataButtonsPanel, bpy.types.Panel):
layout.label(text="Update:")
layout.prop(mball, "update_method", expand=True)
class DATA_PT_mball_texture_space(DataButtonsPanel, bpy.types.Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
mball = context.meta_ball
layout.prop(mball, "use_auto_texspace")
row = layout.row()
row.column().prop(mball, "texspace_location", text="Location")
row.column().prop(mball, "texspace_size", text="Size")

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@ -485,7 +485,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
if md.wrap_method == 'PROJECT':
split = layout.split(percentage=0.25)
col = split.column()
col.label(text="Axis:")
col.prop(md, "use_project_x")

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@ -655,8 +655,8 @@ class ConstraintButtonsPanel():
row = col.row()
row.label(text="Source to Destination Mapping:")
# note: chr(187) is the ASCII arrow ( >> ). Blender Text Editor can't
# open it. Thus we are using the hardcoded value instead.
# note: chr(187) is the ASCII arrow ( >> ). Blender Text Editor can't
# open it. Thus we are using the hardcoded value instead.
row = col.row()
row.prop(con, "map_to_x_from", expand=False, text="")
row.label(text=" %s X" % chr(187))

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@ -200,7 +200,7 @@ void BPY_python_start(int argc, const char **argv)
/* allow to use our own included python */
PyC_SetHomePath(BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL));
/* Python 3.2 now looks for '2.57/python/include/python3.2d/pyconfig.h' to parse
/* Python 3.2 now looks for '2.58/python/include/python3.2d/pyconfig.h' to parse
* from the 'sysconfig' module which is used by 'site', so for now disable site.
* alternatively we could copy the file. */
Py_NoSiteFlag= 1;