minor cleanup: make functions static, use NULL for pointer comparisons,

also fixed a possible bug assigning incorrect DPX function types to
imbuf.
This commit is contained in:
Campbell Barton 2011-05-10 13:11:36 +00:00
parent 6d5f0bfac6
commit eabb444106
18 changed files with 40 additions and 47 deletions

View File

@ -51,6 +51,7 @@
#include "BLF_api.h"
#include "blf_internal_types.h"
#include "blf_internal.h"
static ListBase global_font_dir= { NULL, NULL };
@ -150,6 +151,7 @@ char *blf_dir_search(const char *file)
return(s);
}
#if 0 // UNUSED
int blf_dir_split(const char *str, char *file, int *size)
{
int i, len;
@ -173,6 +175,7 @@ int blf_dir_split(const char *str, char *file, int *size)
}
return(0);
}
#endif
/* Some font have additional file with metrics information,
* in general, the extension of the file is: .afm or .pfm

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@ -44,7 +44,7 @@ int blf_utf8_next(unsigned char *buf, int *iindex);
char *blf_dir_search(const char *file);
char *blf_dir_metrics_search(const char *filename);
int blf_dir_split(const char *str, char *file, int *size);
// int blf_dir_split(const char *str, char *file, int *size); // UNUSED
int blf_font_init(void);
void blf_font_exit(void);

View File

@ -1913,9 +1913,10 @@ static void give_parvert(Object *par, int nr, float *vec)
if(dm) {
MVert *mvert= dm->getVertArray(dm);
int *index = (int *)dm->getVertDataArray(dm, CD_ORIGINDEX);
int i, count = 0, vindex, numVerts = dm->getNumVerts(dm);
int i, vindex, numVerts = dm->getNumVerts(dm);
/* get the average of all verts with (original index == nr) */
count= 0;
for(i = 0; i < numVerts; i++) {
vindex= (index)? index[i]: i;

View File

@ -110,7 +110,7 @@ int ED_operator_screenactive(bContext *C)
}
/* XXX added this to prevent anim state to change during renders */
int ED_operator_screenactive_norender(bContext *C)
static int ED_operator_screenactive_norender(bContext *C)
{
if(G.rendering) return 0;
if(CTX_wm_window(C)==NULL) return 0;

View File

@ -612,7 +612,7 @@ static int nlaedit_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *even
bAnimContext ac;
Scene *scene;
ARegion *ar;
View2D *v2d;
// View2D *v2d; /*UNUSED*/
short selectmode;
int mval[2];
@ -623,7 +623,7 @@ static int nlaedit_clickselect_invoke(bContext *C, wmOperator *op, wmEvent *even
/* get useful pointers from animation context data */
scene= ac.scene;
ar= ac.ar;
v2d= &ar->v2d;
// v2d= &ar->v2d;
/* get mouse coordinates (in region coordinates) */
mval[0]= (event->x - ar->winrct.xmin);

View File

@ -419,7 +419,7 @@ int ED_uvedit_minmax(Scene *scene, Image *ima, Object *obedit, float *min, float
return sel;
}
int ED_uvedit_median(Scene *scene, Image *ima, Object *obedit, float co[3])
static int ED_uvedit_median(Scene *scene, Image *ima, Object *obedit, float co[3])
{
EditMesh *em= BKE_mesh_get_editmesh((Mesh*)obedit->data);
EditFace *efa;

View File

@ -44,6 +44,7 @@
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "IMB_filetype.h"
#include "BKE_global.h"
@ -192,7 +193,7 @@ static int imb_save_dpx_cineon(ImBuf *ibuf, const char *filename, int use_cineon
return 1;
}
short imb_savecineon(struct ImBuf *buf, const char *myfile, int flags)
int imb_savecineon(struct ImBuf *buf, const char *myfile, int flags)
{
return imb_save_dpx_cineon(buf, myfile, 1, flags);
}
@ -203,14 +204,14 @@ int imb_is_cineon(unsigned char *buf)
return cineonIsMemFileCineon(buf);
}
ImBuf *imb_loadcineon(unsigned char *mem, int size, int flags)
ImBuf *imb_loadcineon(unsigned char *mem, size_t size, int flags)
{
if(imb_is_cineon(mem))
return imb_load_dpx_cineon(mem, 1, size, flags);
return NULL;
}
short imb_save_dpx(struct ImBuf *buf, const char *myfile, int flags)
int imb_save_dpx(struct ImBuf *buf, const char *myfile, int flags)
{
return imb_save_dpx_cineon(buf, myfile, 0, flags);
}
@ -220,7 +221,7 @@ int imb_is_dpx(unsigned char *buf)
return dpxIsMemFileCineon(buf);
}
ImBuf *imb_loaddpx(unsigned char *mem, int size, int flags)
ImBuf *imb_loaddpx(unsigned char *mem, size_t size, int flags)
{
if(imb_is_dpx(mem))
return imb_load_dpx_cineon(mem, 0, size, flags);

View File

@ -126,19 +126,6 @@ typedef struct {
ASCII reserved[740];
} CineonMPISpecificInformation;
#if 0
/* create CineonFile from data in header */
/* return 0 for OK */
int readCineonGenericHeader(CineonFile* cineon, CineonGenericHeader* header);
/* create header from data in CineonFile */
int initCineonGenericHeader(
CineonFile* cineon, CineonGenericHeader* header, const char* imagename);
/* Note: dump routine assumes network byte order */
void dumpCineonGenericHeader(CineonGenericHeader* header);
#endif
#ifdef __cplusplus
}
#endif

View File

@ -276,7 +276,7 @@ dumpCineonOriginationInfo(CineonOriginationInformation* originInfo) {
d_printf("Input device gamma %f\n", ntohf(originInfo->input_device_gamma));
}
int
static int
initCineonGenericHeader(CineonFile* cineon, CineonGenericHeader* header, const char* imagename) {
fillCineonFileInfo(cineon, &header->fileInfo, imagename);
@ -287,7 +287,7 @@ initCineonGenericHeader(CineonFile* cineon, CineonGenericHeader* header, const c
return 0;
}
void
static void
dumpCineonGenericHeader(CineonGenericHeader* header) {
dumpCineonFileInfo(&header->fileInfo);
dumpCineonImageInfo(&header->imageInfo);

View File

@ -27,6 +27,8 @@
#include "logImageCore.h"
#include "logmemfile.h" /* own include */
int logimage_fseek(void* logfile, intptr_t offsett, int origin)
{
struct _Log_Image_File_t_ *file = (struct _Log_Image_File_t_*) logfile;

View File

@ -76,7 +76,7 @@ static void bpy_lib_dealloc(BPy_Library *self)
}
PyTypeObject bpy_lib_Type= {
static PyTypeObject bpy_lib_Type= {
PyVarObject_HEAD_INIT(NULL, 0)
"bpy_lib", /* tp_name */
sizeof(BPy_Library), /* tp_basicsize */

View File

@ -37,7 +37,7 @@ struct LampRen;
struct VlakRen;
struct StrandSegment;
struct StrandPoint;
struct ObjectInstanceRen obi;
struct ObjectInstanceRen;
struct Isect;
/* shadeinput.c */

View File

@ -96,7 +96,7 @@ static void RE_rayobject_config_control(RayObject *r, Render *re)
}
}
RayObject* RE_rayobject_create(Render *re, int type, int size)
static RayObject* RE_rayobject_create(Render *re, int type, int size)
{
RayObject * res = NULL;
@ -1679,7 +1679,7 @@ static void ray_trace_shadow_tra(Isect *is, ShadeInput *origshi, int depth, int
/* not used, test function for ambient occlusion (yaf: pathlight) */
/* main problem; has to be called within shading loop, giving unwanted recursion */
int ray_trace_shadow_rad(ShadeInput *ship, ShadeResult *shr)
static int ray_trace_shadow_rad(ShadeInput *ship, ShadeResult *shr)
{
static int counter=0, only_one= 0;
extern float hashvectf[];

View File

@ -782,7 +782,7 @@ void free_renderdata_vlaknodes(VlakTableNode *vlaknodes)
MEM_freeN(vlaknodes);
}
void free_renderdata_strandnodes(StrandTableNode *strandnodes)
static void free_renderdata_strandnodes(StrandTableNode *strandnodes)
{
int a;

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@ -210,7 +210,7 @@ static void interpolate_vec4(float *v1, float *v2, float t, float negt, float *v
v[3]= negt*v1[3] + t*v2[3];
}
void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, ShadeResult *shr, int addpassflag)
static void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, ShadeResult *shr, int addpassflag)
{
float negt= 1.0f - t;
@ -252,7 +252,7 @@ void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, Sha
}
}
void strand_apply_shaderesult_alpha(ShadeResult *shr, float alpha)
static void strand_apply_shaderesult_alpha(ShadeResult *shr, float alpha)
{
if(alpha < 1.0f) {
shr->combined[0] *= alpha;

View File

@ -113,7 +113,7 @@ static void DirectionToThetaPhi(float *toSun, float *theta, float *phi)
* PerezFunction:
* compute perez function value based on input paramters
* */
float PerezFunction(struct SunSky *sunsky, const float *lam, float theta, float gamma, float lvz)
static float PerezFunction(struct SunSky *sunsky, const float *lam, float theta, float gamma, float lvz)
{
float den, num;
@ -313,7 +313,7 @@ void GetSkyXYZRadiancef(struct SunSky* sunsky, const float varg[3], float color_
* turbidity: is atmosphere turbidity
* fTau: contains computed attenuated sun light
* */
void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
static void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
{
float fBeta ;
float fTauR, fTauA;

View File

@ -74,7 +74,7 @@ extern struct Render R;
/* Recursive test for intersections, from a point inside the mesh, to outside
* Number of intersections (depth) determine if a point is inside or outside the mesh */
int intersect_outside_volume(RayObject *tree, Isect *isect, float *offset, int limit, int depth)
static int intersect_outside_volume(RayObject *tree, Isect *isect, float *offset, int limit, int depth)
{
if (limit == 0) return depth;
@ -96,7 +96,7 @@ int intersect_outside_volume(RayObject *tree, Isect *isect, float *offset, int l
}
/* Uses ray tracing to check if a point is inside or outside an ObjectInstanceRen */
int point_inside_obi(RayObject *tree, ObjectInstanceRen *UNUSED(obi), float *co)
static int point_inside_obi(RayObject *tree, ObjectInstanceRen *UNUSED(obi), float *co)
{
Isect isect= {{0}};
float dir[3] = {0.0f,0.0f,1.0f};
@ -350,7 +350,7 @@ static void ms_diffuse(float *x0, float *x, float diff, int *n) //n is the unpad
}
}
void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Material *ma)
static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Material *ma)
{
const float diff = ma->vol.ms_diff * 0.001f; /* compensate for scaling for a nicer UI range */
const int simframes = (int)(ma->vol.ms_spread * (float)MAX3(vp->res[0], vp->res[1], vp->res[2]));
@ -538,7 +538,7 @@ static void *vol_precache_part(void *data)
pa->done = 1;
return 0;
return NULL;
}
@ -676,7 +676,7 @@ static int precache_resolution(Render *re, VolumePrecache *vp, ObjectInstanceRen
* in camera space, aligned with the ObjectRen's bounding box.
* Resolution is defined by the user.
*/
void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Material *ma)
static void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Material *ma)
{
VolumePrecache *vp;
VolPrecachePart *nextpa, *pa;
@ -709,9 +709,8 @@ void vol_precache_objectinstance_threads(Render *re, ObjectInstanceRen *obi, Mat
vp->data_r = MEM_callocN(sizeof(float)*vp->res[0]*vp->res[1]*vp->res[2], "volume light cache data red channel");
vp->data_g = MEM_callocN(sizeof(float)*vp->res[0]*vp->res[1]*vp->res[2], "volume light cache data green channel");
vp->data_b = MEM_callocN(sizeof(float)*vp->res[0]*vp->res[1]*vp->res[2], "volume light cache data blue channel");
if (vp->data_r==0 || vp->data_g==0 || vp->data_b==0) {
if (vp->data_r==NULL || vp->data_g==NULL || vp->data_b==NULL) {
MEM_freeN(vp);
vp = NULL;
return;
}

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@ -305,7 +305,7 @@ float vol_get_density(struct ShadeInput *shi, float *co)
/* Color of light that gets scattered out by the volume */
/* Uses same physically based scattering parameter as in transmission calculations,
* along with artificial reflection scale/reflection color tint */
void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co)
static void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co)
{
float scatter = shi->mat->vol.scattering;
float reflection= shi->mat->vol.reflection;
@ -325,7 +325,7 @@ void vol_get_reflection_color(ShadeInput *shi, float *ref_col, float *co)
/* compute emission component, amount of radiance to add per segment
* can be textured with 'emit' */
void vol_get_emission(ShadeInput *shi, float *emission_col, float *co)
static void vol_get_emission(ShadeInput *shi, float *emission_col, float *co)
{
float emission = shi->mat->vol.emission;
VECCOPY(emission_col, shi->mat->vol.emission_col);
@ -343,7 +343,7 @@ void vol_get_emission(ShadeInput *shi, float *emission_col, float *co)
* This can possibly use a specific scattering color,
* and absorption multiplier factor too, but these parameters are left out for simplicity.
* It's easy enough to get a good wide range of results with just these two parameters. */
void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co)
static void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co)
{
/* technically absorption, but named transmission color
* since it describes the effect of the coloring *after* absorption */
@ -361,7 +361,7 @@ void vol_get_sigma_t(ShadeInput *shi, float *sigma_t, float *co)
/* phase function - determines in which directions the light
* is scattered in the volume relative to incoming direction
* and view direction */
float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float *wp)
static float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float *wp)
{
const float normalize = 0.25f; // = 1.f/4.f = M_PI/(4.f*M_PI)
@ -408,7 +408,7 @@ float vol_get_phasefunc(ShadeInput *UNUSED(shi), float g, float *w, float *wp)
}
/* Compute transmittance = e^(-attenuation) */
void vol_get_transmittance_seg(ShadeInput *shi, float *tr, float stepsize, float *co, float density)
static void vol_get_transmittance_seg(ShadeInput *shi, float *tr, float stepsize, float *co, float density)
{
/* input density = density at co */
float tau[3] = {0.f, 0.f, 0.f};
@ -464,7 +464,7 @@ static void vol_get_transmittance(ShadeInput *shi, float *tr, float *co, float *
tr[2] = expf(-tau[2]);
}
void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, float *lacol)
static void vol_shade_one_lamp(struct ShadeInput *shi, float *co, LampRen *lar, float *lacol)
{
float visifac, lv[3], lampdist;
float tr[3]={1.0,1.0,1.0};