diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl index 9b63952db5c..bffad940103 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl @@ -74,10 +74,12 @@ const vec2 triavec[43] = vec2[43]( vec2(-0.130000, -0.170000), vec2(0.720000, 0.430000), vec2(0.530000, 0.590000), /* ROUNDBOX_TRIA_HOLD_ACTION_ARROW - hold action arrows */ -#define OY (-0.2 / 2) +#define OX (-0.32) +#define OY (0.1) #define SC (0.35 * 2) // vec2(-0.5 + SC, 1.0 + OY), vec2( 0.5, 1.0 + OY), vec2( 0.5, 0.0 + OY + SC), - vec2( 0.5 - SC, 1.0 + OY), vec2(-0.5, 1.0 + OY), vec2(-0.5, 0.0 + OY + SC) + vec2((0.5 - SC) + OX, 1.0 + OY), vec2(-0.5 + OX, 1.0 + OY), vec2(-0.5 + OX, SC + OY) +#undef OX #undef OY #undef SC );