From f185cc0ca55c8c817903d53bf5c107f3efd4e0db Mon Sep 17 00:00:00 2001 From: mano-wii Date: Fri, 11 Oct 2019 16:11:57 -0300 Subject: [PATCH] Fix T70729: Multi-object edit UV not transform all meshes Detail that went unnoticed in rBbfc9d426bb95 --- source/blender/editors/transform/transform_convert_mesh.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/editors/transform/transform_convert_mesh.c b/source/blender/editors/transform/transform_convert_mesh.c index 7f9c4ee2fcc..f1928433491 100644 --- a/source/blender/editors/transform/transform_convert_mesh.c +++ b/source/blender/editors/transform/transform_convert_mesh.c @@ -1451,7 +1451,7 @@ void createTransUVs(bContext *C, TransInfo *t) const bool use_facesel = (ts->uv_flag & UV_SYNC_SELECTION) == 0; elementmap = BM_uv_element_map_create(em->bm, use_facesel, false, true); if (elementmap == NULL) { - return; + continue; } if (is_prop_connected) {