ensure BoneGroup names are kept unique.

This commit is contained in:
Campbell Barton 2011-10-15 11:07:18 +00:00
parent d0d16b5ed2
commit f5f8292461
2 changed files with 15 additions and 1 deletions

View File

@ -341,7 +341,7 @@ typedef struct bPose {
void *ikparam; /* IK solver parameters, structure depends on iksolver */
bAnimVizSettings avs; /* settings for visualisation of bone animation */
char proxy_act_bone[32]; /*proxy active bone name*/
char proxy_act_bone[32]; /* proxy active bone name*/
} bPose;
@ -423,6 +423,8 @@ typedef enum eItasc_Solver {
* This is also exploited for bone-groups. Bone-Groups are stored per bPose, and are used
* primarily to color bones in the 3d-view. There are other benefits too, but those are mostly related
* to Action-Groups.
*
* Note that these two uses each have their own RNA 'ActionGroup' and 'BoneGroup'.
*/
typedef struct bActionGroup {
struct bActionGroup *next, *prev;

View File

@ -139,6 +139,17 @@ static void rna_BoneGroup_color_set_set(PointerRNA *ptr, int value)
}
}
void rna_BoneGroup_name_set(PointerRNA *ptr, const char *value)
{
Object *ob= ptr->id.data;
bActionGroup *agrp= ptr->data;
/* copy the new name into the name slot */
BLI_strncpy_utf8(agrp->name, value, sizeof(agrp->name));
BLI_uniquename(&ob->pose->agroups, agrp, "Group", '.', offsetof(bActionGroup, name), sizeof(agrp->name));
}
static IDProperty *rna_PoseBone_idprops(PointerRNA *ptr, int create)
{
bPoseChannel *pchan= ptr->data;
@ -657,6 +668,7 @@ static void rna_def_bone_group(BlenderRNA *brna)
/* name */
prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_property_ui_text(prop, "Name", "");
RNA_def_property_string_funcs(prop, NULL, NULL, "rna_BoneGroup_name_set");
RNA_def_struct_name_property(srna, prop);
// TODO: add some runtime-collections stuff to access grouped bones