Cleanup: Use C++ Math functions

This commit is contained in:
Hans Goudey 2024-02-21 07:56:19 -05:00
parent 44778bdf41
commit f8cf609526
1 changed files with 4 additions and 4 deletions

View File

@ -41,7 +41,7 @@ static void align_rotations_auto_pivot(const IndexMask &mask,
{ {
mask.foreach_index([&](const int64_t i) { mask.foreach_index([&](const int64_t i) {
const float3 vector = vectors[i]; const float3 vector = vectors[i];
if (is_zero_v3(vector)) { if (math::is_zero(vector)) {
output_rotations[i] = input_rotations[i]; output_rotations[i] = input_rotations[i];
return; return;
} }
@ -53,10 +53,10 @@ static void align_rotations_auto_pivot(const IndexMask &mask,
const float3 new_axis = math::normalize(vector); const float3 new_axis = math::normalize(vector);
float3 rotation_axis = math::cross_high_precision(old_axis, new_axis); float3 rotation_axis = math::cross_high_precision(old_axis, new_axis);
if (is_zero_v3(rotation_axis)) { if (math::is_zero(rotation_axis)) {
/* The vectors are linearly dependent, so we fall back to another axis. */ /* The vectors are linearly dependent, so we fall back to another axis. */
rotation_axis = math::cross_high_precision(old_axis, float3(1, 0, 0)); rotation_axis = math::cross_high_precision(old_axis, float3(1, 0, 0));
if (is_zero_v3(rotation_axis)) { if (math::is_zero(rotation_axis)) {
/* This is now guaranteed to not be zero. */ /* This is now guaranteed to not be zero. */
rotation_axis = math::cross_high_precision(old_axis, float3(0, 1, 0)); rotation_axis = math::cross_high_precision(old_axis, float3(0, 1, 0));
} }
@ -94,7 +94,7 @@ static void align_rotations_fixed_pivot(const IndexMask &mask,
} }
const float3 vector = vectors[i]; const float3 vector = vectors[i];
if (is_zero_v3(vector)) { if (math::is_zero(vector)) {
output_rotations[i] = input_rotations[i]; output_rotations[i] = input_rotations[i];
return; return;
} }