Mask node: create a copy of layers to be rasterized in initExecution

This creates a list of splines to be rasterized in nitExecution which
is being called from main thread. This should resolve possible threading
issues discovered in tomato branch.
This commit is contained in:
Sergey Sharybin 2012-07-04 07:10:23 +00:00
parent 81a509fa40
commit facc2429ab
4 changed files with 99 additions and 17 deletions

View File

@ -27,6 +27,7 @@
#ifndef __BKE_MASK_H__
#define __BKE_MASK_H__
struct ListBase;
struct Main;
struct Mask;
struct MaskParent;
@ -50,12 +51,16 @@ void BKE_mask_layer_remove(struct Mask *mask, struct MaskLayer *masklay);
void BKE_mask_layer_free_shapes(struct MaskLayer *masklay);
void BKE_mask_layer_free(struct MaskLayer *masklay);
void BKE_mask_layer_free_list(struct ListBase *masklayers);
void BKE_mask_spline_free(struct MaskSpline *spline);
struct MaskSpline *BKE_mask_spline_copy(struct MaskSpline *spline);
void BKE_mask_point_free(struct MaskSplinePoint *point);
void BKE_mask_layer_unique_name(struct Mask *mask, struct MaskLayer *masklay);
struct MaskLayer *BKE_mask_layer_copy(struct MaskLayer *layer);
void BKE_mask_layer_copy_list(struct ListBase *masklayers_new, struct ListBase *masklayers);
/* splines */
struct MaskSpline *BKE_mask_spline_add(struct MaskLayer *masklay);
@ -170,6 +175,11 @@ void BKE_mask_layer_shape_changed_remove(struct MaskLayer *masklay, int index, i
/* rasterization */
int BKE_mask_get_duration(struct Mask *mask);
void BKE_mask_rasterize_layers(struct ListBase *masklayers, int width, int height, float *buffer,
const short do_aspect_correct, const short do_mask_aa,
const short do_feather);
void BKE_mask_rasterize(struct Mask *mask, int width, int height, float *buffer,
const short do_aspect_correct, const short do_mask_aa,
const short do_feather);

View File

@ -188,6 +188,41 @@ void BKE_mask_layer_unique_name(Mask *mask, MaskLayer *masklay)
BLI_uniquename(&mask->masklayers, masklay, "MaskLayer", '.', offsetof(MaskLayer, name), sizeof(masklay->name));
}
MaskLayer *BKE_mask_layer_copy(MaskLayer *layer)
{
MaskLayer *layer_new;
MaskSpline *spline;
layer_new = MEM_callocN(sizeof(MaskLayer), "new mask layer");
BLI_strncpy(layer_new->name, layer->name, sizeof(layer_new->name));
layer_new->alpha = layer->alpha;
layer_new->blend = layer->blend;
layer_new->blend_flag = layer->blend_flag;
layer_new->flag = layer->flag;
layer_new->restrictflag = layer->restrictflag;
for (spline = layer->splines.first; spline; spline = spline->next) {
MaskSpline *spline_new = BKE_mask_spline_copy(spline);
BLI_addtail(&layer_new->splines, spline_new);
}
return layer_new;
}
void BKE_mask_layer_copy_list(ListBase *masklayers_new, ListBase *masklayers)
{
MaskLayer *layer;
for (layer = masklayers->first; layer; layer = layer->next) {
MaskLayer *layer_new = BKE_mask_layer_copy(layer);
BLI_addtail(masklayers_new, layer_new);
}
}
/* splines */
MaskSpline *BKE_mask_spline_add(MaskLayer *masklay)
@ -988,21 +1023,34 @@ void BKE_mask_spline_free(MaskSpline *spline)
MEM_freeN(spline);
}
static MaskSplinePoint *mask_spline_points_copy(MaskSplinePoint *points, int tot_point)
{
MaskSplinePoint *npoints;
int i;
npoints = MEM_dupallocN(points);
for (i = 0; i < tot_point; i++) {
MaskSplinePoint *point = &npoints[i];
if (point->uw)
point->uw = MEM_dupallocN(point->uw);
}
return npoints;
}
MaskSpline *BKE_mask_spline_copy(MaskSpline *spline)
{
MaskSpline *nspline = MEM_callocN(sizeof(MaskSpline), "new spline");
int i;
*nspline = *spline;
nspline->points_deform = NULL;
nspline->points = MEM_dupallocN(nspline->points);
nspline->points = mask_spline_points_copy(spline->points, spline->tot_point);
for (i = 0; i < nspline->tot_point; i++) {
MaskSplinePoint *point = &nspline->points[i];
if (point->uw)
point->uw = MEM_dupallocN(point->uw);
if (spline->points_deform) {
nspline->points_deform = mask_spline_points_copy(spline->points_deform, spline->tot_point);
}
return nspline;
@ -1068,20 +1116,25 @@ void BKE_mask_layer_free(MaskLayer *masklay)
MEM_freeN(masklay);
}
void BKE_mask_free(Mask *mask)
void BKE_mask_layer_free_list(ListBase *masklayers)
{
MaskLayer *masklay = mask->masklayers.first;
MaskLayer *masklay = masklayers->first;
while (masklay) {
MaskLayer *next_masklay = masklay->next;
MaskLayer *masklay_next = masklay->next;
BLI_remlink(&mask->masklayers, masklay);
BLI_remlink(masklayers, masklay);
BKE_mask_layer_free(masklay);
masklay = next_masklay;
masklay = masklay_next;
}
}
void BKE_mask_free(Mask *mask)
{
BKE_mask_layer_free_list(&mask->masklayers);
}
void BKE_mask_unlink(Main *bmain, Mask *mask)
{
bScreen *scr;
@ -2093,9 +2146,9 @@ int BKE_mask_get_duration(Mask *mask)
}
/* rasterization */
void BKE_mask_rasterize(Mask *mask, int width, int height, float *buffer,
const short do_aspect_correct, const short do_mask_aa,
const short do_feather)
void BKE_mask_rasterize_layers(ListBase *masklayers, int width, int height, float *buffer,
const short do_aspect_correct, const short do_mask_aa,
const short do_feather)
{
MaskLayer *masklay;
@ -2103,7 +2156,7 @@ void BKE_mask_rasterize(Mask *mask, int width, int height, float *buffer,
const int buffer_size = width * height;
float *buffer_tmp = MEM_mallocN(sizeof(float) * buffer_size, __func__);
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
for (masklay = masklayers->first; masklay; masklay = masklay->next) {
MaskSpline *spline;
float alpha;
@ -2226,3 +2279,10 @@ void BKE_mask_rasterize(Mask *mask, int width, int height, float *buffer,
MEM_freeN(buffer_tmp);
}
void BKE_mask_rasterize(Mask *mask, int width, int height, float *buffer,
const short do_aspect_correct, const short do_mask_aa,
const short do_feather)
{
BKE_mask_rasterize_layers(&mask->masklayers, width, height, buffer, do_aspect_correct, do_mask_aa, do_feather);
}

View File

@ -49,11 +49,19 @@ MaskOperation::MaskOperation() : NodeOperation()
void MaskOperation::initExecution()
{
initMutex();
this->m_rasterizedMask = NULL;
this->m_maskLayers.first = this->m_maskLayers.last = NULL;
if (this->m_mask) {
BKE_mask_layer_copy_list(&this->m_maskLayers, &this->m_mask->masklayers);
}
}
void MaskOperation::deinitExecution()
{
BKE_mask_layer_free_list(&this->m_maskLayers);
if (this->m_rasterizedMask) {
MEM_freeN(this->m_rasterizedMask);
this->m_rasterizedMask = NULL;
@ -75,7 +83,10 @@ void *MaskOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuffers
float *buffer;
buffer = (float *)MEM_callocN(sizeof(float) * width * height, "rasterized mask");
BKE_mask_rasterize(this->m_mask, width, height, buffer, TRUE, this->m_do_smooth, this->m_do_feather);
BKE_mask_rasterize_layers(&this->m_maskLayers, width, height, buffer, TRUE,
this->m_do_smooth, this->m_do_feather);
if (this->m_do_smooth) {
PLX_antialias_buffer(buffer, width, height);
}

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@ -43,6 +43,7 @@ protected:
bool m_do_smooth;
bool m_do_feather;
float *m_rasterizedMask;
ListBase m_maskLayers;
/**
* Determine the output resolution. The resolution is retrieved from the Renderer