Fix T55165: Driving camera lens with property behaves unexpectedly

Differential Revision: https://developer.blender.org/D3438
This commit is contained in:
Dalai Felinto 2018-05-25 11:05:51 +02:00
parent 8a78a53e3b
commit fbc65c6b28
15 changed files with 110 additions and 71 deletions

View File

@ -129,9 +129,9 @@ bool BKE_camera_view_frame_fit_to_scene(
struct Scene *scene, struct ViewLayer *view_layer, struct Object *camera_ob,
float r_co[3], float *r_scale);
bool BKE_camera_view_frame_fit_to_coords(
const struct Scene *scene,
const struct Depsgraph *depsgraph,
const float (*cos)[3], int num_cos,
const struct Object *camera_ob,
struct Object *camera_ob,
float r_co[3], float *r_scale);
void BKE_camera_to_gpu_dof(struct Object *camera, struct GPUFXSettings *r_fx_settings);
@ -139,11 +139,11 @@ void BKE_camera_to_gpu_dof(struct Object *camera, struct GPUFXSettings *r_fx_set
/* Camera multi-view API */
struct Object *BKE_camera_multiview_render(struct Scene *scene, struct Object *camera, const char *viewname);
void BKE_camera_multiview_view_matrix(struct RenderData *rd, struct Object *camera, const bool is_left, float r_viewmat[4][4]);
void BKE_camera_multiview_model_matrix(struct RenderData *rd, struct Object *camera, const char *viewname, float r_modelmat[4][4]);
float BKE_camera_multiview_shift_x(struct RenderData *rd, struct Object *camera, const char *viewname);
void BKE_camera_multiview_params(struct RenderData *rd, struct CameraParams *params, struct Object *camera, const char *viewname);
bool BKE_camera_multiview_spherical_stereo(struct RenderData *rd, struct Object *camera);
void BKE_camera_multiview_view_matrix(struct RenderData *rd, const struct Object *camera, const bool is_left, float r_viewmat[4][4]);
void BKE_camera_multiview_model_matrix(struct RenderData *rd, const struct Object *camera, const char *viewname, float r_modelmat[4][4]);
float BKE_camera_multiview_shift_x(struct RenderData *rd, const struct Object *camera, const char *viewname);
void BKE_camera_multiview_params(struct RenderData *rd, struct CameraParams *params, const struct Object *camera, const char *viewname);
bool BKE_camera_multiview_spherical_stereo(struct RenderData *rd, const struct Object *camera);
/* Camera background image API */
struct CameraBGImage *BKE_camera_background_image_new(struct Camera *cam);

View File

@ -49,6 +49,7 @@ extern "C" {
/* special struct for use in constraint evaluation */
typedef struct bConstraintOb {
struct Depsgraph *depsgraph;/* to get evaluated armature. */
struct Scene *scene; /* for system time, part of deglobalization, code nicer later with local time (ton) */
struct Object *ob; /* if pchan, then armature that it comes from, otherwise constraint owner */
struct bPoseChannel *pchan; /* pose channel that owns the constraints being evaluated */
@ -144,7 +145,7 @@ void BKE_constraints_proxylocal_extract(struct ListBase *dst, struct ListBase *s
bool BKE_constraints_proxylocked_owner(struct Object *ob, struct bPoseChannel *pchan);
/* Constraint Evaluation function prototypes */
struct bConstraintOb *BKE_constraints_make_evalob(struct Scene *scene, struct Object *ob, void *subdata, short datatype);
struct bConstraintOb *BKE_constraints_make_evalob(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, void *subdata, short datatype);
void BKE_constraints_clear_evalob(struct bConstraintOb *cob);
void BKE_constraint_mat_convertspace(

View File

@ -2239,7 +2239,7 @@ void BKE_pose_where_is_bone(
/* prepare PoseChannel for Constraint solving
* - makes a copy of matrix, and creates temporary struct to use
*/
cob = BKE_constraints_make_evalob(scene, ob, pchan, CONSTRAINT_OBTYPE_BONE);
cob = BKE_constraints_make_evalob(depsgraph, scene, ob, pchan, CONSTRAINT_OBTYPE_BONE);
/* Solve PoseChannel's Constraints */
BKE_constraints_solve(depsgraph, &pchan->constraints, cob, ctime); /* ctime doesnt alter objects */

View File

@ -268,7 +268,7 @@ void BKE_camera_params_from_view3d(CameraParams *params, Depsgraph *depsgraph, c
if (rv3d->persp == RV3D_CAMOB) {
/* camera view */
Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
const Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
BKE_camera_params_from_object(params, ob_camera_eval);
params->zoom = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
@ -666,16 +666,18 @@ bool BKE_camera_view_frame_fit_to_scene(
}
bool BKE_camera_view_frame_fit_to_coords(
const Scene *scene, const float (*cos)[3], int num_cos, const Object *camera_ob,
const Depsgraph *depsgraph, const float (*cos)[3], int num_cos, Object *camera_ob,
float r_co[3], float *r_scale)
{
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *camera_ob_eval = DEG_get_evaluated_object(depsgraph, camera_ob);
CameraParams params;
CameraViewFrameData data_cb;
/* just in case */
*r_scale = 1.0f;
camera_frame_fit_data_init(scene, camera_ob, &params, &data_cb);
camera_frame_fit_data_init(scene_eval, camera_ob_eval, &params, &data_cb);
/* run callback on all given coordinates */
while (num_cos--) {
@ -687,12 +689,12 @@ bool BKE_camera_view_frame_fit_to_coords(
/******************* multiview matrix functions ***********************/
static void camera_model_matrix(Object *camera, float r_modelmat[4][4])
static void camera_model_matrix(const Object *camera, float r_modelmat[4][4])
{
copy_m4_m4(r_modelmat, camera->obmat);
}
static void camera_stereo3d_model_matrix(Object *camera, const bool is_left, float r_modelmat[4][4])
static void camera_stereo3d_model_matrix(const Object *camera, const bool is_left, float r_modelmat[4][4])
{
Camera *data = (Camera *)camera->data;
float interocular_distance, convergence_distance;
@ -790,7 +792,7 @@ static void camera_stereo3d_model_matrix(Object *camera, const bool is_left, flo
}
/* the view matrix is used by the viewport drawing, it is basically the inverted model matrix */
void BKE_camera_multiview_view_matrix(RenderData *rd, Object *camera, const bool is_left, float r_viewmat[4][4])
void BKE_camera_multiview_view_matrix(RenderData *rd, const Object *camera, const bool is_left, float r_viewmat[4][4])
{
BKE_camera_multiview_model_matrix(rd, camera, is_left ? STEREO_LEFT_NAME : STEREO_RIGHT_NAME, r_viewmat);
invert_m4(r_viewmat);
@ -805,7 +807,7 @@ static bool camera_is_left(const char *viewname)
return true;
}
void BKE_camera_multiview_model_matrix(RenderData *rd, Object *camera, const char *viewname, float r_modelmat[4][4])
void BKE_camera_multiview_model_matrix(RenderData *rd, const Object *camera, const char *viewname, float r_modelmat[4][4])
{
const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
@ -822,7 +824,7 @@ void BKE_camera_multiview_model_matrix(RenderData *rd, Object *camera, const cha
normalize_m4(r_modelmat);
}
bool BKE_camera_multiview_spherical_stereo(RenderData *rd, Object *camera)
bool BKE_camera_multiview_spherical_stereo(RenderData *rd, const Object *camera)
{
Camera *cam;
const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
@ -895,7 +897,7 @@ Object *BKE_camera_multiview_render(Scene *scene, Object *camera, const char *vi
}
}
static float camera_stereo3d_shift_x(Object *camera, const char *viewname)
static float camera_stereo3d_shift_x(const Object *camera, const char *viewname)
{
Camera *data = camera->data;
float shift = data->shiftx;
@ -933,7 +935,7 @@ static float camera_stereo3d_shift_x(Object *camera, const char *viewname)
return shift;
}
float BKE_camera_multiview_shift_x(RenderData *rd, Object *camera, const char *viewname)
float BKE_camera_multiview_shift_x(RenderData *rd, const Object *camera, const char *viewname)
{
const bool is_multiview = (rd && rd->scemode & R_MULTIVIEW) != 0;
Camera *data = camera->data;
@ -951,7 +953,7 @@ float BKE_camera_multiview_shift_x(RenderData *rd, Object *camera, const char *v
}
}
void BKE_camera_multiview_params(RenderData *rd, CameraParams *params, Object *camera, const char *viewname)
void BKE_camera_multiview_params(RenderData *rd, CameraParams *params, const Object *camera, const char *viewname)
{
if (camera->type == OB_CAMERA) {
params->shiftx = BKE_camera_multiview_shift_x(rd, camera, viewname);

View File

@ -84,6 +84,9 @@
#include "BIK_api.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#ifdef WITH_PYTHON
# include "BPY_extern.h"
#endif
@ -116,7 +119,7 @@ void BKE_constraint_unique_name(bConstraint *con, ListBase *list)
/* package an object/bone for use in constraint evaluation */
/* This function MEM_calloc's a bConstraintOb struct, that will need to be freed after evaluation */
bConstraintOb *BKE_constraints_make_evalob(Scene *scene, Object *ob, void *subdata, short datatype)
bConstraintOb *BKE_constraints_make_evalob(Depsgraph *depsgraph, Scene *scene, Object *ob, void *subdata, short datatype)
{
bConstraintOb *cob;
@ -125,6 +128,7 @@ bConstraintOb *BKE_constraints_make_evalob(Scene *scene, Object *ob, void *subda
/* for system time, part of deglobalization, code nicer later with local time (ton) */
cob->scene = scene;
cob->depsgraph = depsgraph;
/* based on type of available data */
switch (datatype) {
@ -3903,20 +3907,25 @@ static void followtrack_id_looper(bConstraint *con, ConstraintIDFunc func, void
static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *UNUSED(targets))
{
Depsgraph *depsgraph = cob->depsgraph;
Scene *scene = cob->scene;
bFollowTrackConstraint *data = con->data;
MovieClip *clip = data->clip;
MovieTracking *tracking;
MovieTrackingTrack *track;
MovieTrackingObject *tracking_object;
Object *camob = data->camera ? data->camera : scene->camera;
Object *camob_eval = DEG_get_evaluated_object(
depsgraph,
data->camera ? data->camera : scene->camera);
float ctime = BKE_scene_frame_get(scene);
float framenr;
if (data->flag & FOLLOWTRACK_ACTIVECLIP)
clip = scene->clip;
if (!clip || !data->track[0] || !camob)
if (!clip || !data->track[0] || !camob_eval)
return;
tracking = &clip->tracking;
@ -3945,7 +3954,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
if ((tracking_object->flag & TRACKING_OBJECT_CAMERA) == 0) {
float imat[4][4];
copy_m4_m4(mat, camob->obmat);
copy_m4_m4(mat, camob_eval->obmat);
BKE_tracking_camera_get_reconstructed_interpolate(tracking, tracking_object, framenr, imat);
invert_m4(imat);
@ -3954,7 +3963,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
translate_m4(cob->matrix, track->bundle_pos[0], track->bundle_pos[1], track->bundle_pos[2]);
}
else {
BKE_tracking_get_camera_object_matrix(cob->scene, camob, mat);
BKE_tracking_get_camera_object_matrix(cob->scene, camob_eval, mat);
mul_m4_m4m4(cob->matrix, obmat, mat);
translate_m4(cob->matrix, track->bundle_pos[0], track->bundle_pos[1], track->bundle_pos[2]);
@ -3966,7 +3975,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
float aspect = (scene->r.xsch * scene->r.xasp) / (scene->r.ysch * scene->r.yasp);
float len, d;
BKE_object_where_is_calc_mat4(scene, camob, mat);
BKE_object_where_is_calc_mat4(scene, camob_eval, mat);
/* camera axis */
vec[0] = 0.0f;
@ -4034,7 +4043,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
}
BKE_camera_params_init(&params);
BKE_camera_params_from_object(&params, camob);
BKE_camera_params_from_object(&params, camob_eval);
if (params.is_ortho) {
vec[0] = params.ortho_scale * (pos[0] - 0.5f + params.shiftx);
@ -4046,9 +4055,9 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
else
vec[0] *= aspect;
mul_v3_m4v3(disp, camob->obmat, vec);
mul_v3_m4v3(disp, camob_eval->obmat, vec);
copy_m4_m4(rmat, camob->obmat);
copy_m4_m4(rmat, camob_eval->obmat);
zero_v3(rmat[3]);
mul_m4_m4m4(cob->matrix, cob->matrix, rmat);
@ -4066,10 +4075,10 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
else
vec[0] *= aspect;
mul_v3_m4v3(disp, camob->obmat, vec);
mul_v3_m4v3(disp, camob_eval->obmat, vec);
/* apply camera rotation so Z-axis would be co-linear */
copy_m4_m4(rmat, camob->obmat);
copy_m4_m4(rmat, camob_eval->obmat);
zero_v3(rmat[3]);
mul_m4_m4m4(cob->matrix, cob->matrix, rmat);
@ -4088,7 +4097,7 @@ static void followtrack_evaluate(bConstraint *con, bConstraintOb *cob, ListBase
invert_m4_m4(imat, depth_ob->obmat);
mul_v3_m4v3(ray_start, imat, camob->obmat[3]);
mul_v3_m4v3(ray_start, imat, camob_eval->obmat[3]);
mul_v3_m4v3(ray_end, imat, cob->matrix[3]);
sub_v3_v3v3(ray_nor, ray_end, ray_start);
@ -4811,6 +4820,7 @@ void BKE_constraint_target_matrix_get(struct Depsgraph *depsgraph, Scene *scene,
cob = MEM_callocN(sizeof(bConstraintOb), "tempConstraintOb");
cob->type = ownertype;
cob->scene = scene;
cob->depsgraph = depsgraph;
switch (ownertype) {
case CONSTRAINT_OBTYPE_OBJECT: /* it is usually this case */
{

View File

@ -2132,7 +2132,7 @@ void BKE_object_where_is_calc_time_ex(
/* solve constraints */
if (ob->constraints.first && !(ob->transflag & OB_NO_CONSTRAINTS)) {
bConstraintOb *cob;
cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
cob = BKE_constraints_make_evalob(depsgraph, scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
BKE_constraints_solve(depsgraph, &ob->constraints, cob, ctime);
BKE_constraints_clear_evalob(cob);
}

View File

@ -128,7 +128,7 @@ void BKE_object_eval_constraints(Depsgraph *depsgraph,
* Not sure why, this is from Joshua - sergey
*
*/
cob = BKE_constraints_make_evalob(scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
cob = BKE_constraints_make_evalob(depsgraph, scene, ob, NULL, CONSTRAINT_OBTYPE_OBJECT);
BKE_constraints_solve(depsgraph, &ob->constraints, cob, ctime);
BKE_constraints_clear_evalob(cob);
}

View File

@ -106,9 +106,11 @@ void ED_view3d_cursor3d_update(struct bContext *C, const int mval[2]);
struct Camera *ED_view3d_camera_data_get(struct View3D *v3d, struct RegionView3D *rv3d);
void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], const float dist);
void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist);
void ED_view3d_from_m4(const float mat[4][4], float ofs[3], float quat[4], float *dist);
void ED_view3d_from_object(struct Object *ob, float ofs[3], float quat[4], float *dist, float *lens);
void ED_view3d_from_object(
const struct Object *ob,
float ofs[3], float quat[4], float *dist, float *lens);
void ED_view3d_to_object(
const struct Depsgraph *depsgraph, struct Object *ob,
const float ofs[3], const float quat[4], const float dist);
@ -305,6 +307,7 @@ float ED_view3d_radius_to_dist_persp(const float angle, const float radius);
float ED_view3d_radius_to_dist_ortho(const float lens, const float radius);
float ED_view3d_radius_to_dist(
const struct View3D *v3d, const struct ARegion *ar,
const struct Depsgraph *depsgraph,
const char persp, const bool use_aspect,
const float radius);

View File

@ -81,6 +81,7 @@
#include "BKE_texture.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "UI_interface.h"
@ -3083,7 +3084,7 @@ static void proj_paint_state_non_cddm_init(ProjPaintState *ps)
}
static void proj_paint_state_viewport_init(
ProjPaintState *ps, const char symmetry_flag)
ProjPaintState *ps, const Depsgraph *depsgraph, const char symmetry_flag)
{
float mat[3][3];
float viewmat[4][4];
@ -3144,17 +3145,17 @@ static void proj_paint_state_viewport_init(
invert_m4_m4(viewinv, viewmat);
}
else if (ps->source == PROJ_SRC_IMAGE_CAM) {
Object *cam_ob = ps->scene->camera;
Object *cam_ob_eval = DEG_get_evaluated_object(depsgraph, ps->scene->camera);
CameraParams params;
/* viewmat & viewinv */
copy_m4_m4(viewinv, cam_ob->obmat);
copy_m4_m4(viewinv, cam_ob_eval->obmat);
normalize_m4(viewinv);
invert_m4_m4(viewmat, viewinv);
/* window matrix, clipping and ortho */
BKE_camera_params_init(&params);
BKE_camera_params_from_object(&params, cam_ob);
BKE_camera_params_from_object(&params, cam_ob_eval);
BKE_camera_params_compute_viewplane(&params, ps->winx, ps->winy, 1.0f, 1.0f);
BKE_camera_params_compute_matrix(&params);
@ -3858,7 +3859,7 @@ static void project_paint_begin(
proj_paint_state_cavity_init(ps);
}
proj_paint_state_viewport_init(ps, symmetry_flag);
proj_paint_state_viewport_init(ps, CTX_data_depsgraph(C), symmetry_flag);
/* calculate vert screen coords
* run this early so we can calculate the x/y resolution of our bucket rect */

View File

@ -302,6 +302,7 @@ static void view3d_camera_border(
{
CameraParams params;
rctf rect_view, rect_camera;
Object *camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
/* get viewport viewplane */
BKE_camera_params_init(&params);
@ -316,7 +317,7 @@ static void view3d_camera_border(
/* fallback for non camera objects */
params.clipsta = v3d->near;
params.clipend = v3d->far;
BKE_camera_params_from_object(&params, v3d->camera);
BKE_camera_params_from_object(&params, camera_eval);
if (no_shift) {
params.shiftx = 0.0f;
params.shifty = 0.0f;
@ -1417,13 +1418,16 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
CameraParams params;
Object *camera = BKE_camera_multiview_render(scene, v3d->camera, viewname);
const Object *camera_eval = DEG_get_evaluated_object(
depsgraph,
camera);
BKE_camera_params_init(&params);
/* fallback for non camera objects */
params.clipsta = v3d->near;
params.clipend = v3d->far;
BKE_camera_params_from_object(&params, camera);
BKE_camera_multiview_params(&scene->r, &params, camera, viewname);
BKE_camera_params_from_object(&params, camera_eval);
BKE_camera_multiview_params(&scene->r, &params, camera_eval, viewname);
BKE_camera_params_compute_viewplane(&params, sizex, sizey, scene->r.xasp, scene->r.yasp);
BKE_camera_params_compute_matrix(&params);
@ -1597,11 +1601,13 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
{
CameraParams params;
Object *view_camera = BKE_camera_multiview_render(scene, v3d.camera, viewname);
const Object *view_camera_eval = DEG_get_evaluated_object(
depsgraph,
BKE_camera_multiview_render(scene, v3d.camera, viewname));
BKE_camera_params_init(&params);
BKE_camera_params_from_object(&params, view_camera);
BKE_camera_multiview_params(&scene->r, &params, view_camera, viewname);
BKE_camera_params_from_object(&params, view_camera_eval);
BKE_camera_multiview_params(&scene->r, &params, view_camera_eval, viewname);
BKE_camera_params_compute_viewplane(&params, width, height, scene->r.xasp, scene->r.yasp);
BKE_camera_params_compute_matrix(&params);

View File

@ -2654,7 +2654,7 @@ static void view3d_from_minmax(
}
if (ok_dist) {
new_dist = ED_view3d_radius_to_dist(v3d, ar, persp, true, (size / 2) * VIEW3D_MARGIN);
new_dist = ED_view3d_radius_to_dist(v3d, ar, CTX_data_depsgraph(C), persp, true, (size / 2) * VIEW3D_MARGIN);
if (rv3d->is_persp) {
/* don't zoom closer than the near clipping plane */
new_dist = max_ff(new_dist, v3d->near * 1.5f);
@ -3678,7 +3678,8 @@ static void axis_set_view(
dist = rv3d->dist;
/* so we animate _from_ the camera location */
ED_view3d_from_object(v3d->camera, rv3d->ofs, NULL, &rv3d->dist, NULL);
Object *camera_eval = DEG_get_evaluated_object(CTX_data_depsgraph(C), v3d->camera);
ED_view3d_from_object(camera_eval, rv3d->ofs, NULL, &rv3d->dist, NULL);
ED_view3d_smooth_view(
C, v3d, ar, smooth_viewtx,

View File

@ -1067,6 +1067,7 @@ float ED_view3d_radius_to_dist_ortho(const float lens, const float radius)
*/
float ED_view3d_radius_to_dist(
const View3D *v3d, const ARegion *ar,
const struct Depsgraph *depsgraph,
const char persp, const bool use_aspect,
const float radius)
{
@ -1087,7 +1088,8 @@ float ED_view3d_radius_to_dist(
BKE_camera_params_init(&params);
params.clipsta = v3d->near;
params.clipend = v3d->far;
BKE_camera_params_from_object(&params, v3d->camera);
Object *camera_eval = DEG_get_evaluated_object(depsgraph, v3d->camera);
BKE_camera_params_from_object(&params, camera_eval);
lens = params.lens;
sensor_size = BKE_camera_sensor_size(params.sensor_fit, params.sensor_x, params.sensor_y);
@ -1277,7 +1279,7 @@ bool ED_view3d_lock(RegionView3D *rv3d)
* \param quat The view rotation, quaternion normally from RegionView3D.viewquat.
* \param dist The view distance from ofs, normally from RegionView3D.dist.
*/
void ED_view3d_from_m4(float mat[4][4], float ofs[3], float quat[4], float *dist)
void ED_view3d_from_m4(const float mat[4][4], float ofs[3], float quat[4], float *dist)
{
float nmat[3][3];
@ -1322,13 +1324,14 @@ void ED_view3d_to_m4(float mat[4][4], const float ofs[3], const float quat[4], c
/**
* Set the RegionView3D members from an objects transformation and optionally lens.
* \param depsgraph The depsgraph to get the evaluated object for the lens calculation.
* \param ob The object to set the view to.
* \param ofs The view offset to be set, normally from RegionView3D.ofs.
* \param quat The view rotation to be set, quaternion normally from RegionView3D.viewquat.
* \param dist The view distance from ofs to be set, normally from RegionView3D.dist.
* \param lens The view lens angle set for cameras and lamps, normally from View3D.lens.
*/
void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist, float *lens)
void ED_view3d_from_object(const Object *ob, float ofs[3], float quat[4], float *dist, float *lens)
{
ED_view3d_from_m4(ob->obmat, ofs, quat, dist);
@ -1343,6 +1346,7 @@ void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist,
/**
* Set the object transformation from RegionView3D members.
* \param depsgraph The depsgraph to get the evaluated object parent for the transformation calculation.
* \param ob The object which has the transformation assigned.
* \param ofs The view offset, normally from RegionView3D.ofs.
* \param quat The view rotation, quaternion normally from RegionView3D.viewquat.

View File

@ -48,6 +48,7 @@
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "UI_resources.h"
@ -513,25 +514,26 @@ static int view3d_camera_to_view_selected_exec(bContext *C, wmOperator *op)
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C); /* can be NULL */
Object *camera_ob = v3d ? v3d->camera : scene->camera;
Object *camera_ob_eval = DEG_get_evaluated_object(depsgraph, camera_ob);
float r_co[3]; /* the new location to apply */
float r_scale; /* only for ortho cameras */
if (camera_ob == NULL) {
if (camera_ob_eval == NULL) {
BKE_report(op->reports, RPT_ERROR, "No active camera");
return OPERATOR_CANCELLED;
}
/* this function does all the important stuff */
if (BKE_camera_view_frame_fit_to_scene(depsgraph, scene, view_layer, camera_ob, r_co, &r_scale)) {
if (BKE_camera_view_frame_fit_to_scene(depsgraph, scene, view_layer, camera_ob_eval, r_co, &r_scale)) {
ObjectTfmProtectedChannels obtfm;
float obmat_new[4][4];
if ((camera_ob->type == OB_CAMERA) && (((Camera *)camera_ob->data)->type == CAM_ORTHO)) {
if ((camera_ob_eval->type == OB_CAMERA) && (((Camera *)camera_ob_eval->data)->type == CAM_ORTHO)) {
((Camera *)camera_ob->data)->ortho_scale = r_scale;
}
copy_m4_m4(obmat_new, camera_ob->obmat);
copy_m4_m4(obmat_new, camera_ob_eval->obmat);
copy_v3_v3(obmat_new[3], r_co);
/* only touch location */

View File

@ -89,6 +89,8 @@ static const EnumPropertyItem space_items[] = {
#include "DNA_scene_types.h"
#include "DNA_view3d_types.h"
#include "DEG_depsgraph_query.h"
#include "MEM_guardedalloc.h"
static void rna_Object_select_set(Object *ob, bContext *C, ReportList *reports, int action)
@ -173,13 +175,14 @@ static void rna_Object_mat_convert_space(Object *ob, ReportList *reports, bPoseC
}
static void rna_Object_calc_matrix_camera(
Object *ob, float mat_ret[16], int width, int height, float scalex, float scaley)
Object *ob, Depsgraph *depsgraph, float mat_ret[16], int width, int height, float scalex, float scaley)
{
const Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
CameraParams params;
/* setup parameters */
BKE_camera_params_init(&params);
BKE_camera_params_from_object(&params, ob);
BKE_camera_params_from_object(&params, ob_eval);
/* compute matrix, viewplane, .. */
BKE_camera_params_compute_viewplane(&params, width, height, scalex, scaley);
@ -189,9 +192,9 @@ static void rna_Object_calc_matrix_camera(
}
static void rna_Object_camera_fit_coords(
Object *ob, Scene *scene, int num_cos, float *cos, float co_ret[3], float *scale_ret)
Object *ob, Depsgraph *depsgraph, int num_cos, float *cos, float co_ret[3], float *scale_ret)
{
BKE_camera_view_frame_fit_to_coords(scene, (const float (*)[3])cos, num_cos / 3, ob, co_ret, scale_ret);
BKE_camera_view_frame_fit_to_coords(depsgraph, (const float (*)[3])cos, num_cos / 3, ob, co_ret, scale_ret);
}
/* copied from Mesh_getFromObject and adapted to RNA interface */
@ -518,6 +521,9 @@ void RNA_api_object(StructRNA *srna)
func = RNA_def_function(srna, "calc_matrix_camera", "rna_Object_calc_matrix_camera");
RNA_def_function_ui_description(func, "Generate the camera projection matrix of this object "
"(mostly useful for Camera and Lamp types)");
parm = RNA_def_pointer(func, "depsgraph", "Depsgraph", "",
"Depsgraph to get evaluated data from");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
parm = RNA_def_property(func, "result", PROP_FLOAT, PROP_MATRIX);
RNA_def_property_multi_array(parm, 2, rna_matrix_dimsize_4x4);
RNA_def_property_ui_text(parm, "", "The camera projection matrix");
@ -530,7 +536,8 @@ void RNA_api_object(StructRNA *srna)
func = RNA_def_function(srna, "camera_fit_coords", "rna_Object_camera_fit_coords");
RNA_def_function_ui_description(func, "Compute the coordinate (and scale for ortho cameras) "
"given object should be to 'see' all given coordinates");
parm = RNA_def_pointer(func, "scene", "Scene", "", "Scene to get render size information from, if available");
parm = RNA_def_pointer(func, "depsgraph", "Depsgraph", "",
"Depsgraph to get evaluated data from");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
parm = RNA_def_float_array(func, "coordinates", 1, NULL, -FLT_MAX, FLT_MAX, "", "Coordinates to fit in",
-FLT_MAX, FLT_MAX);

View File

@ -55,7 +55,9 @@
#include "MEM_guardedalloc.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
static void initData(ModifierData *md)
{
@ -111,7 +113,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
typedef struct Projector {
Object *ob; /* object this projector is derived from */
Object *ob_eval; /* object this projector is derived from */
float projmat[4][4]; /* projection matrix */
float normal[3]; /* projector normal in world space */
void *uci; /* optional uv-project info (panorama projection) */
@ -119,6 +121,7 @@ typedef struct Projector {
static Mesh *uvprojectModifier_do(
UVProjectModifierData *umd,
Depsgraph *depsgraph,
Object *ob, Mesh *mesh)
{
float (*coords)[3], (*co)[3];
@ -137,7 +140,7 @@ static Mesh *uvprojectModifier_do(
for (i = 0; i < umd->num_projectors; ++i)
if (umd->projectors[i])
projectors[num_projectors++].ob = umd->projectors[i];
projectors[num_projectors++].ob_eval = DEG_get_evaluated_object(depsgraph, umd->projectors[i]);
if (num_projectors == 0) return mesh;
@ -154,15 +157,14 @@ static Mesh *uvprojectModifier_do(
float offsetmat[4][4];
Camera *cam = NULL;
/* calculate projection matrix */
invert_m4_m4(projectors[i].projmat, projectors[i].ob->obmat);
invert_m4_m4(projectors[i].projmat, projectors[i].ob_eval->obmat);
projectors[i].uci = NULL;
if (projectors[i].ob->type == OB_CAMERA) {
cam = (Camera *)projectors[i].ob->data;
if (projectors[i].ob_eval->type == OB_CAMERA) {
cam = (Camera *)projectors[i].ob_eval->data;
if (cam->type == CAM_PANO) {
projectors[i].uci = BLI_uvproject_camera_info(projectors[i].ob, NULL, aspx, aspy);
projectors[i].uci = BLI_uvproject_camera_info(projectors[i].ob_eval, NULL, aspx, aspy);
BLI_uvproject_camera_info_scale(projectors[i].uci, scax, scay);
free_uci = 1;
}
@ -171,7 +173,7 @@ static Mesh *uvprojectModifier_do(
/* setup parameters */
BKE_camera_params_init(&params);
BKE_camera_params_from_object(&params, projectors[i].ob);
BKE_camera_params_from_object(&params, projectors[i].ob_eval);
/* compute matrix, viewplane, .. */
BKE_camera_params_compute_viewplane(&params, 1, 1, aspx, aspy);
@ -200,7 +202,7 @@ static Mesh *uvprojectModifier_do(
projectors[i].normal[0] = 0;
projectors[i].normal[1] = 0;
projectors[i].normal[2] = 1;
mul_mat3_m4_v3(projectors[i].ob->obmat, projectors[i].normal);
mul_mat3_m4_v3(projectors[i].ob_eval->obmat, projectors[i].normal);
}
numPolys = mesh->totpoly;
@ -312,7 +314,7 @@ static Mesh *applyModifier(
Mesh *result;
UVProjectModifierData *umd = (UVProjectModifierData *) md;
result = uvprojectModifier_do(umd, ctx->object, mesh);
result = uvprojectModifier_do(umd, ctx->depsgraph, ctx->object, mesh);
return result;
}