Workbench-Next: Support multiple samples for Viewport Image Render
Allow rendering multiple samples from a single draw callback. Pull Request: https://projects.blender.org/blender/blender/pulls/111661
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@ -495,6 +495,25 @@ class Instance {
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DRW_viewport_request_redraw();
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}
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}
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void draw_viewport_image_render(Manager &manager,
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GPUTexture *depth_tx,
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GPUTexture *depth_in_front_tx,
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GPUTexture *color_tx)
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{
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BLI_assert(scene_state.sample == 0);
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for (auto i : IndexRange(scene_state.samples_len)) {
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if (i != 0) {
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scene_state.sample = i;
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/* Re-sync anything dependent on scene_state.sample. */
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resources.init(scene_state);
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dof_ps.init(scene_state);
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anti_aliasing_ps.init(scene_state);
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anti_aliasing_ps.sync(resources, scene_state.resolution);
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}
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this->draw(manager, depth_tx, depth_in_front_tx, color_tx);
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}
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}
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};
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} // namespace blender::workbench
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@ -571,7 +590,13 @@ static void workbench_draw_scene(void *vedata)
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}
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DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
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draw::Manager *manager = DRW_manager_get();
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ved->instance->draw_viewport(*manager, dtxl->depth, dtxl->depth_in_front, dtxl->color);
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if (DRW_state_is_viewport_image_render()) {
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ved->instance->draw_viewport_image_render(
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*manager, dtxl->depth, dtxl->depth_in_front, dtxl->color);
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}
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else {
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ved->instance->draw_viewport(*manager, dtxl->depth, dtxl->depth_in_front, dtxl->color);
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}
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}
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static void workbench_instance_free(void *instance)
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@ -138,9 +138,8 @@ void SceneState::init(Object *camera_ob /*= nullptr*/)
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else if (DRW_state_is_scene_render()) {
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_samples_len = scene->display.render_aa;
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}
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if (is_navigating || is_playback || DRW_state_is_viewport_image_render()) {
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if (is_navigating || is_playback) {
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/* Only draw using SMAA or no AA when navigating. */
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/* Same for viewport image render, since it's limited to a single sample. */
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_samples_len = min_ii(_samples_len, 1);
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}
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/* 0 samples means no AA */
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