Use regular header guards in GPU
This commit is contained in:
parent
1c426d5b6c
commit
ffa63d2de6
|
@ -28,7 +28,8 @@
|
|||
* This file contains any additions or modifications specific to Blender.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef __GPU_BATCH_H__
|
||||
#define __GPU_BATCH_H__
|
||||
|
||||
#include "../../../intern/gawain/gawain/batch.h"
|
||||
|
||||
|
@ -46,3 +47,5 @@ Batch *Batch_get_sphere_wire(int lod);
|
|||
|
||||
void gpu_batch_init(void);
|
||||
void gpu_batch_exit(void);
|
||||
|
||||
#endif /* __GPU_BATCH_H__ */
|
||||
|
|
|
@ -28,7 +28,8 @@
|
|||
* This file contains any additions or modifications specific to Blender.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef __GPU_IMMEDIATE_H__
|
||||
#define __GPU_IMMEDIATE_H__
|
||||
|
||||
#include "../../../intern/gawain/gawain/immediate.h"
|
||||
#include "../../../intern/gawain/gawain/imm_util.h"
|
||||
|
@ -54,3 +55,4 @@ void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int
|
|||
void immUniformThemeColorBlend(int color_id1, int color_id2, float fac);
|
||||
void immThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
|
||||
|
||||
#endif /* __GPU_IMMEDIATE_H__ */
|
||||
|
|
|
@ -22,7 +22,8 @@
|
|||
* \ingroup gpu
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#ifndef __GPU_SHADER_PRIVATE_H__
|
||||
#define __GPU_SHADER_PRIVATE_H__
|
||||
|
||||
#include "GPU_glew.h"
|
||||
#include "gawain/shader_interface.h"
|
||||
|
@ -39,3 +40,6 @@ struct GPUShader {
|
|||
|
||||
ShaderInterface *interface; /* cached uniform & attrib interface for shader */
|
||||
};
|
||||
|
||||
#endif /* __GPU_SHADER_PRIVATE_H__ */
|
||||
|
||||
|
|
Loading…
Reference in New Issue