Commit Graph

102 Commits

Author SHA1 Message Date
Sybren A. Stüvel 3efb31ee31 Cleanup: add some deformation-related comments
Add documentation for `BKE_id_defgroup_list_get()` and document that
`CD_MDEFORMVERT` mesh layers contain `MDeformVert` structs.

No functional changes.
2022-12-20 14:17:30 +01:00
Campbell Barton 90fb212a93 Docs: improve BKE_object_defgroup_flip_map doc-string 2022-09-13 13:24:45 +10:00
Campbell Barton 1e6a003860 Cleanup: move return arguments last, use `r_` prefix
Also use '_num' suffix instead of '_tot'.
2022-09-09 16:20:32 +10:00
Nate Rupsis 43b1624eee Fix T96787: Edit mode normalize fails to respect locked groups
Add BKE_object_defgroup_flip_map_unlocked which excludes locked groups
from the flip-map.

Reviewed By: zanqdo, campbellbarton

Ref D15317
2022-09-09 15:58:49 +10:00
Hans Goudey 05952aa94d Mesh: Remove redundant custom data pointers
For copy-on-write, we want to share attribute arrays between meshes
where possible. Mutable pointers like `Mesh.mvert` make that difficult
by making ownership vague. They also make code more complex by adding
redundancy.

The simplest solution is just removing them and retrieving layers from
`CustomData` as needed. Similar changes have already been applied to
curves and point clouds (e9f82d3dc7, 410a6efb74). Removing use of
the pointers generally makes code more obvious and more reusable.

Mesh data is now accessed with a C++ API (`Mesh::edges()` or
`Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`).

The CoW changes this commit makes possible are described in T95845
and T95842, and started in D14139 and D14140. The change also simplifies
the ongoing mesh struct-of-array refactors from T95965.

**RNA/Python Access Performance**
Theoretically, accessing mesh elements with the RNA API may become
slower, since the layer needs to be found on every random access.
However, overhead is already high enough that this doesn't make a
noticible differenc, and performance is actually improved in some
cases. Random access can be up to 10% faster, but other situations
might be a bit slower. Generally using `foreach_get/set` are the best
way to improve performance. See the differential revision for more
discussion about Python performance.

Cycles has been updated to use raw pointers and the internal Blender
mesh types, mostly because there is no sense in having this overhead
when it's already compiled with Blender. In my tests this roughly
halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million
face grid).

Differential Revision: https://developer.blender.org/D15488
2022-09-05 11:56:34 -05:00
Hans Goudey e222e19d82 Cleanup: Use const arguments 2022-05-22 20:06:24 +02:00
Hans Goudey cf69652618 Cleanup: Use const when retrieving custom data layers
Knowing when layers are retrieved for write access will be essential
when adding proper copy-on-write support. This commit makes that
clearer by adding `const` where the retrieved data is not modified.

Ref T95842
2022-05-13 18:35:22 +02:00
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Campbell Barton 3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00
Campbell Barton ffc4c126f5 Cleanup: move public doc-strings into headers for 'blenkernel'
- Added space below non doc-string comments to make it clear
  these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.

Ref T92709
2021-12-07 17:38:48 +11:00
Jacques Lucke dab04bc053 Fix T93231: crash when overwriting vertex group with other domain
The problem was that we forgot to actually remove the vertex group when
it should be deleted. We only removed all the data that was attached to it.

Differential Revision: https://developer.blender.org/D13326
2021-11-23 14:38:02 +01:00
Campbell Barton 42017b006e Cleanup: sort struct declarations 2021-07-16 11:48:54 +10:00
Hans Goudey 3b6ee8cee7 Refactor: Move vertex group names to object data
This commit moves the storage of `bDeformGroup` and the active index
to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility
functions are added to allow easy access to the vertex groups given
an object or an ID.

As explained in T88951, the list of vertex group names is currently
stored separately per object, even though vertex group data is stored
on the geometry. This tends to complicate code and cause bugs,
especially as geometry is created procedurally and tied less closely
to an object.

The "Copy Vertex Groups to Linked" operator is removed, since they
are stored on the geometry anyway.

This patch leaves the object-level python API for vertex groups in
place. Creating a geometry-level RNA API can be a separate step;
the changes in this commit are invasive enough as it is.

Note that opening a file saved in 3.0 in an earlier version means
the vertex groups will not be available.

Differential Revision: https://developer.blender.org/D11689
2021-07-13 12:10:34 -04:00
Alexander Gavrilov 58dae919e5 Weight Paint: avoid creating very small values with locked weights.
When painting using Auto-Normalize or Lock Relative with some
groups locked, the locked weights may not add up precisely to
1 because of precision limitations, which results in creating
nonzero weights close to FLT_EPSILON. With Lock Relative display
mode this is very obvious and annoying (random red points amid
black or blue), so add an epsilon check to consider less than
1e-6 unlocked weight to be the same as 0.

In addition, in cases when no weight can be painted due to locks,
don't create vertex group entries at all if they don't exist yet.
Also, don't run Auto Normalize when not painting a deform group.

Differential Revision: https://developer.blender.org/D10000
2021-01-12 14:32:05 +03:00
Campbell Barton 38a66903e5 Cleanup: sort struct declarations 2020-09-30 11:51:13 +10:00
Sebastian Parborg 2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
Jacques Lucke 3dc222ea7b Refactor: move defvert .blend IO to blenkernel
This is part of T76372.
2020-08-28 14:30:45 +02:00
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
Jacques Lucke 725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
Brecht Van Lommel 3e4f49fe71 Revert "Fix T78296: Performance - Use Binary Search for MDeformWeight"
This reverts commit 39b525e0f0 and
3121015dce as tests are failing.
2020-07-10 18:03:21 +02:00
Jeroen Bakker 39b525e0f0 Fix T78296: Performance - Use Binary Search for MDeformWeight
Use binary search for querying deform weights.

Spring 02_020_A.anim.blend on Ryzen 1700X goes from 12.4 to 12.7fps.

During profiling it was detected that adding new items to the head was faster than adding to the tail.

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D8127
2020-07-10 12:09:40 +02:00
Campbell Barton 827959ff98 Cleanup: use const arguments to deform functions
This changes curve deform code not to set the objects inverse matrix,
this shouldn't cause problems as it's not used elsewhere afterwards.
2020-06-13 16:20:09 +10:00
Alexander Gavrilov 084bf7daee Weight Paint: Implement a new Lock-Relative mode.
This check box alters how weights are displayed and painted,
similar to Multi Paint, but in a different way. Specifically,
weights are presented as if all locked vertex groups were
deleted, and the remaining deform groups normalized.

The new feature is intended for use when balancing weights within
a group of bones while all others are locked. Enabling the option
presents weight as if the locked bones didn't exist, and their
weight was proportionally redistributed to the editable bones.

Conversely, the Multi-Paint feature allows balancing a group of
bones as a whole against all unselected bones, while ignoring
weight distribution within the selected group.

This mode also allows temporarily viewing non-normalized weights
as if they were normalized, without actually changing the values.

Differential Revision: https://developer.blender.org/D3837
2020-03-18 11:55:44 +03:00
Campbell Barton 54ab8c6abd Cleanup: rename 'verify' to 'ensure' for argument name 2020-03-06 13:00:01 +11:00
Campbell Barton bba4a09b2f Cleanup: use 'BKE_' prefix for BKE_deform API calls
- Use 'BKE_object_defgroup' prefix for object functions.

- Rename 'defvert_verify_index' to 'defvert_ensure_index'
  since this adds the group if it isn't found.
2020-03-06 12:56:44 +11:00
Campbell Barton ad2a8400e9 Fix T56108: Crash editing corrupted vertex groups
While the file in this report had corrupted values,
this is avoidable without adding any extra overhead.

Use unsigned vertex group indices since we don't need negative values,
this is an alternative to checking they aren't negative in many places.

Vertex group values over INT_MAX is still considered invalid,
so any accidental unsigned wrapping won't be silently ignored.
2020-02-11 13:20:49 +11:00
Jacques Lucke f3db5a0965 Cleanup: Improve usage of extern "C" 2020-02-07 17:22:11 +01:00
Campbell Barton aa42da0385 Cleanup: comments (long lines) in blenkernel 2019-04-27 12:07:07 +10:00
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Campbell Barton de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
Campbell Barton eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
Campbell Barton 4ef09cf937 Cleanup: remove author/date info from doxy headers 2019-02-02 11:58:24 +11:00
Campbell Barton 65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Campbell Barton c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
Bastien Montagne 5ba87cf22e Cleanup: remove another bunch of DM usages, includes etc. 2018-06-29 14:57:02 +02:00
Bastien Montagne eeb9e5316a Make whole ID copying code use const source pointer.
Noisy change, but safe, and better do it sooner than later if we are to
rework copying code. Also, previous commit shows this *is* useful to
catch some mistakes.
2017-06-14 22:38:11 +02:00
Bastien Montagne e0303d0297 Cleanup/refactor: move BKE_deform_flip_side_name & co to BLI_string_utils
Functions like that do not have anything to do in BKE really, even less
when actually more used for bones than vgroups!
2017-01-16 20:36:23 +01:00
Bastien Montagne 7ce833af5b Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.
Those were forcing to use vgroup name define in bones area, or even
mixing with maxbonename... ugly, and totally avoidable.
2017-01-16 20:36:23 +01:00
Alexander Gavrilov c6afa36f47 Fix group flipping when syncing mirror weights
Corrects mirror syncing for invert, levels & smooth.

Note that the code changed to process mirroring even if both verts are selected,
since group flipping can mean that is still meaningful.
2016-02-09 00:19:28 +11:00
Campbell Barton 172143d4f8 Cleanup: use doxy comments for deform.c 2016-02-08 22:40:57 +11:00
Alexander Gavrilov b88b73816a Weight Paint: 'Sample' now supports multi-paint
Since the coloring uses sum or average of the weights of all selected
groups, the weight pick tool should also use that instead of reading
the weight of the single active group that you can't see.
2016-01-21 07:11:56 +11:00
Campbell Barton b1d758ae6b Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
Bastien Montagne ee4453f083 Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.

This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.

Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).

Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
  usable one in weightpaint mode (it transfers from selected object to active one,
  this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.

Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:32:44 +01:00
Campbell Barton e62cdbb474 code cleanup: rename flip_side_name to BKE_deform_flip_side_name 2013-11-17 05:23:05 +11:00
Irie Shinsuke 4be7427346 Weight Paint Tools: Add "Subset" option to "Normalize All"
This option is needed when vertex groups are used for both armature
deformation and the other purpose such as influence of mesh modifier.

Thanks to Campbell for code review!
2013-10-10 06:33:23 +00:00
Campbell Barton 70dc1d8cb6 stop adding groups from changing the active group with weight transfer, add BKE_defgroup_new function. 2013-07-04 03:56:18 +00:00
Gaia Clary 70fd2320c8 Added polished Vertex Weights Panel (properties sidebar) 2013-06-23 15:37:08 +00:00
Campbell Barton 65dcc6ad4f use bool arrays rather then char for weight paint lock/select arrays 2013-05-15 15:52:48 +00:00
Campbell Barton 8655be437d code cleanup: use bool where values are true/false, for view3d and related functions. 2013-03-20 23:14:18 +00:00
Campbell Barton b00c3b801b new weight paint draw option to display unweighted vertices with the option to check on the active group or all groups.
notes:
- vertices with zero weights are considered the same as vertices outside of a group.
- currently these show black but this can be made a theme color.
- multi-paint overrides this option (noted in description)
2013-02-22 04:09:04 +00:00