Simon Clitherow
cfceb16f4a
Corrected intern lib names so blendercreator.dsp can find them.
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Previous commit broke this. --aphex
2002-12-14 12:31:17 +00:00
Simon Clitherow
0c1e935175
And the rest! ;) --aphex
2002-12-12 21:16:46 +00:00
Simon Clitherow
12a587bd58
Modified the intern MSVC project files to make them more
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Win9x/ME-friendly.
This shouldn't break the NT/2000/XP builds, but let me know if it does!
--aphex
2002-12-12 21:13:47 +00:00
Kent Mein
cd4a60f536
sgefants patch to remove the License Key stuff.
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(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...
(Using cscope for LICENSE_KEY_VALID still turns up some stuff)
Kent
--
mein@cs.umn.edu
2002-12-06 19:48:37 +00:00
Kent Mein
671a355e9f
Got rid of unused files in intern/iksolver
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(removed them from cvs and from the Makefile.am)
Kent
--
mein@cs.umn.edu
2002-12-03 12:11:07 +00:00
Kent Mein
644e4d7c1c
I added
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#include <stdlib.h>
To fix a problem with a machine not being able to find malloc
Kent
2002-12-02 09:48:10 +00:00
Maarten Gribnau
3ee75a90d2
These freeze changes give working frozen Python code on Windows.
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Maarten
2002-12-01 22:58:29 +00:00
Maarten Gribnau
d48f993c55
Removed non-existing Tools from the Blender module.
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This allowed me to get Python working in Blender.
Maarten
2002-12-01 21:24:45 +00:00
Michel Selten
86ac000694
Reverting to version 1.3 - michel
2002-11-30 15:34:57 +00:00
Michel Selten
0f4b24cc3c
added -f option to the rm command. (Clean target) - michel
2002-11-30 15:00:47 +00:00
Frederick Lee
61ab941edb
Autotools-specific freeze_ac.py and makemakefile_ac.py. Original makemakefile.py reverted for sake of original build system. Makefile.am modified accordingly.
2002-11-30 05:43:14 +00:00
Kent Mein
651fa32eaa
Bunch of small fixes emailed to me from phaethon
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Kent
--
mein@cs.umn.edu
2002-11-29 17:07:58 +00:00
Kent Mein
209a2ede2c
Last of the config.h mods...
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00
Kent Mein
d0e346d544
updated .c files to include:
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Just need to finish cpp files now :)
Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
Kent Mein
b9a19f1ea7
Did all of the .h's in source
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(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00
Kent Mein
0fbadc8eb7
Yes I did it again ;)
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added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Kent
--
mein@cs.umn.edu
2002-11-25 09:53:07 +00:00
Kent Mein
8328f6d5a7
removed our licensing info as requested :)
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Kent
--
mein@cs.umn.edu
2002-11-20 14:43:09 +00:00
Kent Mein
8efde305eb
--- IK_JacobianSolver.cpp 2002/10/13 16:07:40 1.2
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+++ IK_JacobianSolver.cpp 2002/11/19 18:47:33
@@ -134,7 +134,7 @@
m_svd_w = 0;
m_svd_v = 0;
- TNT::SVD(m_svd_u,m_svd_w,m_svd_v);
+ TNT::SVD_a(m_svd_u,m_svd_w,m_svd_v);
// invert the SVD and compute inverse
Fix for why it wasn't building with configure
Kent
--
mein@cs.umn.edu
2002-11-19 18:48:07 +00:00
Maarten Gribnau
fdb2036beb
Some more clean up in the intern MSVC project files.
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Renamed the bmfont project files and updated them.
Maarten
2002-11-14 22:43:55 +00:00
Maarten Gribnau
c57ca3c86a
Changed module name utils to util so that freeze will find the quaternions
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etc. there.
Maarten
2002-11-14 16:50:24 +00:00
Maarten Gribnau
a46e70f0e6
Fixed problem with the main intern MSVC project.
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Maarten
2002-11-14 08:23:57 +00:00
Kent Mein
716caf4d37
- ALenum alc_error = alcGetError(); // openal_2.14+
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+ ALenum alc_error = alcGetError(NULL); // openal_2.14+
Fix to get it to work with latest version of openal.
Kent
--
mein@cs.umn.edu
2002-11-12 15:26:05 +00:00
Maarten Gribnau
e0d9272376
Made a dependency so that the MSVC intern project file will actually call the
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batch file that freezes the Blender Python code.
I had to add a dummy.cpp file to the freeze directory to make MSVC
understand it should call the batch file in a post build step. If someone else
has a better idea, feel free to change it!
Maarten
2002-11-11 22:48:06 +00:00
Kent Mein
f8843ee7e9
- python $(PYFLAGS) freeze.py -d -x os -x pprint -x Blender -I $(SRCDIR) -o $(TARGETDIR) $(SRCDIR)/VRMLmain.py
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+ python $(PYFLAGS) freeze.py -d -x os -x pprint -I $(SRCDIR) -o $(TARGETDIR) $(SRCDIR)/VRMLmain.py
Freeze the Blender module
(I got this from some other people on #blendersauce and truthfully I have
no idea if this is correct or not so if someone else could look at it
that would be great)
Kent
--
mein@cs.umn.edu
2002-11-11 21:26:19 +00:00
Maarten Gribnau
57ef60d081
Added another project to freeze Blender Python code from the main intern
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MSVC workspace. It is not finished completely but it works (through a
batchfile).
Maarten
2002-11-10 23:54:39 +00:00
Maarten Gribnau
f21dd64460
Added almost all projects in intern to the main MSVC project for intern (in
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intern/make/msvc_6_0. Changed paths in all these files to build to
lib/windows and use obj/window/intern for object files and other temporary
stuff.
Added project files for guardedalloc and blenkey (in keymaker directory).
blenkey still assumes openssl being installed in lib/windows.
The only thing not automated is is the frozen Python stuff.
Maarten
2002-11-08 23:34:53 +00:00
Maarten Gribnau
54c3daf2e3
Updated MSVC GHOST project like the string project and added it to the
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intern MSVC workspace
Maarten
2002-11-08 16:18:56 +00:00
Maarten Gribnau
c7be06468e
New MSVC workspace were I will add all the intern MSVC projects so that
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they can all be build and installed in one go.
Maarten
2002-11-08 16:07:13 +00:00
Maarten Gribnau
2c35a94396
Fixed the MSVC project file so that it creates the lib/windows directories to
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install the libraries into. Also, the objects are now build in the right directories.
Maarten
2002-11-08 16:00:26 +00:00
Maarten Gribnau
7325eff128
Added extra ranlib on libary files after being copied to the lib tree for OSX only.
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This saves other OSX developers the trouble of manually running ranlib.
This is not a good solution (because I don't know the correct one) but it works.
Maarten
2002-11-07 22:41:42 +00:00
Kent Mein
e46a6d2611
I autmated the rest of building libfrozen.a
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I also moved it so that it gets put in:
$(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a
and removed the stuff from the readme on how to do it by hand.
(I made one other small change and that was to comment
out the ssr target on solaris and freebsd in source/Makefile
I forgot to commit it yesterday)
Kent
--
mein@cs.umn.edu
2002-11-07 17:47:15 +00:00
Kent Mein
2c183d2da7
Updated it so intern/python/freeze is combined into intern's Makefile
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also updated the readme so its not an extra step anymore.
Kent
--
mein@cs.umn.edu
2002-11-06 21:19:23 +00:00
Kent Mein
0a21a70463
Commented out the include since it was causing problems on some systems
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and its not needed here.
(intern/Makefile)
Kent
--
mein@cs.umn.edu
2002-11-06 00:53:45 +00:00
Maarten Gribnau
bd39a84c8b
Added fmod sound for OSX and fixed some endian problems in
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gameengine/SoundSystem to get it to work.
Maarten (mail@maartengribnau.com )
2002-11-04 21:50:33 +00:00
Maarten Gribnau
13e85b0a88
added the bsp (or CSG) library that Blender depends upon
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removed the action library not used by Blender (actually this was that start of
UNDO in Blender that was never finished)
Maarten (mail@maartengribnau.com )
2002-11-03 21:19:06 +00:00
Kent Mein
0e8f81f48a
Again I had to modify things like mesh->FaceSet().begin();
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to &mesh->FaceSet()[0];
mein@cs.umn.edu
2002-11-01 21:39:56 +00:00
Kent Mein
485ae62d2c
moved key.h to blenkey.h
2002-11-01 19:50:52 +00:00
Kent Mein
92a0254c8a
Ok since I didn't hear anything I committed the indexing changes I made
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to these two files.
Basically change edge_set.begin() to &edge_set[0] etc...
mein@cs.umn.edu
2002-11-01 13:54:50 +00:00
Kent Mein
94706ed592
Updated calls to #include "blenkey.h" to be #include "key.h" I'm guessing
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it wasn't detected before because everyone had a blenkey.h in their dirs also.
also I added an #include "key.h" to key_internal.h so that I didn't
get problems with undefined type byte...
mein@cs.umn.edu
2002-10-31 21:08:41 +00:00
Kent Mein
01bff70383
fixed spacing in the headers to get rid of some warnings and some other
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little minor spacing issues.
2002-10-30 02:07:20 +00:00
Kent Mein
df6b70a9ca
removed some unused variables
2002-10-30 00:27:48 +00:00
Kent Mein
91f956dfe2
removed extra ;
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was causing problems with cc on SunOS
also took out some blank lines to make the format of the file a little
nicer
2002-10-29 21:46:46 +00:00
Kent Mein
e03c322a2e
Fixed // comments in c files (changed them to /* */ )
2002-10-29 21:44:13 +00:00
Hans Lambermont
e9e0ca6319
fix the build order for the inter-module dependencies
2002-10-15 19:32:27 +00:00
Hans Lambermont
599dc60f6d
key loader library
2002-10-13 16:45:43 +00:00
Hans Lambermont
12315f4d0e
Initial revision
2002-10-12 11:37:38 +00:00