Enable tests for EEVEE Next.
As a workaround for allowing the use of EEVEE Next (still an
experimental feature) with `--factory-startup`, `arg_handle_engine_set`
enables the feature when `-E BLENDER_EEVEE_NEXT` is used.
In addition, EEVEE Next is always registered, so it's available when
calling `WM_init`.
If it's actually disabled, it will be immediately unregistered after that.
Notes:
- `get_gpu_device_type` always fails with error:
> GPU API is not available in background mode
- Setup and tests are the same as EEVEE. There are many tests that
only make sense for Cycles, and many EEVEE Next features that are
not actually tested.
Pull Request: https://projects.blender.org/blender/blender/pulls/112161
This is fairly brute force and rough, but there are quite a few old
files in there, helps a bit with versioning and readfile code testing.
Note: Five files are currently excluded since failing in debug builds
at least, most of the time for memleaks issues. The two other 'errors'
may also not be actual issues, but this needs to be investigated further.
Also, in the future, when time allows, it may be better to generate a
set of dedicated testing files, with as many official releases versions
as possible?
Re. #112649.
This simplifies running built-in IO tests with:
ctest -R bf_io_
Also use "bf_io_" prefix for the libraries since it was already used
by some and it's a useful hint the libraries are used for IO.
Part 3/3 of #109135, #110272
Switch to new node group interfaces and deprecate old DNA and API.
This completes support for panels in node drawing and in node group
interface declarations in particular.
The new node group interface DNA and RNA code has been added in parts
1 and 2 (#110885, #110952) but has not be enabled yet. This commit
completes the integration by
* enabling the new RNA API
* using the new API in UI
* read/write new interfaces from blend files
* add versioning for backward compatibility
* add forward-compatible writing code to reconstruct old interfaces
All places accessing node group interface declarations should now be
using the new API. A runtime cache has been added that allows simple
linear access to socket inputs and outputs even when a panel hierarchy
is used.
Old DNA has been deprecated and should only be accessed for versioning
(inputs/outputs renamed to inputs_legacy/outputs_legacy to catch
errors). Versioning code ensures both backward and forward
compatibility of existing files.
The API for old interfaces is removed. The new API is very similar but
is defined on the `ntree.interface` instead of the `ntree` directly.
Breaking change notifications and detailed instructions for migrating
will be added.
A python test has been added for the node group API functions. This
includes new functionality such as creating panels and moving items
between different levels.
This patch does not yet contain panel representations in the modifier
UI. This has been tested in a separate branch and will be added with a
later PR (#108565).
Pull Request: https://projects.blender.org/blender/blender/pulls/111348
Tests must be enabled manually using the CMake flag `WITH_COMPOSITOR_REALTIME_TEST`. Reasons are F12 for realtime compositor is experimental and buildbots have no GPU. Failing tests are excluded.
Pull Request: https://projects.blender.org/blender/blender/pulls/109878
The `Find*.cmake` modules originally used uppercase commands to match
CMake's own conventions. Since then CMake uses lower-case and even
within our own find modules, using all uppercase wasn't done
consistently. Opt for lowercase everywhere.
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
These are meant to test Hydra integration. Currently they are only enabled
for WITH_OPENGL_RENDER_TESTS=ON due to similar reasons as Eevee and
Workbench, which is that they require a GPU and results can be platform
dependent due to hardware and driver differences.
There are separate tests for USD and Hydra export paths. The goal is to
make these identical, but they aren't yet. So for that reason they have
separate reference renders, and there is a HTML page to compare them.
Ref #110765
This adds support for running a set of nodes repeatedly. The number
of iterations can be controlled dynamically as an input of the repeat
zone. The repeat zone can be added in via the search or from the
Add > Utilities menu.
The main use case is to replace long repetitive node chains with a more
flexible alternative. Technically, repeat zones can also be used for
many other use cases. However, due to their serial nature, performance
is very sub-optimal when they are used to solve problems that could
be processed in parallel. Better solutions for such use cases will
be worked on separately.
Repeat zones are similar to simulation zones. The major difference is
that they have no concept of time and are always evaluated entirely in
the current frame, while in simulations only a single iteration is
evaluated per frame.
Stopping the repetition early using a dynamic condition is not yet
supported. "Break" functionality can be implemented manually using
Switch nodes in the loop for now. It's likely that this functionality
will be built into the repeat zone in the future.
For now, things are kept more simple.
Remaining Todos after this first version:
* Improve socket inspection and viewer node support. Currently, only
the first iteration is taken into account for socket inspection
and the viewer.
* Make loop evaluation more lazy. Currently, the evaluation is eager,
meaning that it evaluates some nodes even though their output may not
be required.
Pull Request: https://projects.blender.org/blender/blender/pulls/109164
Geometry nodes supports simulation nodes which allows later frames to depend
on previous frames. The existing geometry nodes regression tests only evaluated
the node tree at a single frame and therefore couldn't test the correct behavior of
simulations.
This adds a new kind of regression test that evaluates the scene at multiple
consecutive frames and then checks if the last frame matches.
Pull Request: https://projects.blender.org/blender/blender/pulls/109046
Use existing `lib/tests/libraries_and_linking/library_test_scene.blend`
essentially as 'file loads without error' test. Also does very basic
proxy -> liboverrides conversion check.
This test could be extended a lot, but just opening this file already
allowed to identify three bugs in current 3.6/main code, and an issue in
an upcoming refactor of the readfile code...
This checkin will use OIIO to replace the image save/load code for BMP,
DDS, DPX, HDR, PNG, TGA, and TIFF.
This simplifies our build environment, reduces binary duplication,
removes large amounts of hard to maintain code, and fixes some bugs
along the way.
It should also help reduce rare differences between Blender and Cycles
which already uses OIIO for most situations. Or potentially makes them
easier to solve once discovered.
This is a continuation of the work for #101413
Pull Request: https://projects.blender.org/blender/blender/pulls/105785
The command buffer fails to execute, the cause is unknown. It does not
appear to be related to the binary archive cache as disabling that does
not prevent the issue.
Pull Request: https://projects.blender.org/blender/blender/pulls/106328
This adds saving and loading tests for our supported image formats.
**Saving - bf_imbuf_save.py**
There are 2 template images which are loaded anew for each file save
attempt. One is an 8-bit RGBA image and the other 32-bit. This is
required as many formats use a variety of factors to determine which of
`ibuf->rect` or `ibuf->rectfloat` to use for processing. The templates
are constructed to have alpha transparency as well as values > 1 (or
clamped to 1 for the case of the 8-bit template).
Test flow:
- Load in an appropriate template image
- Save it to the desired format with the desired set of options
- Compare against the reference image
Notes:
- 98 references are used totaling ~3.6MB
- 10-12 second test runtime
- Templates can be reconstructed with the create-templates.blend file
**Loading - bf_imbuf_load.py**
Test flow:
- Load in each of the reference images
- Save them back out as .exr
- Save additional metadata to a secondary file (alpha mode, colorspace etc)
- Compare the saved out .exr with another set of reference .exrs
- Compare the saved out file metadata with set of reference metadata
Notes:
- 98 exr references are used totaling ~10MB
- 10-12 second test runtime as well
A HTML report is not implemented. The diff output organization is very
similar to the other tests so it should be somewhat easy to do in the
future if we want.
The standard set of environment variables are implemented for both:
BLENDER_TEST_UPDATE, BLENDER_VERBOSE, and BLENDER_TEST_COLOR
Pull Request #104442
A properly authored USD file will have the extent attribute authored on all prims conforming to UsdGeomBoundable.
This cached extent information is useful because it allows the 3D range of prims to be quickly understood without reading potentially large arrays of data. Note that because the shape of prims may change over time, extent attributes are always evaluated for a given timecode.
This patch introduces support for authoring extents on meshes and volumes during export to USD.
Because extents are common to multiple kinds of geometries, the main support for authoring extents has been placed in USDAbstractWriter, whose new author_extent method can operate on any prim conforming to pxr::UsdGeomBoundable. The USD library already provides us the code necessary to compute the bounds for a given prim, in pxr::UsdGeomBBoxCache::ComputeLocalBound.
Note that not all prims that are imageable are boundable, such as transforms and cameras.
For more details on extents, see https://graphics.pixar.com/usd/release/api/class_usd_geom_boundable.html#details.
Note that when new types of geometries are introduced, such as curves in https://developer.blender.org/D16545, we will need to update the USD writer for that geometry such that it calls this->author_extent.
Update on Feb 2: This patch has been updated to include a unit test to ensure authored extents are valid. This test requires new test assets that will need to be submitted via svn. The test assets are attached in the d16837_usd_test_assets.zip file. To use, unzip and merge the contents of this zip into the lib/tests/usd folder.
This unit test also addresses #104269 by validating compliance of exported USD via UsdUtils.ComplianceChecker.
Pull Request #104676
This adds a new `Interpolate Curves` node. It allows generating new curves
between a set of existing guide curves. This is essential for procedural hair.
Usage:
- One has to provide a set of guide curves and a set of root positions for
the generated curves. New curves are created starting from these root
positions. The N closest guide curves are used for the interpolation.
- An additional up vector can be provided for every guide curve and
root position. This is typically a surface normal or nothing. This allows
generating child curves that are properly oriented based on the
surface orientation.
- Sometimes a point should only be interpolated using a subset of the
guides. This can be achieved using the `Guide Group ID` and
`Point Group ID` inputs. The curve generated at a specific point will
only take the guides with the same id into account. This allows e.g.
for hair parting.
- The `Max Neighbors` input limits how many guide curves are taken
into account for every interpolated curve.
Differential Revision: https://developer.blender.org/D16642
These warnings can reveal errors in logic, so quiet them by checking
if the features are enabled before using variables or by assigning
empty strings in some cases.
- Check CMAKE_THREAD_LIBS_INIT is set before use as CMake docs
note that this may be left unset if it's not needed.
- Remove BOOST/OPENVDB/VULKAN references when disable.
- Define INC_SYS even when empty.
- Remove PNG_INC from freetype (not defined anywhere).
Ensure the environment is set up for blender_test, idiff and oslc so that they
can find the required shared libraries.
Also deduplicate add_bundled_libraries() between Linux and macOS.
Includes contributions by Ray Molenkamp and Brecht Van Lommel.
Ref T99618
Rewrite the edge split code to operate directly on Mesh instead
of BMesh. This allows for the use of multi-threading and makes
the node around 2 times faster. Around 15% of the time is spent
just on the creation of the topology maps, so these being cached
on the mesh could cause an even greater speedup. The new node
gave identical results compared to the BMesh version on all the
meshes I tested it on (up to permutation of the indices).
Here are some of the results on a few simple test cases:
(Intel i7-7700HQ (8 cores) @ 2.800GHz , with 50% of edges selected)
| | 370x370 UV Sphere | 400x400 Grid | Suzanne 4 subdiv levels |
| ----- | ----------------- | -------------- | --------------------- |
| Mesh | 89ms | 111ms | 76ms |
| BMesh | 200ms | 276ms | 208ms |
Differential Revision: https://developer.blender.org/D16399
As part of T95966, this patch moves loose edge information out of the
flag on each edge and into a new lazily calculated cache in mesh
runtime data. The number of loose edges is also cached, so further
processing can be skipped completely when there are no loose edges.
Previously the `ME_LOOSEEDGE` flag was updated on a "best effort"
basis. In order to be sure that it was correct, you had to be sure
to call `BKE_mesh_calc_edges_loose` first. Now the loose edge tag
is always correct. It also doesn't have to be calculated eagerly
in various places like the screw modifier where the complexity
wasn't worth the theoretical performance benefit.
The patch also adds a function to eagerly set the number of loose
edges to zero to avoid building the cache. This is used by various
primitive nodes, with the goal of improving drawing performance.
This results in a few ms shaved off extracting draw data for some
large meshes in my tests.
In the Python API, `MeshEdge.is_loose` is no longer editable.
No built-in addons set the value anyway. The upside is that
addons can be sure the data is correct based on the mesh.
**Tests**
There is one test failure in the Python OBJ exporter: `export_obj_cube`
that happens because of existing incorrect versioning. Opening the
file in master, all the edges were set to "loose", which is fixed
by this patch.
Differential Revision: https://developer.blender.org/D16504
Creating `__pycache__` directories in SVN's lib/ directory can cause
updating SVN to fail. Add the -B flag when TEST_PYTHON_EXE from LIBDIR
is used so so Python doesn't generate this cache.
This commit contains the CTest integration.
Starting with the very simple tests for the recent fixes in the
io_corve_svg addon which were related on closing path.
The idea is to use same framework as what we use for render tests
to make it easily visible what aspect of SVG changed or broke.
In order to achieve this both .blend and .svg files are used.
The .svg file defines the exact subject of test, and the .blend
file defines camera, and possibly material.
The longer term idea is to have a number of atomic tests for a
specific SVG features to help isolating problematic areas, as
well as a more comprehensive tests to perform QA.
This adds path guiding features into Cycles by integrating Intel's Open Path
Guiding Library. It can be enabled in the Sampling > Path Guiding panel in the
render properties.
This feature helps reduce noise in scenes where finding a path to light is
difficult for regular path tracing.
The current implementation supports guiding directional sampling decisions on
surfaces, when the material contains a least one diffuse component, and in
volumes with isotropic and anisotropic Henyey-Greenstein phase functions.
On surfaces, the guided sampling decision is proportional to the product of
the incident radiance and the normal-oriented cosine lobe and in volumes it
is proportional to the product of the incident radiance and the phase function.
The incident radiance field of a scene is learned and updated during rendering
after each per-frame rendering iteration/progression.
At the moment, path guiding is only supported by the CPU backend. Support for
GPU backends will be added in future versions of OpenPGL.
Ref T92571
Differential Revision: https://developer.blender.org/D15286
This is already the case for most CMake usage.
Although some find modules are an exception to this, as they were
originally maintained externally they use some different conventions.
Also corrected bad indentation in: intern/cycles/CMakeLists.txt
Currently, the compositor can be disabled using the WITH_COMPOSITOR
build option. Since, we intent to always build the realtime compositor,
we need to make the distinction between both compositors clear.
So this patch renames the option to WITH_COMPOSITOR_CPU. Additionally,
the check for the option was moved inside the compositor modules' own
CMake file in preparation for the realtime compositor code.
Differential Revision: https://developer.blender.org/D15622
Reviewed By: Jeroen Bakker, Ray Molenkamp
Add internal function (only used for testing at the moment)
`_bpy._driver_secure_code_test`.
Add test `script_pyapi_bpy_driver_secure_eval` to serves two purposes:
- Ensure expressions that should be insecure remain so when upgrading
Python or making any changes in this area.
- Ensure new versions of Python don't introduce new byte-codes that
prevent existing expressions from being executed
(happened when upgrading from 3.7, see [0]).
[0]: dfa5201763
Add the ability to get/set the selected text.
**Calling the new methods:**
- `bpy.data.texts["Text"].region_as_string()`
- `bpy.data.texts["Text"].region_from_string("Replacement")`
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
The case where Y rotation is mapped to Y rotation was not handled.
This is now fixed.
Also added an automated test to make sure that the symmetrize operator
functions as intended.
Reviewed By: Sybren
Differential Revision: http://developer.blender.org/D9214
This is from patch D13988. It removes the "- New" from the menu of the
new obj exporter, changes the default addon to just io_import_obj,
and does the right versioning thing.
Also disables the python tests for the old python exporter.