Commit Graph

14 Commits

Author SHA1 Message Date
Campbell Barton 3de8900ed6 Cleanup: spelling in comments 2023-08-25 09:40:42 +10:00
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton 89811cb96f Cleanup: unused-imports in tests/ 2023-07-25 21:43:53 +10:00
Campbell Barton 932a85a24f Fix tests failing from errors in the users startup file
Tests should never depend on the users startup.blend which can have
settings that interfere with tests.

Failure to load the user startup.blend for e.g. prevented
bl_alembic_io_test from passing.
2023-07-25 21:20:10 +10:00
Campbell Barton 65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Campbell Barton 3ca76ae0e8 Cleanup: remove "<pep8 compliant>" from headers
It can be assumed that all scripts comply with basic pep8 formatting
regarding white-space, indentation etc.

Also remove note in best practices page & update `tests/python/pep8.py`.

If we want to exclude some scripts from make format,
this can be done by adding them to `ignore_files` in:
source/tools/utils_maintenance/autopep8_format_paths.py

Or using `# nopep8` for to ignore for individual lines.

Ref T98554
2022-06-02 20:16:20 +10:00
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Kévin Dietrich 0a08ac2528 Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.

This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.

It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.

Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.

After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.

See differential page for tests files and demos.

Reviewed by: brecht, sybren

Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:51:04 +01:00
Philipp Oeser 834e87af7b Alembic: remove non-functional "Renderable Objects" only option
When introduced in {rB61050f75b13e} this was actually working (meaning
it checked the Outliner OB_RESTRICT_RENDER flag and skipped the object if
desired).

Behavior has since then been commented in rBae6e9401abb7 and apparently
refactored out in rB2917df21adc8.

If checked, it seemed to be working (objects marked non-renderable in
the Outliner were pruned from the export), however unchecking that
option did not include them in the export.

Now it changed - for the worse if you like - in rBa95f86359673 which
made it so if "Renderable Objects" only is checked, it will still export
objects invisible in renders. So since we now have the non-functional
option with a broken/misleading default, it is better to just remove it
entirely.

In fact it has been superseeded by the "Visible Objects" option (this
does the same thing: depsgraph is evaluated in render mode) and as a
second step (and to make this even clearer) a choice whether
Render or Viewport evaluation is used can be added (just like the USD
exporter has). When that choice is explicit, it's also clear which
visibility actually matters.

This is breaking API usage, should be in release notes.

ref. T89594

Maniphest Tasks: T89594

Differential Revision: https://developer.blender.org/D11808
2021-07-06 13:22:07 +02:00
Campbell Barton 41d2d6da0c Cleanup: pep8 (indentation, spacing, long lines) 2020-10-02 11:59:16 +10:00
Brecht Van Lommel 6cab53eaaa Tests: fix some tests passing even if there are Python errors
Blender was not configured to exit with non-zero return code on Python errors.
A bunch of tests worked around this but not all. This removes the need for such
workarounds.
2020-04-28 12:50:16 +02:00
Sybren A. Stüvel 395e0c79bd Alembic: fix unit test on Windows
There are two issues solved in this commit:

- Our Windows buildbot has slightly different floating point errors than
  the Linux one, which meant a larger delta was required for float
  comparisons.
- The test performs an export to a temporary Alembic file and
  subsequently imports it. Deleting the temporary file was impossible on
  Windows because it was still in use. This is now resolved by first
  loading the default blend file before deleting the Alembic file.
2020-02-17 11:31:09 +01:00
Sybren A. Stüvel 7c5a44c71f Alembic: refactor import and export of transformations
The Alembic importer now works with local coordinates. Previously, the
importer converted transformations from Alembic to world coordinates
before processing them further; this processing often included
re-converting to local coordinates. This change made it possible to
remove some code that assumed that a child transform was only read after
its parent transform.

Blender's Alembic code follows the Maya convention, where in the zero
orientation the camera looks forward instead of down. This extra
rotation is now handled more consistently, and now also properly handles
children of cameras. This fixes T73269.

Unit tests were added to at least ensure that the importer and exporter
are compatible with each other, and that static and animated camera
transforms are handled in the same way.
2020-02-14 15:41:17 +01:00
Sybren A. Stüvel f457dc122d Cleanup: Alembic, rename unit test
This rename is to prepare for a future addition to the unit test file.
Currently it's named "import" and I will add an export test as well. The
rename is a separate commit to easily see the difference between the
rename and the addition of another test.

No functional changes.
2020-02-14 15:41:11 +01:00