Commit Graph

11 Commits

Author SHA1 Message Date
Campbell Barton 6cbccdd31c Cleanup: unused defines 2015-11-12 18:54:26 +11:00
Campbell Barton 12cede5ca3 Cleanup: use BKE_ocean_* prefix 2015-04-04 15:19:24 +11:00
Campbell Barton 0ac194687e style cleanup 2013-09-18 00:07:17 +00:00
Campbell Barton 8beb565c59 code cleanup: headers - doxy comments. 2013-09-12 03:02:50 +00:00
Campbell Barton 418011907c remove nan copyrights from code added since blender become opensource (copy paste errors), also remove BKE_script.h 2013-07-02 10:14:59 +00:00
Campbell Barton 9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
Campbell Barton 933b3166fc style cleanup: guys - set your editors to tabs! 2012-05-01 17:51:03 +00:00
Campbell Barton e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
Campbell Barton 2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
Campbell Barton f1eb66aa68 share code for fluidsim, ocean & dynamic paint file paths.
- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended).
- paths from linked library files now supported.
2011-11-20 14:38:11 +00:00
Lukas Toenne 11c83d8432 Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi

This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]

The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.

[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean

[2]
http://www.savetheoceansim.com

[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-11-13 12:17:27 +00:00