Commit Graph

64 Commits

Author SHA1 Message Date
Hans Goudey b391037424 Nodes: Use topology cache for node exec node list
Instead of generating a dependency sorted node list whenever evaluating
texture or EEVEE/viewport shader nodes, use the existing sorted array
from the topology cache. This may be more efficient because the
algorithm isn't quadratic. It's also the second-to-last place to
use `node.runtime->level`, which can be removed soon.

Differential Revision: https://developer.blender.org/D16565
2022-11-21 11:30:49 -06:00
Jacques Lucke b4c3ea2644 Cleanup: move internal links of nodes to runtime data
No functional changes are expected.
2022-11-18 13:46:35 +01:00
Jacques Lucke 7b82d8f029 Nodes: move most runtime data out of bNode
* This patch just moves runtime data to the runtime struct to cleanup
  the dna struct. Arguably, some of this data should not even be there
  because it's very use case specific. This can be cleaned up separately.
* `miniwidth` was removed completely, because it was not used anywhere.
  The corresponding rna property `width_hidden` is kept to avoid
  script breakage, but does not do anything (e.g. node wrangler sets it).
* Since rna is in C, some helper functions where added to access the
  C++ runtime data from rna.
* This size of `bNode` decreases from 432 to 368 bytes.
2022-11-18 12:47:02 +01:00
Iliya Katueshenock 6239e089cf Nodes: cache children of frame nodes
This allows for optimizations because one does not have to iterate
over all nodes anymore to find all nodes within a frame.

Differential Revision: https://developer.blender.org/D16106
2022-11-18 11:20:13 +01:00
Jacques Lucke 2b4cb893e7 Fix T101214: hidden link can cause cycle in node tree
Links that are linked to unavailable sockets should be ignored.
2022-09-20 13:21:16 +02:00
Jacques Lucke 4d67a995d9 Fix: crash when evaluating geometry nodes after deleting an unlinked node
This was essentially a use-after-free issue. When a geometry nodes
group changes it has to be preprocessed again before it can be evaluated.
This part was working, the issue was that parent node groups have to be
preprocessed as well, which was missing. The lazy-function graph cached
on the parent node group was still referencing data that was freed when
the child group changed.

Now the depsgraph makes sure that all relevant geometry node groups are
preprocessed again after a change.

This issue was found by Simon Thommes.
2022-09-16 16:03:50 +02:00
Jacques Lucke 4130f1e674 Geometry Nodes: new evaluation system
This refactors the geometry nodes evaluation system. No changes for the
user are expected. At a high level the goals are:
* Support using geometry nodes outside of the geometry nodes modifier.
* Support using the evaluator infrastructure for other purposes like field evaluation.
* Support more nodes, especially when many of them are disabled behind switch nodes.
* Support doing preprocessing on node groups.

For more details see T98492.

There are fairly detailed comments in the code, but here is a high level overview
for how it works now:
* There is a new "lazy-function" system. It is similar in spirit to the multi-function
  system but with different goals. Instead of optimizing throughput for highly
  parallelizable work, this system is designed to compute only the data that is actually
  necessary. What data is necessary can be determined dynamically during evaluation.
  Many lazy-functions can be composed in a graph to form a new lazy-function, which can
  again be used in a graph etc.
* Each geometry node group is converted into a lazy-function graph prior to evaluation.
  To evaluate geometry nodes, one then just has to evaluate that graph. Node groups are
  no longer inlined into their parents.

Next steps for the evaluation system is to reduce the use of threads in some situations
to avoid overhead. Many small node groups don't benefit from multi-threading at all.
This is much easier to do now because not everything has to be inlined in one huge
node tree anymore.

Differential Revision: https://developer.blender.org/D15914
2022-09-13 08:44:32 +02:00
Jacques Lucke 17d8028181 Nodes: add owner_tree method to nodes 2022-09-07 10:24:51 +02:00
Hans Goudey 545fb528d5 Cleanup: Avoid using runtime node flag, use topology cache
It's easier to keep track of state in these algorithms if it's stored in
a central place like a set. Plus, using flags requires clearing them
beforehand. For the selected linked operators, using the topology
cache means we don't have to iterate over all links.
2022-09-06 12:14:04 -05:00
Jacques Lucke d3f07998ed Cleanup: simplify debugging
This makes it easy to set breakpoints where false is returned.
2022-08-31 13:57:08 +02:00
Jacques Lucke 25e307d725 Nodes: move NodeTreeRef functionality into node runtime data
The purpose of `NodeTreeRef` was to speed up various queries on a read-only
`bNodeTree`. Not that we have runtime data in nodes and sockets, we can also
store the result of some queries there. This has some benefits:
* No need for a read-only separate node tree data structure which increased
  complexity.
* Makes it easier to reuse cached queries in more parts of Blender that can
  benefit from it.

A downside is that we loose some type safety that we got by having different
types for input and output sockets, as well as internal and non-internal links.

This patch also refactors `DerivedNodeTree` so that it does not use
`NodeTreeRef` anymore, but uses `bNodeTree` directly instead.

To provide a convenient API (that is also close to what `NodeTreeRef` has), a
new approach is implemented: `bNodeTree`, `bNode`, `bNodeSocket` and `bNodeLink`
now have C++ methods declared in `DNA_node_types.h` which are implemented in
`BKE_node_runtime.hh`. To make this work, `makesdna` now skips c++ sections when
parsing dna header files.

No user visible changes are expected.

Differential Revision: https://developer.blender.org/D15491
2022-08-31 12:16:13 +02:00
Jacques Lucke cd6551d4eb Cleanup: use class instead of struct 2022-05-30 16:28:13 +02:00
Jacques Lucke 6a59cf0530 Nodes: add separately allocated runtime data for nodes and sockets
This is a follow up to rBbb0fc675822f313c5546a2498a162472c2571ecb.
Now the same kind of run-time data is added to nodes and sockets.

Differential Revision: https://developer.blender.org/D15060
2022-05-30 15:32:16 +02:00
Jacques Lucke bb0fc67582 Nodes: add separately allocated run-time data for bNodeTree
`bNodeTree` has a lot of run-time embedded in it currently. Having a separately
allocated run-time struct has some benefits:
* Run-time data is not stored in files.
* Makes it easy to use c++ types as run-time data.
* More clear distinction between what data only exists at run-time and which doesn't.

This commit doesn't move all run-time data to the new struct yet, only the data where
I know for sure how it is used. The remaining data can be moved separately.

Differential Revision: https://developer.blender.org/D15033
2022-05-30 12:54:07 +02:00