Commit Graph

13 Commits

Author SHA1 Message Date
Pablo Dobarro d6180dd2f7 Sculpt/Paint: Add Paint Studio Light preset
This studio light preset is designed for color painting tasks. As color
are multiplied on top of the current studio light/matcap, this should be
as white as possible and with very soft speculars to avoid color
distorsion while showing the volume of the mesh.

Reviewed By: jbakker, JulienKaspar

Differential Revision: https://developer.blender.org/D8209
2020-10-26 20:35:37 +01:00
Clément Foucault 483ae407d9 Change exhisting studiolight
This removes the soft and warm studiolight.
This tweak the outdoor and studio presets for more contrast.
It also introduces a rim studiolight that add more variation.
2019-05-24 21:34:15 +02:00
Clément Foucault 6f8a34bde1 StudioLight: Add new centered studiolight setup
This is to have one studiolight that is symetrical and close to
the basic_1 matcap.
2019-05-24 21:34:15 +02:00
Brecht Van Lommel 90a9ff4408 Viewport: add better reflection checking matcaps
Contributed by Manny Hise.

Differential Revision: https://developer.blender.org/D4816
2019-05-07 11:39:42 +02:00
Brecht Van Lommel e9df155d53 Viewport: update default set of HDR images.
Add city, courtyard and interior HDRs. Replace grass field and night
HDR with different images.

Command used for compression:
oiiotool %s --resize 1024x512 --ch R,G,B -d float --compression dwab:300 -o output/%s
2018-12-31 15:40:42 +01:00
Brecht Van Lommel fbbbb3be55 Cleanup: remove unused camera studio lights. 2018-12-31 15:40:42 +01:00
Clément Foucault 4851ec7f19 Workbench: Add 4 default studio lights
Made by me. Not definitive, subject to change.
2018-11-29 21:52:36 +01:00
Brecht Van Lommel 9600b23eaa Viewport: add default set of HDRI images.
These are taken from HDRI Haven (https://hdrihaven.com). Many thanks to
Greg Zaal for creating and releasing them under a CC0 license!

The HDRIs are intended to be used in the Lookdev display mode. With
1K resolution and compression they are not intended for final renders,
but it keeps the file size small and the difference is not noticeable
for lighting.

Command used for compression:
oiiotool %s --ch R,G,B -d float --compression dwab:300 -o output/%s
2018-08-20 16:23:22 +02:00
Brecht Van Lommel 6a493e4430 Viewport: add new default set of matcaps.
These were made by the community and curated by Pablo and William.
Thanks to everyone who contributed!
https://devtalk.blender.org/t/call-for-content-matcaps/737

Command used for compression:
oiiotool %s --ch R,G,B -d half --compression dwab -o output/%s
2018-07-30 13:54:46 +02:00
Brecht Van Lommel a6340a5068 Viewport: in Lookdev shading, disable scene lights and world by default.
Now we light with just a user defined HDRI by default, which is useful
for material setup and texture painting and lighting without having to
set up any scene lights.

Previously it would use the scene world without lights by default, which
in some files is just black.
2018-07-06 20:22:03 +02:00
Jeroen Bakker a3815f8777 Workbench: Matcaps T55291
- users can use their own matcaps
.config/blender/2.80/datafiles/studiolights/matcap/ folder
- upto 100 matcaps can be loaded
- color of the matcap is influenced by the color of the material/single
color etc. To show the plain matcap use single color at 1.0
- chosing a matcap is at lighting level (flat/studio/matcap)
- matcap only possible in solid mode
- also works for X-Ray mode

As the old matcaps are still in used by the clay engine I didn't remove
it yet.
2018-06-05 11:38:33 +02:00
Jeroen Bakker e862bcd6c8 Workbench: World based studio lighting
Disabled shadows for now as the calculation of the light direction is
still to bogus.
2018-05-16 16:43:10 +02:00
Jeroen Bakker d3c4248946 Workbench: StudioLight HDRI's
The Studio lights are now loaded from disk. The location is
`datafiles/studiolights` they need to be JPG for now. JPG cannot store
HDRI color range but they are clamped inside the Workbench
engine for speed reason. I didn't select JP2K as it might not be
enabled.

Users can add upto 20 HDRI files. This limitation is inside the
RNA_space.c Currently the icons are calculated when you first open the
selection box for the HDRI's. We could add them to a background
rendering later.

I added 2 test files a sky texture rendered in Cycles and an HDRI from
cloud.blender.org.
2018-05-11 17:02:13 +02:00