Getting a new edit-derived-bmesh was always creating a deform-vert array, even when it wasn't needed.
Since this was called on redraw, in many cases it was doing it unnecessarily.
Now pass in a custom-data mask and only fill in deform-verts when needed.
Gives noticeable drawing speedup (~10-30% here).
A new option for Font/Text objects vertical alignment:
* Top Base-Line (current mode)
* Top
* Center
* Bottom
The Top is the equivalent as the Top-Baseline with an empty line at the begin of the
text. It's nice to have this option too though, since if we are driving
the alignment via Python we don't want to add extra lines to the text
only to accomodate to the desired vertical alignment.
The Center and Bottom are as intuitive as their name suggest.
When working with text boxes, the vertical alignment only work for
paragraphs that are not vertically full.
Many thanks to Campbell Barton (ideasman42 / @campbellbarton) for the
code review, code comments, and overall suggestions and changes :)
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D2061
BM_face_split_edgenet wasn't correctly detecting boundary vertices to walk over,
since vertices may be attached to boundary edges not part of the newly created face.
rB046adde64f16 was actually pretty useless (and broken), since issue ends up not being
in binary search code, but in generation of the 'summed weights' array used to distribute
particles over mesh items - looks like very small weights could lead to null accumulated
weights, wich was breaking binary search.
Fixed simply by adding a minimal, non-zero weight for mesh items to be allowed to emit particles.
Hopefully we are done with this distribution mess!
Some area were still not in sync with readfile.c, now should be better.
Note that readfile.c has been used as référence here re us refcounting,
not sure how accurate it is, time will say :|
Optimization in binary search could lead to equality instead of expected strictly greater than value.
Harmless but noisy, and better be strict here.
reported by sergey on irc (with koro cycles benchmark file), thanks.
Factorized writing of ID block's data (so far, only IDProps) into own helper func.
This also fixes missing IDProp (aka custom data) saving from GreasePencil and Library
datablocks (and add comment about why we do not save WM IDProps).
Finaly, it ensures all ID-related data are written immediately after the ID itself
(was not the case for all data types previously, some were writting their own data
before IDProps). This is not a fix (.blend file format does not enforce any order
on sub-data of datablocks, they only have to be after datablock struct itself in file),
but makes things more consistent.
Before the intervall was set to 0.125 which effectively resulted in 8 positions across the UV space (per axis).
I halved that value, holding shift enables an even finer movement.
This change was ported over from my soc-2016-uv_tools branch after talking with howardt, ideasman42 and hackerman-
When this flag is set - even when the curve error is under the threshold,
keep attempting a better fit.
Enable this for freehand drawing, since it gives nicer results and isn't noticeably slower.