- [#31777] Border Crop gives black
- [#31768] Crash when connecting a Math node to a translate node in Tiles comp
- [#31638] View node in new node compo system crashes when inside a group
* make sure a very fast vignette can be made by using a EliipseMask + Fast Gaussian blur
- new compositor could use uninitialized var
- profile conversion could use uninitialized var
- set better warnings for clang+cmake.
- remove picky warnings from sphinx doc gen shell script.
only visible when doing large size blurs.
also solved the catcom/mitch filter that didn't work at low/medium quality
PS never use BokehBlur Gausian filter as it is 99%+ identicat as non bokeh <= top for sergey- :)
Issue was caused by fact that viewer node might re-size ImBuf used for
viewer node result, so if several viewer nodes are running for inputs
with different resolutions it'll result in a crash,
Now copied behavior or pre-tile compositor -- execute viewer node which
has NODE_DO_OUTPUT flag, so no several nodes would be calculated at once.
Should be pretty ok because calculation of several viewers doesn't actually
make sense because there's only one buffer they might use and it's getting
re-calculated when changing active viewer node.
calculated, now the final result is also updated in the image space
* default texture size when not connected to any resolution depended
operation defaults to render size
Now it works in the same way as non-tiles node in cases when image's
resolution is not equal to resolution used for calibration.
Also add some additional checks for distortion cache, so now it should
be updating properly when camera intrinsics are changing.
Potentially added support of overscan, but currently all needed computation
is commented out.
Displaying image layers with flattened names (render_layer.render_pass) can lead to extremely long socket lists, especially with older files that were used with distinct render layers before. In general the flattening of names would be preferable, but it needs a sensible way of limiting the number of displayed outputs. For now the render layer dropdown selection is the best option to ensure usability.
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merge to TRUNK!
* The old compositor is still available (Debug Menu: 200)
This commit was brought to you by:
Developers:
* Monique Dewanchand
* Jeroen Bakker
* Dalai Felinto
* Lukas Tönne
Review:
* Brecht van Lommel
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* Nate Wiebe
* Wolfgang Faehnle
* Carlo Andreacchio
* Daniel Salazar
* Artur Mag
* Christian Krupa
* Francesco Siddi
* Dan McGrath
* Bassam Kurdali
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Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó,
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