Scaling of forces needs more work. Before making changes to them it would be nice to have a setup, that works physically correct across multiple modifiers (cloth, rigid bodies, fluid).
This will be a to do for 2.92.
Active tile could be NULL when it was on the second tile before
switching back and forth between the Image/UDIM.
In the future we might also check that the active_tile_index is always
valid.
The root cause of this bug is that the function that updates the PBVH
normals is drw_sculpt_generate_calls. As now both the overlays and
mesh can be drawn without using pbvh drawing, the normals were not
updating. This patch forces a normals updates also in the no PBVH
drawing code path of the overlays. This was affecting both shading and
sculpt surface sampling in both flat and smooth shading modes.
Having the sculpt normals being updated by the drawing code is a wrong
design which also causes other issues like:
Brushes that sample the surface and do multiple stroke steps between
redraws will sample invalid normals, creating artifacts during the
stroke clearly visible in some brushes.
Brushes that do not need to sample the surface update the normals on
each redraw. This affects performance a lot as in some cases, updating the
normals takes more time than doing the brush deformation. If flat shading
is being used, this is only necessary to do once after the stroke ends.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D9535
Pie menu had inconsistent behavior for dragging & releasing the key
compared to clicking on the button.
This was caused by the `onfree` argument being set to true,
preventing the button from running callbacks such as setting
up undo data & auto-keyframe
This argument should only be used when freeing the button,
set this to false as is done for regular menus.
This brush needs to be disabled for dyntopo as it stores its custom data
and deforms from original coordiantes.
Reviewed By: sergey
Maniphest Tasks: T82542
Differential Revision: https://developer.blender.org/D9516
Panels for active uiBlocks always have a type, because the process that
makes them uses the types. Add an assert just to make it clear that the
assumption is purposeful.
Regression introduced by {b17cca6966}. When centralizing the gpu texture
premultiplication setting it was assumed that generated images
(`IMA_TYPE_UV_TEST`) were stored as premultiplied. That assumption was
totally wrong as the alpha association is determined by the existing of
the float/byte buffer.
NOTE: This change will render generated images with pure emissive
colors (show colors when alpha=0.0) what might add more reports. Any
reports could be merged in the next report {T82790}.
Reviewed By: Clément Foucault, Philipp Oeser
Differential Revision: https://developer.blender.org/D9585
After recent changes to the context panel layout (rB187cc5e26d28b1a8),
there has been an error printed when running propery search:
> Error: separator_spacer() not supported in popups.
The layout code thinks it's drawing in a menu because region->visible
isn't properly set for the other tab searches. This patch sets that field
for the temporary searching region, but it also disables searching in the
context breadcrumbs panel, because at best this will just give results
for the names of the active object, etc. This isn't helpful since
those labels are mostly in every tab anyway.
Differential Revision: https://developer.blender.org/D9425
Logic was incorrect, mistake in f3b8792b96.
Updated comment to make intent more clear.
Same as fd78f8699e, but needed conflict resolution as the panel-type
flags where renamed in master.
Edges with 3 or more connected UV's caused UV pack to fail.
Instead of using functions from uvedit_parametrizer.c which are intended
specifically for ABF/LSCM unwrapping, use a simpler method for packing
which stores arrays of BMesh faces.
The clone tool in the image editor can show a second texture on top
of the image. This wasn't ported and now results into alpha and depth
issues. This fix adds the clone tool drawing to the overlay engine.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9352
Remove redundant call to `ofstream::close()` from `~PSStrokeRenderer`
and `~TextStrokeRenderer`. ofstream will be destructed automatically.
- For `~Depsgraph`, `std::function`'s constructor can throw.
- Passing throwing statements in the lambda will not be detected by
clang-tidy.
Fix these issues by using lambda as function argument.
Reviewed By: sergey, sybren
Differential Revision: https://developer.blender.org/D9497
In 8d1978a8e0 bmain entry is updated when prefetching is started,
but this must be done before seq_prefetch_update_context(). Otherwise
created cache keys will be incorrect.
This happens immediately after prefetch is started. When it's refreshed
problem goes away.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9581
Some RNA structs, like operators or keymaps, are not allowed to have ID
pointer properties. now this check will ignore those, and report an
error message in the console.
Related to T82597.
Notes: While a bit more involved than rBf39fbb3e6046, this commit
remains fairly localized and non-intrusive.
It relies on some rather obscure and weird behaviors of our RNA code
though, a cleaner solution could be e.g. to add a tye to
`StructOrFunctionRNA`, so that we could properly 'rebuild' (re-cast) the
pointer to either `StructRNA` or `FunctionRNA` when needed in internal
code...
When offsetting strips to the left, to make space when syncing strip
length, move the preceding NLA strips instead of the succeeding strips.
The bug seems to be from a copy/pasting typo.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D9583