Commit Graph

126 Commits

Author SHA1 Message Date
Campbell Barton 5b9740c913 Cleanup: use braces for sources in intern/
Omitted intern/itasc as some of these sources are from KDL:
https://www.orocos.org/kdl.html
2023-09-17 09:05:40 +10:00
Campbell Barton c12994612b License headers: use SPDX-FileCopyrightText in intern/cycles 2023-06-14 16:53:23 +10:00
Charles Flèche e7b1be52e0 Cycles: add Alembic procedural to Cycles standalone xml
Example:

<alembic filepath="/tmp/cube.abc" scale="1.45">
  <object path="/Cube/Cube" />
</alembic>

Differential Revision: https://developer.blender.org/D14391
2022-03-23 20:06:12 +01:00
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00
Brecht Van Lommel fd25e883e2 Cycles: remove prefix from source code file names
Remove prefix of filenames that is the same as the folder name. This used
to help when #includes were using individual files, but now they are always
relative to the cycles root directory and so the prefixes are redundant.

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:37:04 +02:00
Brecht Van Lommel d7d40745fa Cycles: changes to source code folders structure
* Split render/ into scene/ and session/. The scene/ folder now contains the
  scene and its nodes. The session/ folder contains the render session and
  associated data structures like drivers and render buffers.
* Move top level kernel headers into new folders kernel/camera/, kernel/film/,
  kernel/light/, kernel/sample/, kernel/util/
* Move integrator related kernel headers into kernel/integrator/
* Move OSL shaders from kernel/shaders/ to kernel/osl/shaders/

For patches and branches, git merge and rebase should be able to detect the
renames and move over code to the right file.
2021-10-26 15:36:39 +02:00
Brecht Van Lommel 1a134c4c30 Cycles: refactor API for render output
* Add OutputDriver, replacing function callbacks in Session.
* Add PathTraceTile, replacing tile access methods in Session.
* Add more detailed comments about how this driver should be implemented.
* Add OIIOOutputDriver for Cycles standalone to output an image.

Differential Revision: https://developer.blender.org/D12627
2021-09-30 20:53:27 +02:00
Brecht Van Lommel 0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00
Campbell Barton f1e4903854 Cleanup: full sentences in comments, improve comment formatting 2021-06-26 21:50:48 +10:00
Brecht Van Lommel 68dd7617d7 Cycles: add utility functions for zero float2/float3/float4/transform
Ref D8237, T78710
2021-02-17 16:26:24 +01:00
Charles Flèche 76ab0381d1 Fix Cycles standalone compilation following API changes
The changes to the socket API were not applied to the standalone app.

Also modify Camera.compute_auto_viewplane() to use Camera.full_width and Camera.full_height as it is not possible to publicly access Camera.width and Camera.height anymore, so the aspect ratio could be computed with stale data.

Differential Revision: https://developer.blender.org/D9961
2021-01-26 14:39:32 +01:00
Stefan Werner 17cf500101 Cycles: Fixed Cycles standalone build.
The node refactor in 429afe0c62 was missing in the standalone code.
2020-09-01 14:13:17 +02:00
Dalai Felinto 2d1cce8331 Cleanup: `make format` after SortedIncludes change 2020-03-19 09:33:58 +01:00
Brecht Van Lommel 9910803574 Fix Cycles link error with debug + asan after RTTI changes 2020-03-11 17:05:15 +01:00
Brecht Van Lommel d9c5f0d25f Cleanup: split Cycles Hair and Mesh classes, with Geometry base class 2020-02-07 12:18:15 +01:00
Brecht Van Lommel ad489b7164 Cleanup: add type inheritance for Cycles nodes 2020-02-07 12:18:15 +01:00
Campbell Barton 108045faa0 ClangFormat: format '#if 0' code in intern/ 2019-04-17 08:17:13 +02:00
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Brecht Van Lommel b2e2db94bd Fix T60379: Cycles viewport adaptive subdivision hangs after updates.
The camera world to raster computation was using wrong values. Also fixes
update when changing subdivision scene settings.
2019-04-04 21:22:31 +02:00
Stefan Werner 304a89eccf Cycles: Changed standalone XML parser to read UV as float2 2019-03-05 15:29:50 +01:00
Campbell Barton 1daa20ad9f Cleanup: strip trailing space for cycles 2018-07-06 10:17:58 +02:00
Brecht Van Lommel b66efbecf4 Code refactor: make Transform always affine, dropping last row.
This save a little memory and copying in the kernel by storing only a 4x3
matrix instead of a 4x4 matrix. We already did this in a few places, and
those don't need to be special exceptions anymore now.
2018-03-10 04:54:05 +01:00
Brecht Van Lommel b6fe80ca19 Fix Cycle standalone build. 2018-03-02 19:56:22 +01:00
Sergey Sharybin 8e1dd7ed81 Cycles: Remove unneeded include statements
Also try to move them from headers to implementation files as much as possible.
2018-01-19 15:19:45 +01:00
Sergey Sharybin d1a761c4d4 Cycles: Fix compilation error of standalone application 2017-11-13 10:49:05 +01:00
Sergey Sharybin db7a78a2be Cycles: Fix compilation error with latest OIIO
There was some changes about namespaces, which causes ambiguities.

Replaces using namespace with an explicit symbols we need. Is good idea to NOT
pull in the whole namespace anyway!
2017-11-10 10:04:33 +01:00
Sergey Sharybin 66ef0b8834 Cycles: Fix compilation error of app after the include directories change 2017-03-29 16:54:41 +02:00
Sergey Sharybin 14f6e27f6a Cycles: Cleanup, style 2017-01-13 15:24:56 +01:00
Brecht Van Lommel 111e2f5aba Fix T49904: Cycles standalone missing default generated texture coordinates. 2016-11-12 17:33:07 +01:00
Brecht Van Lommel 188ecee642 Fix T49985: cycles standalone using wrong socket names for XML reading. 2016-11-12 17:33:07 +01:00
Mai Lavelle 74bd809962 Cycles Standalone: Fix support for subdivision meshes
Changes from microdisplacement work broke previous support for subdivision
meshes, sometimes leading to crashes; this makes things work again. Files
that contain "patch" nodes will need to be updated to use meshes instead, as
specifying patches was both inefficient and completely unsupported by the new
subdivision code.
2016-08-24 10:39:00 -04:00
Mai Lavelle 4d1bf1472e Cycles Standalone: Fix building after microdisp changes 2016-08-10 14:08:13 -04:00
Mai Lavelle c96ae81160 Cycles microdisplacement: ngons and attributes for subdivision meshes
This adds support for ngons and attributes on subdivision meshes. Ngons are
needed for proper attribute interpolation as well as correct Catmull-Clark
subdivision. Several changes are made to achieve this:

- new primitive `SubdFace` added to `Mesh`
- 3 more textures are used to store info on patches from subd meshes
- Blender export uses loop interface instead of tessface for subd meshes
- `Attribute` class is updated with a simplified way to pass primitive counts
  around and to support ngons.
- extra points for ngons are generated for O(1) attribute interpolation
- curves are temporally disabled on subd meshes to avoid various bugs with
  implementation
- old unneeded code is removed from `subd/`
- various fixes and improvements

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2108
2016-07-29 03:36:30 -04:00
Brecht Van Lommel 24d53f79b2 Fix Cycles debug build assert on some platforms, tighten checks to avoid this in the future. 2016-06-12 17:35:15 +02:00
Brecht Van Lommel 42aec3b355 Cycles: nodify shader nodes
Differential Revision: https://developer.blender.org/D2038
2016-06-11 20:32:24 +02:00
Sergey Sharybin d5220d23f9 Cycles: Fixes for recent refactor
- add_vertex() can be called from split_vertex() which does not guarantee
  to have properly pre-allocate arrays.

- Need to check whether Cycles is compiled with OSL in XML reader.
2016-05-31 15:32:31 +02:00
Brecht Van Lommel 11b0874db0 Code refactor: store ShaderNode enums as enum rather than ustring. 2016-05-29 20:30:16 +02:00
Brecht Van Lommel a70a435f28 Code refactor: centralize OSL node creation in shader manager. 2016-05-29 20:30:16 +02:00
Brecht Van Lommel 7cd18dda7d Fix debug mode assert in subd code after recent refactoring. 2016-05-29 20:30:16 +02:00
Brecht Van Lommel b94bfe4cd8 Code refactor: make ShaderNode match Node a bit more, reusing types and enums.
Differential Revision: https://developer.blender.org/D2016
2016-05-28 15:49:15 +02:00
Brecht Van Lommel 98ad473324 Code refactor: nodify Cycles camera and fix some mistakes in XML node read.
Differential Revision: https://developer.blender.org/D2016
2016-05-28 14:07:19 +02:00
Sergey Sharybin 6894bb0555 Fix T48334: Cycles standalone xml import of uv coordinates
In Cycle standalone, the xml import of uv's is done in a way that
a vertex could only have one unique uv coordinate. In practice it
is most of the time not the case.

Patch by Laurent Boiron, thanks!
2016-05-23 13:38:15 +02:00
Brecht Van Lommel 9b9921b765 Code refactor: nodify Cycles shader and lights.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:25 +02:00
Brecht Van Lommel e7d13b8a1d Code refactor: nodify Cycles background and film.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:25 +02:00
Brecht Van Lommel 0062d9f58c Code refactor: nodify Cycles integrator.
Differential Revision: https://developer.blender.org/D2016
2016-05-22 17:29:25 +02:00
Lukas Stockner ad14c471eb Cycles: Add XML parsing of MappingNodes to Cycles Standalone
Reviewers: dingto, sergey

Differential Revision: https://developer.blender.org/D2009
2016-05-19 21:28:57 +02:00
Brecht Van Lommel 0e8cd14dfe Code refactor: use shader pointers rather than shader indexes. 2016-05-17 21:39:16 +02:00
Martijn Berger 0a277f7428 Fix cycles-xml with OSL support after changes inroduced in 1422f0dd16 2016-05-07 10:50:21 +02:00
Thomas Dinges b8ca4819b2 Revert "Cycles: Remove the Preetham Sky model."
This reverts commit d91316dc67.
2016-04-05 12:25:54 +02:00
Thomas Dinges d91316dc67 Cycles: Remove the Preetham Sky model.
The improved Hosek / Wilkie model was added during my GSoC 2013 and the default since then.

The older model was kinda kept for compatibility, but after more than 2 years it's time to remove it.
The Hosek / Wilkie model is more realistic anyway, and people who really want a day / night transition can mix the Sky Shader with another one (e.g. color) and fade between the two.
2016-04-02 23:36:14 +02:00