Commit Graph

190 Commits

Author SHA1 Message Date
Sergey Sharybin 46f8dba4c7 Extend system-info with information about OIIO, OCIO and OSL
Summary:
Version of those libraries might be useful to know.

- OIIO and OCIO is exposed via bpy.app.oiio and bpy.app.ocio.
  There're "supported", "version" and "version_string" defined
  in those modules.

- OSL is available as _cycles.osl_version and _cycles.osl_version_string.

Reviewers: campbellbarton

Reviewed By: campbellbarton

CC: dingto

Differential Revision: http://developer.blender.org/D79
2013-12-08 15:03:17 +06:00
Dalai Felinto 180de82e41 ocio build fix for Windows
report by email and patch by Benoit Bolsee

"It is a basic compilation bug (variable defined in a c file and declared
in the c++ file: name decoration will change the name in the c++ file
and the linker will not find it)"
2013-10-10 14:24:52 +00:00
Sergey Sharybin 0a862cb61a Fix compilation error of OCIO with MSVC 2013-10-09 20:45:29 +00:00
Sergey Sharybin 6e1fe4ddd9 Implementation of curve mapping in GLSL
The title says it all, now having curve mapping
enabled in color management settings wouldn't
force fallback from GLSL to CPU based color space
conversion.
2013-10-09 15:57:32 +00:00
Sergey Sharybin 49bc310671 Move guarded objetc allocation to a guardedalloc header
Also made libmv-capi use guarded objetc allocation.
Run into some suspecious cases when it was not so
clear whether memory is being freed or not.

Now we'll know for sure whether there're leaks or not :)

Having this macros in a guardedalloc header helps
using them in other areas (for now it's OCIO and libmv,
but in the future it'll be more places).
2013-10-09 08:46:02 +00:00
Sergey Sharybin cf8cddf07a Film response curves implemented as a looks
This commit implement's OCIO's Looks idea which
is about applying some color correction on the
buffer before it get's affected by a display
transform.

This is mainly used to modify images in an
artistics way.

Currently we've got looks generated from film
response curves for all sorts of cameras.

Patch by both of me and Brecht.
2013-09-09 09:48:26 +00:00
Sergey Sharybin ba95dc859d Remove unused constant. 2013-09-07 19:44:01 +00:00
Sergey Sharybin f00349293f Code cleanup: us commented out arg names rather than leaving them if unused 2013-09-07 19:41:46 +00:00
Brecht Van Lommel 60ff60dcdc RenderEngine API: add viewport draw utility functions to bind a GLSL fragment
shader for converting colors from linear to display space, based on the scene
color management settings.

if engine.support_display_space_shader(scene): # test graphics card support
	engine.bind_display_space_shader(scene)
	# draw pixels ..
	engine.unbind_display_space_shader()
2013-08-30 23:49:35 +00:00
Campbell Barton 47c23750e8 style cleanup: indent/whitespace 2013-08-19 01:48:44 +00:00
Sergey Sharybin b1b5274549 Tweak allocation vars for XYZ space for more accurate GPU transform
Also extend 3DLUT edge size to 64 (1 meg of memory) to increase
transform accuracy as well.
2013-04-29 10:53:10 +00:00
Ton Roosendaal 753fe9f0b9 Keeping my commit count high!
Previous GLSL code had error, the if() statement had to be negated.
2013-04-28 11:05:49 +00:00
Ton Roosendaal eae651db3a GLSL display of float buffers with alpha:
Previous version worked, now a version with simplifying this GLSL code.
2013-04-28 11:03:01 +00:00
Ton Roosendaal e355abebee This glsl shader works for OCIO with alpha. OSX iMac with ATI.
There's no logical reason I can find... but I commit it because many others have
the same error, so we can check.
2013-04-28 10:46:18 +00:00
Sergey Sharybin 69b0b0a624 Fix for fix in alpha de-premul
We do not need to premul shader result, opengl
is already configured for straight alpha.
2013-04-27 17:50:11 +00:00
Sergey Sharybin 6a04ff11af Premultiplication in OCIO shader went wrong,
it used to apply alpha on source color after
conversion, not on result.
2013-04-27 17:08:37 +00:00
Sergey Sharybin d376a1b740 Apparently better not to use values like 1.0f in GLSL code
Fix from debug session of self and Ton, was affecting OSX
builds, making GLSL display transform not working on this
platform.
2013-04-27 16:43:15 +00:00
Sergey Sharybin 514e322895 Print error log to the console if OCIO shader compilation failed 2013-04-27 16:34:56 +00:00
Sergey Sharybin e579400d92 Fixed typo in OCIO GLSL module, was using address to a pointer.. 2013-04-05 11:10:59 +00:00
Sergey Sharybin a53a106065 Fix #34872: Every images are displayed as black in UV/image editor
Issue was caused by some mesa drivers does not support GL_RGBA16F.

Now added check around glTexImage2D to verify whether requested
internal format is actually supported. If not blender will fall
back to non-GLSL image display.
2013-04-05 11:01:35 +00:00
Sergey Sharybin 9c49e71216 Bunch of fixes for GLSL display transform
- GLSL shader wasn't aware of alpha predivide option,
  always assuming alpha is straight. Gave wrong results
  when displaying transparent float buffers.

- GLSL display wasn't aware of float buffers with number
  of channels different from 4, crashing when trying to
  display image with different number of channels.

  This required a bit larger changes, namely now it's
  possible to pass format (GL_RGB, GL_RGBAm GL_LUMINANCE)
  to glaDrawPixelsTex, This also implied adding format to
  glaDrawPixelsAuto and modifying all places where this
  functions are called.

  Now GLSL will handle both 3 and 4 channels buffers,
  single channel images are handled by CPU.

- Replaced hack for render result displaying with a bit
  different hack.

  Namely CPU conversion will happen only during render,
  once render is done GLSL would be used for displaying
  render result on a screen.

  This is so because of the way renderer updates parts
  of the image -- it happens without respect to active
  render layer in image user. This is harmless because
  only display buffer is modifying, but this is tricky
  because we don't have original buffer opened during
  rendering.

  One more related fix here was about when rendering
  multiple layers, wrong image would be displaying when
  rendering is done. Added a signal to invalidate
  display buffer once rendering is done (only happens
  when using multiple layers). This solves issue with
  wrong buffer stuck on the display when using regular
  CPU display space transform and if GLSL is available
  it'll make image displayed with a GLSL shader.

- As an additional change, byte buffers now also uses
  GLSL display transform.

  So now only dutehr and RGB curves are stoppers for
  using GLSL for all kind of display transforms.
2013-04-03 15:59:54 +00:00
Sergey Sharybin f871d9a82f Fixes for recent GLSL display space conversions
- Building without OCIO will give correct results again
- If GLSL failed to compile, fallback to glaDrawPixelsAuto
  will happen.
2013-04-02 17:28:29 +00:00
Antony Riakiotakis d067ba9cbc Fix build for MinGW without opencollada (updated libs coming soon), MinGW64 now builds with opencollada 2013-04-02 02:05:03 +00:00
Sergey Sharybin 03c337f61c Epic fail in original GLSL display transform commit
Apparently C== allowed to have implementations of
OCIOImpl::setupGLSLDraw, OCIOImpl::finishGLSLDraw and
OCIOImpl::freeGLState in two different files.

STUPID!
2013-04-01 13:41:45 +00:00
Thomas Dinges 96c2647676 Compile fix for recent OCIO commit, missing GLEW include. 2013-03-29 16:17:22 +00:00
Sergey Sharybin 2dff7c01ad Implement GPU-side display transform for clip editor
Implemented using GLSL API from OpenColorIO library and
some general functions were added to it's c-api:

- OCIO_setupGLSLDraw prepares OpenGL context for GPU-based
  transformation for a giver processor.

  This function compiles and links shader, sets  up it's
  argument. After this transformation would be applied
  on an image displaying as a 2D texture.

  So, glaDrawPixelsTex called after OCIO_setupGLSLDraw will
  do a proper color space transform.

- OCIO_finishGLSLDraw restores OpenGL context after all
  color-managed display is over.

- OCIO_freeOGLState frees allocated state structure used
  for cacheing some GLSL-related stuff.

There're some utility functions in IMB_colormanagent which
are basically proxies to lower level OCIO functions but
which could be used from any place in blender.

Chacheing of movie clip frame on GPU is also removed now,
and either glaDrawPixelsTex or glaDrawPixelsAuto are used
for display now. This is so no code duplication happens
now and no large textures are lurking around in GPU memory.

Known issues:
- Texture buffer and GLSL are no longer checking for
  video card capabilities, possibly could lead to some
  artifacts on crappy drivers/cards.

- Only float buffers are displaying using GLSL, byte
  buffers will still use fallback display method.

  This is to be addressed later.

- If RGB curves are used as a part of display transform,
  GLSL display will also be disabled. This is also thing
  to be solved later.

Additional changes:

- glaDrawPixelsTexScaled will now use RGBA16F as an
  internal format of storing textures when it's used
  to draw float buffer. This is needed so LUT are
  applied without precision loss.
2013-03-29 16:02:27 +00:00
Campbell Barton 6a51379bf7 tweaks to clang so blender can build with -Werror 2013-03-14 07:25:54 +00:00
Sergey Sharybin f5317b5f0c Style cleanup in OCIO area
Also fixed typo in function name.
2013-01-08 20:55:07 +00:00
Bastien Montagne ab2c273b12 Added GPL header to sconscripts!
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-17 08:01:43 +00:00
Sergey Sharybin eb75e43685 Solved descriptors leak in OCIO module on windows
Seems was simply caused by wrong destructor used in processorRelease
2012-11-22 12:48:09 +00:00
Campbell Barton 536d9fec80 code cleanup:
- move object_iterators.c --> view3d_iterators. (ED_object.h had to include ED_view3d.h which isn't so nice)
- move projection functions from view3d_view.c --> view3d_project.c (view3d_view was becoming a mishmash of utility functions and operators).
- some some cmake includes as system-includes.
2012-10-17 04:13:03 +00:00
Sergey Sharybin 4c3620c69d Fixed compilation error on widows
Was caused by mixing up own C-API typedefs with OCIO's
2012-10-05 10:05:26 +00:00
Thomas Dinges 3eba198818 * Fix Scons build when OCIO is disabled.
Still fails when it's enabled though (unresolved symbols).
2012-10-04 23:44:03 +00:00
Sergey Sharybin ef107d1a4d Color Management: fallback to stub ocio implementation in cases when
ocio configuration file failed to load

This solves issues with infinite NULL-checks to prevent crashes in
such situations. Currently only happens if there's no configuration
file at all, but could be tweaked further to fallback if this file
isn't usable by blender.
2012-10-04 13:39:08 +00:00
Campbell Barton dc8340fa33 correct some include dirs not being included as SYSTEM paths in cmake. 2012-10-02 03:18:48 +00:00
Sergey Sharybin c9d4956f45 Color Management: restore abort() in cases of error and WITH_ASSERT_ABORT enabled 2012-09-26 13:21:10 +00:00
Sergey Sharybin d0f4c96394 Color Management: don't apply display transform on Non-Color images
Also don't color manage data buffers in texture painting.

Makes it possible to view heights and normal maps in proper space
and also paint on them without applying extra transformation.
2012-09-19 15:01:36 +00:00
Brecht Van Lommel 22fdc63b86 Color management: fix crashes and memory leaks when using custom OCIO configuration
Also fix some missing color spaces when loading some OCIO configurations, by falling
back to scene linear if role is not found. There can still be some errors in the
console, need to check this further.

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management#OpenColorIO_Configuration
2012-09-18 19:20:26 +00:00
Sergey Sharybin fc7de23537 Color Management: fix crash when displaying render preview if OCIO was disabled buildtime 2012-09-16 15:17:22 +00:00
Sergey Sharybin b93da9b01e Color Management, Stage 1: Initial OpenColorIO library integration
This commit integrates support of OpenColorIO library into build systems.

It also contains C-API for OpenColorIO library which could be used by Blender.

CMake has got find rules familiar to OpenImageIO's one which makes it easier
for build system to find needed libraries and includes. Scons only could use
explicitly defined paths to libraries and includes.

C-API would be compiled and Blender would be linked against C-API and OpenColorIO
but it wouldn't affect on Blender behavior at all.

OpenColorIO could be disabled by setting up WITH_OCIO to Off in CMake and
setting WITH_BF_OCIO in Scons.
2012-09-15 10:03:17 +00:00