Commit Graph

13820 Commits

Author SHA1 Message Date
Maarten Gribnau 54c3daf2e3 Updated MSVC GHOST project like the string project and added it to the
intern MSVC workspace
Maarten
2002-11-08 16:18:56 +00:00
Maarten Gribnau c7be06468e New MSVC workspace were I will add all the intern MSVC projects so that
they can all be build and installed in one go.
Maarten
2002-11-08 16:07:13 +00:00
Maarten Gribnau 2c35a94396 Fixed the MSVC project file so that it creates the lib/windows directories to
install the libraries into. Also, the objects are now build in the right directories.
Maarten
2002-11-08 16:00:26 +00:00
Maarten Gribnau 7325eff128 Added extra ranlib on libary files after being copied to the lib tree for OSX only.
This saves other OSX developers the trouble of manually running ranlib.
This is not a good solution (because I don't know the correct one) but it works.
Maarten
2002-11-07 22:41:42 +00:00
Kent Mein e46a6d2611 I autmated the rest of building libfrozen.a
I also moved it so that it gets put in:
 $(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a

and removed the stuff from the readme on how to do it by hand.

(I made one other small change and that was to comment
out the ssr target on solaris and freebsd in source/Makefile
I forgot to commit it yesterday)

Kent
--
mein@cs.umn.edu
2002-11-07 17:47:15 +00:00
Kent Mein 2c183d2da7 Updated it so intern/python/freeze is combined into intern's Makefile
also updated the readme so its not an extra step anymore.

Kent
--
mein@cs.umn.edu
2002-11-06 21:19:23 +00:00
Kent Mein 0a21a70463 Commented out the include since it was causing problems on some systems
and its not needed here.
(intern/Makefile)

Kent
--
mein@cs.umn.edu
2002-11-06 00:53:45 +00:00
Maarten Gribnau bd39a84c8b Added fmod sound for OSX and fixed some endian problems in
gameengine/SoundSystem to get it to work.
Maarten (mail@maartengribnau.com)
2002-11-04 21:50:33 +00:00
Maarten Gribnau 13e85b0a88 added the bsp (or CSG) library that Blender depends upon
removed the action library not used by Blender (actually this was that start of
UNDO in Blender that was never finished)
Maarten (mail@maartengribnau.com)
2002-11-03 21:19:06 +00:00
Kent Mein 0e8f81f48a Again I had to modify things like mesh->FaceSet().begin();
to &mesh->FaceSet()[0];

mein@cs.umn.edu
2002-11-01 21:39:56 +00:00
Kent Mein 485ae62d2c moved key.h to blenkey.h 2002-11-01 19:50:52 +00:00
Kent Mein 92a0254c8a Ok since I didn't hear anything I committed the indexing changes I made
to these two files.
Basically change edge_set.begin() to &edge_set[0] etc...

mein@cs.umn.edu
2002-11-01 13:54:50 +00:00
Kent Mein 94706ed592 Updated calls to #include "blenkey.h" to be #include "key.h" I'm guessing
it wasn't detected before because everyone had a blenkey.h in their dirs also.
also I added an #include "key.h" to key_internal.h so that I didn't
get problems with undefined type byte...

mein@cs.umn.edu
2002-10-31 21:08:41 +00:00
Kent Mein 01bff70383 fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
2002-10-30 02:07:20 +00:00
Kent Mein df6b70a9ca removed some unused variables 2002-10-30 00:27:48 +00:00
Kent Mein 91f956dfe2 removed extra ;
was causing problems with cc on SunOS

also took out some blank lines to make the format of the file a little
nicer
2002-10-29 21:46:46 +00:00
Kent Mein e03c322a2e Fixed // comments in c files (changed them to /* */ ) 2002-10-29 21:44:13 +00:00
Hans Lambermont e9e0ca6319 fix the build order for the inter-module dependencies 2002-10-15 19:32:27 +00:00
Hans Lambermont 599dc60f6d key loader library 2002-10-13 16:45:43 +00:00
Hans Lambermont 12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00