Commit Graph

10 Commits

Author SHA1 Message Date
Harley Acheson 06404082b5 Cleanup: Synchronizing Icons
Mostly just the result of running `blender_icons_update.py` without adding or changing any icon source files. Removal of three unused icons and adding three others to the project to resolve conflicts between them.

Pull Request: https://projects.blender.org/blender/blender/pulls/114874
2023-11-15 18:59:19 +01:00
Gilberto Rodrigues 49858bf526 UI: Fix outliner and buttons icons alignment
029cf23d71 changed some icons alignment, but after 9be49a1069
the icons don't align anymore. This commit reverts 029cf23d71 and
also makes a couple of other outliner icons left aligned, instead of
right aligned, for consistency and general alignment.

Differential Revision: https://developer.blender.org/D14501
2022-03-30 18:57:24 -05:00
William Reynish 98f00a3eb5 UI: Icons update
New icons from Andrzej Ambroż / jendrzych:
-Adds separate icons for 3D Cursor orientation and pivot
Also, many dozens of tweaks and updates - too many to mention here.
Full list is on Devtalk
2019-03-30 01:02:15 +01:00
William Reynish 27619d7271 UI: icon set updates by Andrzej Ambroz. 2018-12-31 13:52:45 +01:00
Campbell Barton 27bbf19af8 Icons: binary data update from SVG 2018-11-22 15:29:26 +11:00
William Reynish b18ac77df3 UI: icon set updates Andrzej Ambroz, and various fixes.
* Text editor word wrap, line numbers & syntax toggles now use consistent icons
  that don’t change when you enable or disable them.
* Replaced icon toggle buttons in the snapping popover with normal checkboxes
  and descriptive text labels. This makes it clearer which item is the main
  radio button, is more consistent with other popovers, and allows us to use
  more descriptive text.
* Added correct icons for grease pencil add menu.
* Added bespoke icons for grease pencil modifiers.
* Added icon for particle instance modifier.
* Added icon for fake user on & off states.
* Added correct icons for enabling/disabling modifiers in the dopesheet &
  f-curve editor.
* Made it so the restrict viewport & restrict render toggles for modifier
  update correctly when enabled or disabled, by flipping the order in the
  icon sheet. This also required changing the outliner to match.
* Removed the few old remaining icons in the old style and made sure to replace
  the last places where they were used.
* Updated many icons to be clearer & more consistent.
2018-10-29 19:04:07 +01:00
Brecht Van Lommel 5134ed60d6 UI: icon set updates Andrzej Ambroz.
This adds and changes various icons, in particular modifier and force field
icons are now included.
2018-10-16 20:23:43 +02:00
Brecht Van Lommel 2ac65f6153 UI: new icon set by Andrzej Ambroz.
This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
2018-10-08 19:46:00 +02:00
Brecht Van Lommel 0b4c440baa UI: add first batch of monochrome icons designed by Andrzej Ambroz.
Currently only for simple commands like play, add, zoom, expand, etc.
2018-09-27 18:41:27 +02:00
Brecht Van Lommel 0619f960c2 Objects: restore H key per object hiding.
H hides selected objects, Shift+H hides unselected objects, and Alt+H
reveals hidden objects.

This hiding state is distinct from restrict viewport and render, and
meant for temporarily hiding objects without affecting more persistent
collection hiding.

Object hiding is per view-layer, same as selection. It affects the
viewport and any preview renders in there, but not final renders.

In the outliner, different icons are now used for temporary hiding, and
restrict viewport and render. Hidden objects are greyed out.

Remaining design issues:

* For lamps we probably still want to keep their effect on the scene,
  currently they are fully disabled by hiding. Arguably mesh lights or
  even objects being reflected or casting shadows are not that different
  but perhaps the special lamp exception from local view should remain.
* We need a feature still to disabled this hiding for specific viewports,
  for render or animation preview where you want to see the entire scene
  while working in another view.
* We need a new icon for restrict viewport, for now it uses a grid similar
  to the 2.4 icon.
* Hiding objects does not preserve selection state as it did in 2.7,
  it's probably convenient to support this again?
2018-06-20 12:35:25 +02:00