Commit Graph

9 Commits

Author SHA1 Message Date
Dalai Felinto f381c31ac6 UI: Update icons after the latest changes in the generator script
There should be no visible change. The difference is mostly on how we
changed the rounding to handle the conversion from color space to the
new linear space of the attribute colors.

To convert the materials in icon_geom.blend I used:

```
import bpy
from mathutils import Color

def convert_material(material):
  if not material.use_nodes:
    return

  if not material.node_tree:
    return

  node_tree = material.node_tree
  for node in node_tree.nodes:
    if node.type != 'RGB':
      continue

      color_original = node.outputs[0].default_value
      color_new = Color(color_original[:3]).from_srgb_to_scene_linear()
      color = (*color_new, color_original[3])
      node.outputs[0].default_value = color

def main():
  for material in bpy.data.materials:
    convert_material(material)

main()
```
2022-05-25 15:56:48 +02:00
William Reynish 8e15eaa699 Icons: updated icons
Use simplified design.
2018-08-22 22:10:31 +10:00
Campbell Barton d21043ba83 Icons: updated transform icons 2018-05-13 18:33:01 +02:00
Campbell Barton e4f75f97ba Icons: simpler flattened icon style
Update from @billreynish
2018-05-11 22:28:39 +02:00
Campbell Barton 0636acc59a Icons: updated icons from @billreynish
This adds vertex paint & sculpt icons + other minor changes.
2018-05-01 16:52:12 +02:00
Campbell Barton fd68bdf7f9 UI: updated icons from @billreynish
- black outlines (better readability).
- add bone roll.
- add extrude to cursor.
2018-04-27 19:02:44 +02:00
Campbell Barton db68166ed8 UI: update icons from @billreynish 2018-04-25 22:03:47 +02:00
Campbell Barton 174cb39192 UI: icons from @billreynish 2018-04-24 15:32:45 +02:00
Campbell Barton 3581b997d4 UI: use icons for the toolbar 2018-04-24 09:19:28 +02:00