Commit Graph

128893 Commits

Author SHA1 Message Date
Norman Lin 15cb924aae added one comma to readme.txt as part of a test of the cvs-commit
settings for mailman notification
2002-11-05 13:15:22 +00:00
Maarten Gribnau c2d3cb6af0 Another small fix to ode:
Added a debug target to the Makefile to get a debug Blender to build
Maarten (mail@maartengribnau.com)
2002-11-04 21:55:48 +00:00
Maarten Gribnau bd39a84c8b Added fmod sound for OSX and fixed some endian problems in
gameengine/SoundSystem to get it to work.
Maarten (mail@maartengribnau.com)
2002-11-04 21:50:33 +00:00
Maarten Gribnau c458cc7310 Forgot to remove sumo physics controllers
Maarten (mail@maartengribnau.com)
2002-11-04 21:47:37 +00:00
Maarten Gribnau efb2c5f509 Documented ODE config setting for OSX.
Maarten (mail@maartengribnau.com)
2002-11-04 20:33:08 +00:00
Maarten Gribnau c21d639735 Changed the OSX config file so that it compiles on OSX 10.2
Checked against a fresh version from the ODE CVS and found that the problem was
not fixed there as well so I felt free to commit it here.
Maarten (mail@maartengribnau.com)
2002-11-04 20:32:30 +00:00
Maarten Gribnau 0698cafb6a removed last traces of sumo for Makefile users
1. Removed KX_SumoPhysicsController.h and KX_SumoPhysicsController.cpp
2. Changed some Makefiles to skip sumo
Maarten (mail@maartengribnau.com)
2002-11-04 20:22:33 +00:00
Kent Mein 3def6dafab I added the following at someone elses recomendation:
Then edit source/nan_definitions.mk to fit you're environment.
+(You'll want to change things like NAN_OPENSSL,NAN_JPEG, NAN_PNG etc..
+to point to where you have it installed)
2002-11-04 18:09:45 +00:00
Kent Mein 1ac249edb6 Fixed a bunch of typos.
mein@cs.umn.edu
2002-11-04 17:09:40 +00:00
Kent Mein 127efcd957 Added links to external packages you may need to download.
python, openal, nspr etc...

Kent
2002-11-04 16:32:14 +00:00
Maarten Gribnau 18db5b8676 Added specific external libary locations for OSX/darwin that override the
defaults in the lib tree (see instructions in ../readme.txt).
Maarten (mail@maartengribnau.com)
2002-11-03 22:43:28 +00:00
Maarten Gribnau 3911080ab0 Added detailed instrcutions for OSX developers.
Maarten (mail@maartengribnau.com)
2002-11-03 22:40:42 +00:00
Maarten Gribnau 08b13d90f5 added a line to add executable attributes to the binaries when copying into the
Mac bundles
Maarten (mail@maartengribnau.com)
2002-11-03 22:38:32 +00:00
Maarten Gribnau 8ddd50ef5c added a line to add executable attributes to the binaries when copying into the
Mac bundles
Maarten (mail@maartengribnau.com)
2002-11-03 22:29:15 +00:00
Maarten Gribnau c9f6b9c268 removed sumo from build directories
Maarten (mail@maartengribnau.com)
2002-11-03 21:30:02 +00:00
Maarten Gribnau 13e85b0a88 added the bsp (or CSG) library that Blender depends upon
removed the action library not used by Blender (actually this was that start of
UNDO in Blender that was never finished)
Maarten (mail@maartengribnau.com)
2002-11-03 21:19:06 +00:00
Kent Mein 0e8f81f48a Again I had to modify things like mesh->FaceSet().begin();
to &mesh->FaceSet()[0];

mein@cs.umn.edu
2002-11-01 21:39:56 +00:00
Kent Mein 485ae62d2c moved key.h to blenkey.h 2002-11-01 19:50:52 +00:00
Kent Mein 3dc53c7489 Small fix specified where the instructions were in intern/python 2002-11-01 16:06:54 +00:00
Kent Mein aaf86ee674 Added more info to the blender/readme.txt file basically explained what
needed to be done to get a working blender executable under unix anyway.
I added a section for windows comments but its pretty much empty right now.
2002-11-01 16:02:54 +00:00
Kent Mein 92a0254c8a Ok since I didn't hear anything I committed the indexing changes I made
to these two files.
Basically change edge_set.begin() to &edge_set[0] etc...

mein@cs.umn.edu
2002-11-01 13:54:50 +00:00
Kent Mein 94706ed592 Updated calls to #include "blenkey.h" to be #include "key.h" I'm guessing
it wasn't detected before because everyone had a blenkey.h in their dirs also.
also I added an #include "key.h" to key_internal.h so that I didn't
get problems with undefined type byte...

mein@cs.umn.edu
2002-10-31 21:08:41 +00:00
Kent Mein 703661876e I made a little readme to get people started and modified the
nan_definitions.mk to setup NANBLENDERHOME and everything is under that
directory.
also add empty dirs for lib and obj.
Try it out and feel free to make improvements.

mein@cs.umn.edu
2002-10-31 19:32:01 +00:00
Kent Mein 0bca792880 again changing // to /* */ so that sun's compiler doesn't fail.
(note these are all in source/blender/verify)
Sorry about not putting the full path in on the last two,
I just noticed it doesn't do that unless your in the root dir.

mein@cs.umn.edu
2002-10-30 21:51:56 +00:00
Kent Mein 59e07ab2a5 Fixed // comments and converted them to /* */ (used by a c file) 2002-10-30 21:40:36 +00:00
Kent Mein 01bff70383 fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
2002-10-30 02:07:20 +00:00
Kent Mein f6c7a89357 some small optimizations 2002-10-30 00:37:19 +00:00
Kent Mein df6b70a9ca removed some unused variables 2002-10-30 00:27:48 +00:00
Kent Mein ca3392a310 Took out "" verses <> and just left <> for includes.
It works just fine on every system I could try it on.
2002-10-30 00:08:59 +00:00
Kent Mein 8eefe2a9e5 Filled out the spacebar menu a little and removed dummy
function which isn't used anywhere:
2002-10-30 00:05:50 +00:00
Kent Mein d063311b08 Fixed defined __sparc to also check for __sparc__ (thanks to Ferris) 2002-10-29 21:55:52 +00:00
Kent Mein 91f956dfe2 removed extra ;
was causing problems with cc on SunOS

also took out some blank lines to make the format of the file a little
nicer
2002-10-29 21:46:46 +00:00
Kent Mein e03c322a2e Fixed // comments in c files (changed them to /* */ ) 2002-10-29 21:44:13 +00:00
Erwin Coumans b8c8715c20 moved KX_Python_... files from ketsji to expressions
(ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji)
expressions and game logic are not dependent on ketsji anymore (only the other way around)
also removed circular includes in makefiles and projectfiles
2002-10-21 19:23:52 +00:00
Norman Lin ae459bfc12 added notes on collisions between dynas and "static moving" geometry (kinematically controlled) 2002-10-19 13:49:00 +00:00
Norman Lin 1ca9bded73 added todo item about compatibility with 2.25 2002-10-18 18:53:45 +00:00
Norman Lin b7dadcfefd first checkin of ode blender engine files 2002-10-18 15:46:57 +00:00
Norman Lin bdad961ce3 checkin of ODE library. Do not modify the ODE source code; instead, follow the
development of ode at http://q12.org and periodically copy the q12.org ODE
sourcecode into this tree to update the Blender ODE.

This ODE has not been changed from q12.org and is provided here merely as a
convenience to Blender developers.
2002-10-18 15:02:02 +00:00
Norman Lin 1b15961786 First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
Norman Lin 40a078a36d Updated punctuation to be more dramatic. 2002-10-17 21:16:10 +00:00
Hans Lambermont e9e0ca6319 fix the build order for the inter-module dependencies 2002-10-15 19:32:27 +00:00
Hans Lambermont 599dc60f6d key loader library 2002-10-13 16:45:43 +00:00
Hans Lambermont 12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00