When the mesh is linked, the materials can not be available or be the same assigned to mesh. Now, if the mesh is linked, a simple two materials conversion is used.
To get the full list of materials, the mesh must not be linked.
Also checked some indexes to be sure never get a wrong value and that materials are not created again and again.
`CD_LOCATION` was only used temporarily due to the lack
of a better alternative. This also removes the name from
`CD_LOCATION` again, because at most one layer of this
type should exist.
This issue was produced by a hack in the sculpt mode code from 2.80
when the sculpt API for connectivity info was not available.
The smooth brush was the only brush that needed connectivity info,
so there were 3 different smooth functions with the connectivity
queries implemented for dyntopo, meshes and grids. The mesh version
of smoothing was checking the number of connected faces to a vertex
to mask the mesh boundaries, which was not covering all cases and
was hardcoded in the smooth function itself.
This patch removes all those legacy functions and unifies all
smooth functions into a single one using the new API and the
automasking system. In order to achieve this, there were needed
some extra changes:
- The smooth brush now does not automasks the boundaries by default,
so its default preset needs to be updated to enable automasking
- The mesh boundary info is extracted once and cached in a
bitmap, similar to the disconnected elements IDs. This makes
boundary detection work as expected in all cases, solving a lot
of known issues with the smooth brush. In multires, this info is
extracted and cached only at the base mesh level, so it is much
more memory efficient than the previous automasking system.
- In order to keep the brushes responsive as they were before,
the automasking system can now skip creating the cache when it
is not needed for the requested options. This means that for
high poly meshes and simple automasking options the brushes
won't lag on start.
Reviewed By: sergey
Maniphest Tasks: T78747
Differential Revision: https://developer.blender.org/D8260
The flood fill operation was setting the mask using to_v, so in the first
iteration when the floodfill callback was using the active vertex as
from_v and any other neighbor as to_v, the mask for the active vertex
was never set.
Now the mask is set using from_v and it checks if it should continue
propagating to the next neighbor using to_v.
Reviewed By: sergey
Maniphest Tasks: T77417
Differential Revision: https://developer.blender.org/D8294
This reverts commit 98b1a716d6.
That commit broke a few modifiers.py tests
(Screw+Weld and a weld merge threshold).
And some pairs may be lost in the first loop.
Now it calculates the actual distance when traveling along the curve.
I addition to this, it also now supports cyclic curves.
Reviewed By: Campbell
Differential Revision: http://developer.blender.org/D8293
Removed the 'select main object to override' menu when overriding an
instanced collection, this was no more used anyway.
Added new behavior allowing to select which directly linked collection
to override when trying to override an inderctly linked object. This
allows to link collections without instancing them with an empty object,
select one of their objects, and call override operator.
This reverts commit 03c8b048a1.
This commit re-introduced T76837.
While there is a comment explaining why this function is needed,
the naming of the poll function does make this confusing.
The API could be changed to avoid confusion here.
The original code to rearrange the weld vertices map was confusing.
It traverses the overlap result multiple times within a loop.
This part of the code has therefore been rethought, simplified and commented.
This also results in a slight improvement in the performance of the modifier.
When the view isn't updated the renderpass thought that it was rendering
the next sample, skipping the conversion from encoded to blender
normals.
This patch resets the current sample when only rendering single sample
layers.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D8280
Sculpt vertex colors changed the `DRW_MeshCDMask` from 4 bytes to 8 bytes, but
the functions assumed it still was 4 bytes. This patch updates the functions and
adds a compile time check.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D8215
This fixes the double prop edit checkbox in the redo menu.
This also makes it so that proportional edit in connected mode now
matches how it behaves in mesh edit mode.
Without this change, ripping in UV edit mode with proportional edit on
would be useless as the UV verts you ripped will still be stuck together
even if they were not connected anymore.
Reviewed By: Campbell
Differential Revision: http://developer.blender.org/D8289
The move constructor of `mpq_class` from GMP currently
allocates when it is moved. So, it cannot be noexcept.
Since we want to use this type, this static assert cannot
stay there.
This was disabled during 2.8x for smooth porting of 2.7x scripts,
Now '@' is used for matrix multiplication,
support '*' to multiple vector elements.
See T56276.
Internally the "show_expanded" property stores the expansion for every
subpanel, but for RNA we should only check the first bit of the flag that
corresponds to the main panel.
The smear brush was using the stroke direction to slide colors across
the mesh surface (this is called drag in other sculpt tools). Similarly,
other deformations can be included. The most common ones in image
editing are pinch and expand, which can be used to sharpen transitions
between colors.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8270
Enables the color palette subpanel for brushes that have color
capabilities (only the paint brush for now)
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8268