Commit Graph

98078 Commits

Author SHA1 Message Date
Campbell Barton c6f3f19648 Cleanup: reduce variable scope when removing in a while loop 2023-08-03 19:17:43 +10:00
Jason Fielder 049f0798a3 Fix #110293: Metal: Resolve tile corruption in Cycles render preview
PixelBuffer required addition of buffer re-allocation during mapping
to avoid host updates over-writing previous in-flight data as required
by the GPU. Changes allow multiple copies of existing pixel data to
be in-flight simultaneously.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/110305
2023-08-03 11:17:04 +02:00
Falk David 110ea98ea2 GPv3: Fix missing tag in frames map
In `Layer::remove_frame` there is a case where the frame is not removed,
but overridden by a null-frame. In this case, the frames map was not
tagged, when it should have been.
2023-08-03 11:13:44 +02:00
Falk David 270a229728 Fix: GPv3: Crash on undo when changing frames map
Changing the frames map would lead to a crash later in undo.
This was because the `frames_storage` was not written to file corectly.

When the `frames_storage` was tagged dirty, it recreated the
`frames_storage.num` as well as the `keys` and `values` pointers.
The `keys` and `values` pointers were written after the update, but
since the `num` is just an `int` in the embeded struct, it was written
before being updated. This lead to an out-of-sync state and later
to the crash.

The fix makes sure we write the struct *after* updating it.
2023-08-03 11:13:44 +02:00
Pratik Borhade 1cf4bc2719 Fix #110694: Edit bones draw as they were in pose mode
During the refactor 4aef0204ac, assignment of overlay color for edit
mode was removed from get_bone_wire_color.

Pull Request: https://projects.blender.org/blender/blender/pulls/110715
2023-08-03 11:03:39 +02:00
Hans Goudey a049f3b5df Cleanup: Use references for mesh extraction render data and cache 2023-08-02 23:59:31 -04:00
Hans Goudey 55970fa367 Cleanup: Simplify mesh triangle material counting
Use `parallel_for` instead of the C threading API, extract some
constant checks from hot loops, and use `EnumerableThreadSpecific`
for thread-local storage.

Pull Request: https://projects.blender.org/blender/blender/pulls/105940
2023-08-03 05:02:36 +02:00
Hans Goudey 9cad2e8771 Fix #110682: Loading old files crashes from missing DNA rename
Missing in 5e9ea9243b
2023-08-02 22:26:10 -04:00
Campbell Barton 8c8ff6b85b Cleanup: spelling in comments, use C-style comments 2023-08-03 09:44:28 +10:00
Hans Goudey 8bb8cfb54e Cleanup: Remove unnecessary struct keyword from C++ headers
Pull Request: https://projects.blender.org/blender/blender/pulls/110734
2023-08-03 01:11:28 +02:00
Hans Goudey 731d296f35 Cleanup: Move mesh related blenkernel headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110730
2023-08-02 22:14:18 +02:00
Germano Cavalcante 72d7e3e684 Fix Compiler Error in Clang
```
error: type 'float' cannot be narrowed to 'int' in initializer list [-Wc++11-narrowing]
```
2023-08-02 16:26:34 -03:00
Julian Eisel 8662575f40 UI: Avoid slight text color flashing while clicking preview tiles
Text of preview-tile widgets would change color while pressing the mouse
button on them, this wasn't useful and just made the UI feel glitchy.
The widget background already indicates the state well.

Preview-tile widgets are currently only used in the asset view template.
More usages will be introduced in the asset-shelf patch (#104831).
2023-08-02 21:09:06 +02:00
Germano Cavalcante c59ba19c0b Fix #110722: Wrong value when starting a transformation
Caused by 5ed14e9269.

That commit accidentally removed the `copy_v2_v2_int(t->mval, mval);`
line which was responsible for initializing the value of `mval`.
2023-08-02 15:51:55 -03:00
Germano Cavalcante f1d44dd64a Transform: Refactor: Use float vector type for 'TransInfo::mval'
In most cases float access is required for this member.
2023-08-02 15:35:09 -03:00
Germano Cavalcante e423fd469d Cleanup: Move int to float conversions outside the function
The function doesn't actually use the `int` value, so the parameter
already comes as `float`, this avoids unnecessary conversions.
2023-08-02 15:25:22 -03:00
Germano Cavalcante 897f6523ab Cleanup: Remove unnecessary parameter in 'transform_fn' callback
That `const int[2]` parameter is `t->mval` accessed in a different way
and many times it is not even used.

tmp
2023-08-02 15:04:12 -03:00
Bastien Montagne 4f673f18af Move `BKE_lib_override.h` header to be fully C++.
This implies using the `.hh` extension, and removing the `extern "C"`
blocks from it.

Pull Request: https://projects.blender.org/blender/blender/pulls/110718
2023-08-02 17:44:37 +02:00
Falk David 873453005d Fix: GPv3 not rendering when origin is out of view
This was because the `ob->runtime.geometry_set_eval` was populated
with the new `GreasePencilComponent` but
`GeometrySet::compute_boundbox_without_instances()` did not compute
the bounding box of the grease pencil geometry.
Thus the bounding box was not correctly set and the object not
correctly rendered.
2023-08-02 17:36:38 +02:00
Ray Molenkamp d43ceb1974 Fix: bpy build on windows
functions imported from creator.cc still had extern the "C"
attribute causing a linker error due it it looking for the
undecorated symbol for these functions.
2023-08-02 08:08:36 -06:00
Falk David 331969159e Fix: Unreported memory leak
Whenever `grow_array` in
`blender/source/blender/blenkernel/intern/grease_pencil.cc` was called,
it would not free the original array after relocating the data to the
newly allocated memory. This fixes the memory leak.
2023-08-02 15:52:21 +02:00
Ray Molenkamp 7983dce79b Fix: bpy build on windows
functions imported from creator.c were missing the extern "C"
attribute causing a linker error due it it looking for the
decorated symbol for these functions.
2023-08-02 07:25:30 -06:00
Pratik Borhade 56832ed59a GPv3: Basic layer channel selection
PR adds support for the selection of grease pencil layers in
animation editor.
- selection status is stored in `GreasePencilLayerTreeNode`
- Existing `GP_LAYER_TREE_NODE_SELECT` flag is used for selection
- selection of channel updates the active layer in object properties

Part of #110056

Pull Request: https://projects.blender.org/blender/blender/pulls/110133
2023-08-02 15:17:08 +02:00
Amelie Fondevilla fd75695bed GPv3: Insert grease pencil keyframe from the dopesheet
Adaptation of the operator `ACTION_OT_keyframe_insert` to take into account grease pencil channels.
Grease pencil keyframes can now be inserted in blank mode, or in additive mode (duplicate the current frame in the new keyframe).

Two API functions were added :
 * `add_duplicate_drawings` which copies the data of a drawing to creates a duplicate, and
 * `insert_duplicate_frame` which creates a duplicate frame of an existing one either by copy or instance.

The additive mode option is also added to the UI.

The Layer method `frame_key_at` previously private was set to public.

Pull Request: https://projects.blender.org/blender/blender/pulls/110649
2023-08-02 14:56:18 +02:00
Hans Goudey 4309c32be6 Mesh: Replace older flip faces utilities
Replace `BKE_mesh_face_flip_ex()` with `bke::mesh_flip_faces()`.
This gives better performance since it avoids custom data name
lookups for every face index, and processes data in a more cache
friendly way. Also remove the `CustomData_swap` API function
as mentioned in 09b6eac5c4.

Flipping 16 million faces, I observed a 3.25x speedup, from 760 to 230 ms.

Pull Request: https://projects.blender.org/blender/blender/pulls/110702
2023-08-02 14:15:27 +02:00
Falk David b2f61b5c8a GPv3: Replace `int` with `FramesMapKey`
This adds the `FramesMapKey` alias to the `blender::bke::greasepencil` namespace.

Pull Request: https://projects.blender.org/blender/blender/pulls/110714
2023-08-02 14:02:23 +02:00
Campbell Barton 7cc3ef3260 Cleanup: use C++ includes, various non-functional changes for C++ 2023-08-02 20:30:02 +10:00
Sergey Sharybin b655571f70 Render: Make GPU compositor a BaseRender method
The C-style API is still in place, but the implementation
is moved to a virtual method.

This is part of unification of viewport and final render
structure.

Should be no functional changes.

Ref #108618

Pull Request: https://projects.blender.org/blender/blender/pulls/110696
2023-08-02 10:30:25 +02:00
Guillermo 5d0c355b5f Cleanup: Unsafe mix of type warning
Unsafe mix warning of type `bool != int`.

Pull Request: https://projects.blender.org/blender/blender/pulls/110695
2023-08-02 10:03:47 +02:00
Hans Goudey c3685fe068 Cleanup: Sculpt: Use consistent operator function names
Make function names consistent with operator idname
2023-08-01 21:38:21 -04:00
Hans Goudey 29a338811c Fix #110411: Mesh loop cut preview uses final instead of cage positions
Caused by 91b27ab637, which caused the final position
arrays to be returned in more situations (in this case, when the final
result is a non-wrapper mesh). Instead, use the cage mesh, which
is more correct anyway-- it just wasn't always available before.
2023-08-01 21:36:26 -04:00
Hans Goudey e4e23bdd73 Cleanup: Sculpt: Remove unnecessary visibility flushing
Face set code modifies visibility of faces, then flushes those changes
to vertex and edge visibility. However, then it did an extra flush back
from vertices to faces and edges, which shouldn't be necessary.
2023-08-01 21:25:38 -04:00
Hans Goudey 12258d4931 Cleanup: Sculpt: Remove unused function to set vert visibility
Unused after ef5f307031. More recently, visibility
is just set at the face level and synced to vertices with generic
Mesh API functions.
2023-08-01 21:20:25 -04:00
Hans Goudey 7114d2efa6 Cleanup: Sculpt: Use utility functions for setting face visibility 2023-08-01 21:15:29 -04:00
Hans Goudey 620a5ebe4a Mesh: Parallelize edit selection and visibility interpolation
Each of the four algorithms is different, and not all of them will
parallelize linearly, but for large meshes these "flushing" operations
begin to become noticeable compared to other multithreaded code.
For example, flushing visibility to vertices and edges after a change
to faces became 3.75x faster, from 90 to 24 ms.

Also avoid duplicating selection interpolation logic, use the attribute
API instead.
2023-08-01 20:51:11 -04:00
Hans Goudey b54bca9f08 Cleanup: Reduce indentation in pbvh clipping 2023-08-01 18:19:13 -04:00
Hans Goudey 8104d6e95c Cleanup: Simplify some parallel iteration over PBVH nodes
Use `parallel_for` instead of the older task API. A lot of sculpt code
still uses `SculptThreadedTaskData`, so this is just a start.
2023-08-01 18:14:43 -04:00
Hans Goudey 02e0d7717b Cleanup: Remove unused variable in pbvh draw code 2023-08-01 17:30:10 -04:00
Hans Goudey 6806b1c93d Cleanup: Remove unused simulation data-block defaults
Data-block was removed in f3f05daf11.
2023-08-01 15:08:30 -04:00
Kaspian Jakobsson 5a9128af25 Fix #109679: incorrect handling of negative Z normal maps after recent fix
Implement clamped scaling on the Z-axis, so that strength zero means the
normal map has no effect.

Ref #109763
2023-08-01 20:23:12 +02:00
Charlie Jolly 5b80d9bbaf Compositor: Improve link drag search
Add link drag search for Math operations
Add link drag search for Mix operations

Pull Request: https://projects.blender.org/blender/blender/pulls/110575
2023-08-01 20:03:32 +02:00
Hans Goudey 40de15d521 Mesh: Move flip faces function to blenkernel
The aim is to replace the `BKE_mesh_faces_flip` functions with
this newer C++ function using the attribute API. But that is must
be called by RNA, so move this to blenkernel to avoid a circular
dependency between the geometry module and RNA.
2023-08-01 13:08:59 -04:00
Julian Eisel 9048bf6ffd Cleanup: Use enumerator instead of magic number in outliner function
This enum type was introduced a while ago. Better to use it as it
instead of a fixed value with unclear meaning.
2023-08-01 19:04:15 +02:00
Julian Eisel 49adf49bae Fix outliner library override data storage (undefined behavior)
The Library Overrides view of the Outliner was casting a
`TreeElementOverridesData` pointer to an `ID` pointer, which would be
undefined behavior. Make sure it uses the actual ID referenced by the
`TreeElementOverridesData`.
2023-08-01 19:03:36 +02:00
Falk David 162fc23887 GPv3: Use `add_new` and `remove_contained` in core
Instead of the default `add` and `remove` functions for the frames map,
use `add_new` and `remove_contained` for when it is known that a value
is or isn't in the map already. This should be slightly more efficient
(and just better practice overall).
2023-08-01 17:56:20 +02:00
Clément Foucault 1e7f27ec55 Fix Realtime Compositor: Broken keying node on MacOS
This was caused by `mod` not being available to integer
types. It isn't part of the GLSL stadard officially.
In this particular case, it is not needed. so replace it
with the `%` operator.
2023-08-01 17:48:57 +02:00
Falk David de8ce4e34b GPv3: Add user count to drawings
Adds a user count to drawings to track how many frames use the drawing.
If the user count hits `0` the drawing should be deleted.

Also adds a function to delete a frame in a layer. This will
decrement the user count of the drawing and delete it if there are no
users left. This is consistent with the way GPv2 worked.

Pull Request: https://projects.blender.org/blender/blender/pulls/110579
2023-08-01 17:04:39 +02:00
Ray Molenkamp b4e4030bd6 Cleanup: Format 2023-08-01 08:46:26 -06:00
Julian Eisel ebfa6b9f04 Cleanup: Add asserts for Outliner tree element creation
Such asserts are used for other tree element types already, and should
be used in these cases as well. Helps avoiding potential errors.
2023-08-01 16:20:07 +02:00
Sergey Sharybin fddcbf2d40 Fix missing subversion bump in the previous commit
Pull Request: https://projects.blender.org/blender/blender/pulls/110687
2023-08-01 15:02:27 +02:00