This saves other OSX developers the trouble of manually running ranlib.
This is not a good solution (because I don't know the correct one) but it works.
Maarten
I also moved it so that it gets put in:
$(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a
and removed the stuff from the readme on how to do it by hand.
(I made one other small change and that was to comment
out the ssr target on solaris and freebsd in source/Makefile
I forgot to commit it yesterday)
Kent
--
mein@cs.umn.edu
I noticed it sounded kind of stupid so quit half way through the commit :)
Anyway it now reads:
If you tried to just have a go at making stuff you might wind up with
an empty file /tmp/.nanguess
You need to remove the empty file and it will get created automatically
by $NANBLENDERHOME/source/tools/guess/guessconfig after you have
setup the NANBLENDERHOME variable.
Kent
--
mein@cs.umn.edu
Also added the following since it burned me and a couple people have asked:
If you tried to just have a go at making stuff you might wind up with
an empty file /tmp/.nanguess
You need to remove the empty file and re run it after you have
setup the NANBLENDERHOME variable.
I should maybe hold off and post a couple at a time, but I figured
since others are working on stuff now it would be nice to keep it upto
date. (let me know if I'm committing to often...)
(removed set from the bash instructions)
Kent
the intern/python stuff up a little to the more generic case.
(well the unix bit but hopefully we can rename the unix bit
generic make instructions or something.)
Kent
--
mein@cs.umn.edu
Checked against a fresh version from the ODE CVS and found that the problem was
not fixed there as well so I felt free to commit it here.
Maarten (mail@maartengribnau.com)
Then edit source/nan_definitions.mk to fit you're environment.
+(You'll want to change things like NAN_OPENSSL,NAN_JPEG, NAN_PNG etc..
+to point to where you have it installed)
removed the action library not used by Blender (actually this was that start of
UNDO in Blender that was never finished)
Maarten (mail@maartengribnau.com)
it wasn't detected before because everyone had a blenkey.h in their dirs also.
also I added an #include "key.h" to key_internal.h so that I didn't
get problems with undefined type byte...
mein@cs.umn.edu
nan_definitions.mk to setup NANBLENDERHOME and everything is under that
directory.
also add empty dirs for lib and obj.
Try it out and feel free to make improvements.
mein@cs.umn.edu
(note these are all in source/blender/verify)
Sorry about not putting the full path in on the last two,
I just noticed it doesn't do that unless your in the root dir.
mein@cs.umn.edu
(ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji)
expressions and game logic are not dependent on ketsji anymore (only the other way around)
also removed circular includes in makefiles and projectfiles