Commit Graph

1201 Commits

Author SHA1 Message Date
Campbell Barton ab5e69e660 Cleanup: remove contributors for CMake files
Following removal from C source code.

See: 8c68ed6df1
2019-02-05 09:10:32 +11:00
Campbell Barton 7e358b6181 Python: bump minimum version to 3.7
All platforms use 3.7 now, supporting both increases chance some scripts
will fail on older versions.
2019-02-04 22:00:30 +11:00
Brecht Van Lommel 94d88df3a8 Merge branch 'blender2.7' 2019-01-26 15:54:13 +01:00
Arto Kitula b7a9e980a1 macOS: add support for OpenMP, making smoke/fluid/cloth simulations faster.
This bring macOS on par with Windows and Linux. It uses the OpenMP library
added to our precompiled libraries.

Custom flags are set because FindOpenMP from CMake below 3.12 does not support
AppleClang, and more recent versions do not work with our custom directory
location either.

Differential Revision: https://developer.blender.org/D4257
2019-01-26 15:48:56 +01:00
Brecht Van Lommel c59370bf64 Merge branch 'blender2.7' 2019-01-18 21:00:24 +01:00
Brecht Van Lommel 1e3203986c Cleanup: remove unnecessary CUDA architecture sm_72, it's for Tegra chips. 2019-01-18 12:38:19 +01:00
Sergey Sharybin 6c7762687e Fix T60187: Latest couple of builds fail to run, need libGLX.so.0 2019-01-06 11:51:38 +01:00
Sergey Sharybin 255ab75eb3 Don't link against GLU library
We are core profile now, no need to link against GLU.

This change makes it so Blender binary is not dependent on liGLU.so.
That was a weird thing that Blender was dependent on it, but was not
using any functions from it.
2019-01-03 17:43:07 +01:00
Sergey Sharybin e54182427a Merge branch 'master' into blender2.8 2018-12-14 14:50:47 +01:00
Sergey Sharybin 0658d047a9 CMake: Fixes for OpenGL library preferences
Prefer legacy OpenGL library, for the compatibility and portability
reasons.

Also use proper OpenGL libraries to be linked against, so we can
change preference to GLVND.
2018-12-14 14:48:05 +01:00
Brecht Van Lommel b9b88d59dd Merge branch 'master' into blender2.8 2018-12-04 16:35:16 +01:00
Brecht Van Lommel b14ec18601 Cycles: add initial CUDA 10.0 support, but only recommend use for Turing cards.
There may still be rendering errors when used for older graphics cards.
2018-12-04 16:03:18 +01:00
Brecht Van Lommel 06df05a35b Merge branch 'master' into blender2.8 2018-11-30 12:16:19 +01:00
Brecht Van Lommel 84285c1e34 Fix T58275: WITH_OPENSUBDIV not enabled by default with some CMake versions.
Solution provided by Ulysse Martin.
2018-11-30 11:52:39 +01:00
Gaia Clary 23284e4dde add: visual studio Compiler warning (order of attribute init in c++ constructors) 2018-11-29 18:33:46 +01:00
Gaia Clary 3c767cecce add: visual studio Compiler warning (order of attribute init in c++ constructors) 2018-11-29 17:04:12 +01:00
Brecht Van Lommel b71006ceed Fix T58088: OpenSubdiv not enabled by default in macOS builds. 2018-11-27 14:40:25 +01:00
Sergey Sharybin 9abcf56fa8 Enable OpenSubdiv modifier by default
This commit makes it so that subsurf/multires modifiers will respect
the WITH_OPENSUBDIV option. The WITH_OPENSUBDIV_MODIFIER option is
now gone.

For artists it mean that subsurf modifier will behave same as it is
planned for 2.80. Multires will now support sculpting, but it has some
known limitations. Those will be worked on before the final release.

If OpenSubdiv is disabled, no subsurf/multires functionality will
present.

For the details see:

  https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Modeling#Subsurf.2FMultires
2018-11-26 15:41:37 +01:00
Sergey Sharybin 0970ed0550 Merge branch 'master' into blender2.8 2018-11-26 12:00:36 +01:00
Sergey Sharybin acd1d1a31d CMake: Remove Cycles specific OpenSubdiv options
Just use one flag which enables OpenSubdiv globally for all the
areas of Blender.
2018-11-26 11:41:38 +01:00
Stefan Werner 9d0eac6ba5 Merge branch 'master' into blender2.8 2018-11-07 14:30:09 +01:00
Stefan Werner 2c5531c0a5 Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.

Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.

TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).

Differential Revision: https://developer.blender.org/D3682
2018-11-07 12:58:12 +01:00
Ray Molenkamp 4bf4da12de Merge remote-tracking branch 'origin/master' into blender2.8 2018-10-22 10:19:06 -06:00
Ray Molenkamp 86dbbd156f Windows: Enable python debugging in Visual Studio.
see D3817 for technical details, and https://wiki.blender.org/wiki/Tools/Debugging/Python_Visual_Studio for a end user quick-start guide.

Differential Revision: https://developer.blender.org/D3817
2018-10-22 10:17:08 -06:00
Sergey Sharybin ee1b2cce5f CMake: Default to C11 for Clang and GCC
The option WITH_C11 is gone, and C++ is defaulting to C++11 now,
so guess it's fine to assume we need C11 now.

This is technically what we use anyway, with all the re-definitions
of structs (like when we typedef anonymous struct in a header file
first, and them define it to a proper structure in implementation
file).
2018-09-28 10:09:46 +02:00
Campbell Barton c72380a427 Merge branch 'master' into blender2.8 2018-09-26 10:28:23 +10:00
Ray Molenkamp fcf3aa90da CMake: Repress deprecation warnings with MSVC. 2018-09-25 11:05:35 -06:00
Brecht Van Lommel 34ee9ab97c CMake: remove PYTHON_NUMPY_INCLUDE_DIRS as a cache variable on macOS/Windows.
It's in a fixed location on those platforms, and having it as a cache variable
just means things break when we upgrade to a new Python version.
2018-09-18 12:11:06 +02:00
Campbell Barton 2597cd3998 Merge branch 'master' into blender2.8 2018-09-12 15:54:07 +10:00
Brecht Van Lommel a1651ddc98 Build: require OpenJPEG 2.x minimum, remove bundled version.
* WITH_SYSTEM_OPENJPEG is removed and is now always on, this was already
  the case for macOS and Windows.
* This should not break existing Linx builds. If there is no new enough
  OpenJPEG installed, CMake will no find libopenjp2 and WITH_IMAGE_OPENJPEG
  will be disabled.
* install_deps.sh was updated with new package names, since distributions
  put this version in a new package.

Differential Revision: https://developer.blender.org/D3663
2018-09-11 12:45:05 +02:00
Bastien Montagne a43ebc63fa Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/collision.c
2018-09-03 17:44:36 +02:00
Brecht Van Lommel 4da2acae3a Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3668
2018-09-03 16:55:01 +02:00
mano-wii 6fa7fa6671 MSVC: Set the warning C4189 from level 4 to level 3
This is a useful warning and there is an equivalent used in `GNUC` and `clang` compilers.

Reviewed on IRC by @brecht and @LazyDodo
2018-08-29 13:59:04 -03:00
Brecht Van Lommel 871b7ba892 Merge branch 'master' into blender2.8 2018-08-28 19:15:08 +02:00
Ray Molenkamp 5e8a030a08 cmake: adjustments required for lib-upgrade on windows. 2018-08-27 19:38:31 -06:00
Bastien Montagne 09895cae48 Merge branch 'master' into blender2.8 2018-08-23 14:56:42 +02:00
Lukas Stockner b3ac3d13a2 Cycles: Add option for building CUDA kernels sequentially
Building the CUDA kernels takes quite a bit of memory, and when building all of
them the combined usage can be too much on some systems (especially VMs).

Therefore, this patch adds an option to force the build system to build them
sequentially by making each build step depend on the previous kernel.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3623
2018-08-22 19:54:59 -07:00
Campbell Barton 9f25b2f278 Merge branch 'master' into blender2.8 2018-08-18 19:18:55 +10:00
Ray Molenkamp db8ca0f17a cmake: fix typo in else() 2018-08-17 14:14:26 -06:00
Ray Molenkamp 0a5f706136 cmake/ctest: output test binaries to debug/release folders on windows.
debug/release builds were writing the binaries to the same folder
2018-08-17 10:04:55 -06:00
Sergey Sharybin 5c61be777f Subsurf: Introduce quality option
For users it defines how accurate vertex positions are in terms
of limit surface (as in, how close the vertices locations to the
condition when they are calculated for an infinitely subdivided
mesh).

This affects things like:

- Irregular vertices (joint of 3 or more edges)
- Crease

Keep quality value low for performance.

NOTE: Going higher does not necessarily mean real improvement
in quality, ideal case might be reached well before maximum
quality of 10. Quality of 3 is a good starting point.

Internally quality is translated directly to adaptive subdivision
level.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3599
2018-08-13 16:04:06 +02:00
Brecht Van Lommel 06e9d1683b Fix build error in new build after recent merge. 2018-07-30 23:01:20 +02:00
Brecht Van Lommel 2e2e7aff7c Merge branch 'master' into blender2.8 2018-07-30 18:44:18 +02:00
Brecht Van Lommel 885cc4cf9a Build: require C11/C++11 for all operating systems in master.
This is in preparation of upgrading our library dependencies, some of which
need C++11. We already use C++11 in blender2.8 and for Windows and macOS, so
this just affects Linux.

On many distributions this will not require any changes, on some
install_deps.sh will need to be run again to rebuild libraries.

Differential Revision: https://developer.blender.org/D3568
2018-07-30 17:12:24 +02:00
Campbell Barton 5f693d7442 Merge branch 'master' into blender2.8 2018-07-30 15:39:12 +10:00
Campbell Barton 6f1514d22d CMake: omit superfluous Up-to-date messages
Causes a lot of noise when building the install target.
2018-07-30 15:22:09 +10:00
Brecht Van Lommel 1333ceca04 Merge branch 'master' into blender2.8 2018-07-23 14:23:21 +02:00
Milan Jaros 01f5601fe5 Fix build for Intel compiler with C++11. 2018-07-23 14:21:43 +02:00
Sergey Sharybin 427e5ef342 Merge branch 'master' into blender2.8 2018-07-10 11:27:48 +02:00
Sergey Sharybin 80373bc4d2 CMake: Disable OpenAL and JACK when AUDASPACE is disabled
Previously CMake was raising a fatal error, which wasn't too helpful.

There is still some fatal messages about Audaspace and Game Engine,
but the latter one is on it's EOL and is removed in Blender 2.8.
2018-07-10 11:25:47 +02:00