The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
- Added space below non doc-string comments to make it clear
these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.
- Minor improvements to doc-strings.
Ref T92709
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
(hint this isn't a simple getter).
See P611 to apply instead of manually resolving conflicts.
- remove static array used only for copying (use alloca on resize)
- set SMSTACKSIZE to one of the values in 'hashsizes' since the full available size was never used.
- ensure ~1.5x as many buckets as entries, was 3x which caused malloc's quite early on.
- BLI_smallhash_remove didnt decrement total entries.
- rename vars to match closer to ghash.
- smallhash_lookup returns NULL when no entry found.
- using a zero value key wasn't supported.
- no need to memset or calloc bucket arrays
- add asserts for unsupported conditions.
- added BLI_smallhash_lookup_p
Instead of having ifdef __GNUC__ all over the headers
to use special compiler's hints use a special file where
all things like this are concentrated.
Makes code easier to follow and allows to manage special
attributes in more efficient way.
Thanks Campbell for review!
gives approx 16% overall speedup to edgesplit modifier.
also reduce size of smallhash stack, was 521, which got doubled and was quite large on the stack. reduce to 64.
* macro ABS has no effect with uintptr_t anyway and was throwing warning (promoted to error) -> commented out and marked with TODO
* removed two unused variables trhowing warning also promoted to error when compiling.
Bevel! Implemented bevel (from scratch). Man is
this tool way cooler then I thought it was. Note that
uv/vcol interpolation is working (loop level data) but
vert/edge data (like vgroups) likely still needs
work.
Implemented a new "super knife". Activate with k. Holding CTRL
will allow extended cutting ala old lines mode. Confirm with enter
and escape. You cannot cancel, btw, you can only confirm (and undo
later if you want). Hopefully I'll support undo within the tool soon.
* Supports cutting edges, into faces, etc. You can pretty much do whatever
you want. Will snap to vertices too.
* Note that if you cut into a face, it must be valid topologically when
you press enter to confirm.
* It's pretty and graphical :)
* You can only cut visible geometry.
* UVs/vcols are a little buggy still
Now, thou shalt all cease and desist all lack of motivation for
testing! No longer shall users put off testing until "it's cooler"!
:P