/* SPDX-FileCopyrightText: 2023 Blender Foundation * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** * This file implements some specific compute contexts for concepts in Blender. */ #include #include "BLI_compute_context.hh" struct bNode; namespace blender::bke { class ModifierComputeContext : public ComputeContext { private: static constexpr const char *s_static_type = "MODIFIER"; /** * Use modifier name instead of something like `session_uuid` for now because: * - It's more obvious that the name matches between the original and evaluated object. * - We might want that the context hash is consistent between sessions in the future. */ std::string modifier_name_; public: ModifierComputeContext(const ComputeContext *parent, std::string modifier_name); private: void print_current_in_line(std::ostream &stream) const override; }; class NodeGroupComputeContext : public ComputeContext { private: static constexpr const char *s_static_type = "NODE_GROUP"; int32_t node_id_; #ifdef DEBUG std::string debug_node_name_; #endif public: NodeGroupComputeContext(const ComputeContext *parent, int32_t node_id, const std::optional &cached_hash = {}); NodeGroupComputeContext(const ComputeContext *parent, const bNode &node); int32_t node_id() const { return node_id_; } private: void print_current_in_line(std::ostream &stream) const override; }; class SimulationZoneComputeContext : public ComputeContext { private: static constexpr const char *s_static_type = "SIMULATION_ZONE"; int32_t output_node_id_; public: SimulationZoneComputeContext(const ComputeContext *parent, int output_node_id); SimulationZoneComputeContext(const ComputeContext *parent, const bNode &node); int32_t output_node_id() const { return output_node_id_; } private: void print_current_in_line(std::ostream &stream) const override; }; class RepeatZoneComputeContext : public ComputeContext { private: static constexpr const char *s_static_type = "REPEAT_ZONE"; int32_t output_node_id_; int iteration_; public: RepeatZoneComputeContext(const ComputeContext *parent, int32_t output_node_id, int iteration); RepeatZoneComputeContext(const ComputeContext *parent, const bNode &node, int iteration); int32_t output_node_id() const { return output_node_id_; } int iteration() const { return iteration_; } private: void print_current_in_line(std::ostream &stream) const override; }; } // namespace blender::bke