/** * sound.h (mar-2001 nzc) * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BKE_SOUND_H #define BKE_SOUND_H struct PackedFile; struct bSound; struct bContext; struct ListBase; struct Main; void sound_init(); void sound_exit(); struct bSound* sound_new_file(struct Main *main, char* filename); // XXX unused currently #if 0 struct bSound* sound_new_buffer(struct bContext *C, struct bSound *source); struct bSound* sound_new_limiter(struct bContext *C, struct bSound *source, float start, float end); #endif void sound_delete(struct bContext *C, struct bSound* sound); void sound_cache(struct bSound* sound, int ignore); void sound_load(struct Main *main, struct bSound* sound); void sound_free(struct bSound* sound); void sound_unlink(struct bContext *C, struct bSound* sound); struct SoundHandle* sound_new_handle(struct Scene *scene, struct bSound* sound, int startframe, int endframe, int frameskip); void sound_delete_handle(struct Scene *scene, struct SoundHandle *handle); void sound_update_playing(struct bContext *C); void sound_scrub(struct bContext *C); #ifdef AUD_CAPI AUD_Device* sound_mixdown(struct Scene *scene, AUD_Specs specs, int start, int end); #endif void sound_stop_all(struct bContext *C); #endif