# SPDX-FileCopyrightText: 2020-2023 Blender Authors # # SPDX-License-Identifier: Apache-2.0 # ./blender.bin --background -noaudio --python tests/python/bl_blendfile_liblink.py import bpy import os import sys sys.path.append(os.path.dirname(os.path.realpath(__file__))) from bl_blendfile_utils import TestHelper class TestBlendLibLinkHelper(TestHelper): def __init__(self, args): self.args = args @staticmethod def reset_blender(): bpy.ops.wm.read_homefile(use_empty=True, use_factory_startup=True) bpy.data.orphans_purge(do_recursive=True) def unique_blendfile_name(self, base_name): return base_name + self.__class__.__name__ + ".blend" def init_lib_data_basic(self): self.reset_blender() me = bpy.data.meshes.new("LibMesh") ob = bpy.data.objects.new("LibMesh", me) coll = bpy.data.collections.new("LibMesh") coll.objects.link(ob) bpy.context.scene.collection.children.link(coll) output_dir = self.args.output_dir self.ensure_path(output_dir) # Take care to keep the name unique so multiple test jobs can run at once. output_lib_path = os.path.join(output_dir, self.unique_blendfile_name("blendlib_basic")) bpy.ops.wm.save_as_mainfile(filepath=output_lib_path, check_existing=False, compress=False) return output_lib_path def init_lib_data_indirect_lib(self): output_dir = self.args.output_dir self.ensure_path(output_dir) # Create an indirect library containing a material. self.reset_blender() ma = bpy.data.materials.new("LibMaterial") ma.use_fake_user = True # Take care to keep the name unique so multiple test jobs can run at once. output_lib_path = os.path.join(output_dir, self.unique_blendfile_name("blendlib_indirect_material")) bpy.ops.wm.save_as_mainfile(filepath=output_lib_path, check_existing=False, compress=False) # Create a main library containing object etc., and linking material from indirect library. self.reset_blender() link_dir = os.path.join(output_lib_path, "Material") bpy.ops.wm.link(directory=link_dir, filename="LibMaterial") ma = bpy.data.materials[0] me = bpy.data.meshes.new("LibMesh") me.materials.append(ma) ob = bpy.data.objects.new("LibMesh", me) coll = bpy.data.collections.new("LibMesh") coll.objects.link(ob) bpy.context.scene.collection.children.link(coll) output_dir = self.args.output_dir self.ensure_path(output_dir) # Take care to keep the name unique so multiple test jobs can run at once. output_lib_path = os.path.join(output_dir, self.unique_blendfile_name("blendlib_indirect_main")) bpy.ops.wm.save_as_mainfile(filepath=output_lib_path, check_existing=False, compress=False) return output_lib_path class TestBlendLibLinkSaveLoadBasic(TestBlendLibLinkHelper): def __init__(self, args): self.args = args def test_link_save_load(self): output_dir = self.args.output_dir output_lib_path = self.init_lib_data_basic() # Simple link of a single ObData. self.reset_blender() link_dir = os.path.join(output_lib_path, "Mesh") bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_object_data=False) assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 0 assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here orig_data = self.blender_data_to_tuple(bpy.data, "orig_data") output_work_path = os.path.join(output_dir, self.unique_blendfile_name("blendfile")) bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False) bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False) read_data = self.blender_data_to_tuple(bpy.data, "read_data") # Since there is no usage of linked mesh, it is lost during save/reload. assert len(bpy.data.meshes) == 0 assert orig_data != read_data # Simple link of a single ObData with obdata instantiation. self.reset_blender() link_dir = os.path.join(output_lib_path, "Mesh") bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_object_data=True) assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 # Instance created for the mesh ObData. assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here orig_data = self.blender_data_to_tuple(bpy.data, "orig_data") bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False) bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False) read_data = self.blender_data_to_tuple(bpy.data, "read_data") assert orig_data == read_data # Simple link of a single Object. self.reset_blender() link_dir = os.path.join(output_lib_path, "Object") bpy.ops.wm.link(directory=link_dir, filename="LibMesh") assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here orig_data = self.blender_data_to_tuple(bpy.data, "orig_data") bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False) bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False) read_data = self.blender_data_to_tuple(bpy.data, "read_data") assert orig_data == read_data # Simple link of a single Collection, with Empty-instantiation. self.reset_blender() link_dir = os.path.join(output_lib_path, "Collection") bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_collections=True) assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 2 # linked object and local empty instancing the collection assert len(bpy.data.collections) == 1 # Scene's master collection is not listed here orig_data = self.blender_data_to_tuple(bpy.data, "orig_data") bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False) bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False) read_data = self.blender_data_to_tuple(bpy.data, "read_data") assert orig_data == read_data # Simple link of a single Collection, with ViewLayer-instantiation. self.reset_blender() link_dir = os.path.join(output_lib_path, "Collection") bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_collections=False) assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 assert len(bpy.data.collections) == 1 # Scene's master collection is not listed here # Linked collection should have been added to the scene's master collection children. assert bpy.data.collections[0] in set(bpy.data.scenes[0].collection.children) orig_data = self.blender_data_to_tuple(bpy.data, "orig_data") bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False) bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False) read_data = self.blender_data_to_tuple(bpy.data, "read_data") assert orig_data == read_data class TestBlendLibLinkIndirect(TestBlendLibLinkHelper): def __init__(self, args): self.args = args def test_append(self): output_dir = self.args.output_dir output_lib_path = self.init_lib_data_indirect_lib() # Simple link of a single ObData. self.reset_blender() link_dir = os.path.join(output_lib_path, "Mesh") bpy.ops.wm.link(directory=link_dir, filename="LibMesh", instance_object_data=False) assert len(bpy.data.materials) == 1 assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 0 assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here mesh = bpy.data.meshes[0] material = bpy.data.materials[0] assert material.library is not None assert material.use_fake_user is False # Fake user is cleared when linking. assert material.users == 1 assert material.is_library_indirect is True assert mesh.library is not None assert mesh.use_fake_user is False assert mesh.users == 0 # IDs explicitely linked by the user are forcefully considered directly linked. assert mesh.is_library_indirect is False ob = bpy.data.objects.new("LocalMesh", mesh) coll = bpy.data.collections.new("LocalMesh") coll.objects.link(ob) bpy.context.scene.collection.children.link(coll) assert material.users == 1 assert material.is_library_indirect is True assert mesh.users == 1 assert mesh.is_library_indirect is False ob.material_slots[0].link = 'OBJECT' ob.material_slots[0].material = material assert material.users == 2 assert material.is_library_indirect is False ob.material_slots[0].material = None assert material.users == 1 # This is not properly updated whene removing a local user of linked data. assert material.is_library_indirect is False output_work_path = os.path.join(output_dir, self.unique_blendfile_name("blendfile")) bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False) assert material.users == 1 assert material.is_library_indirect is True bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False) assert len(bpy.data.materials) == 1 assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 assert len(bpy.data.collections) == 1 # Scene's master collection is not listed here mesh = bpy.data.meshes[0] material = bpy.data.materials[0] assert material.library is not None assert material.use_fake_user is False # Fake user is cleared when linking. assert material.users == 1 assert material.is_library_indirect is True assert mesh.library is not None assert mesh.use_fake_user is False assert mesh.users == 1 assert mesh.is_library_indirect is False class TestBlendLibAppendBasic(TestBlendLibLinkHelper): def __init__(self, args): self.args = args def test_append(self): output_dir = self.args.output_dir output_lib_path = self.init_lib_data_indirect_lib() # Simple append of a single ObData. self.reset_blender() link_dir = os.path.join(output_lib_path, "Mesh") bpy.ops.wm.append(directory=link_dir, filename="LibMesh", instance_object_data=False, set_fake=False, use_recursive=False, do_reuse_local_id=False) assert len(bpy.data.materials) == 1 assert bpy.data.materials[0].library is not None assert bpy.data.materials[0].users == 1 # Fake user is cleared when linking. assert len(bpy.data.meshes) == 1 assert bpy.data.meshes[0].library is None assert bpy.data.meshes[0].use_fake_user is False assert bpy.data.meshes[0].users == 0 assert len(bpy.data.objects) == 0 assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here # Simple append of a single ObData with obdata instantiation. self.reset_blender() link_dir = os.path.join(output_lib_path, "Mesh") bpy.ops.wm.append(directory=link_dir, filename="LibMesh", instance_object_data=True, set_fake=False, use_recursive=False, do_reuse_local_id=False) assert len(bpy.data.materials) == 1 assert bpy.data.materials[0].library is not None assert bpy.data.materials[0].users == 1 # Fake user is cleared when linking. assert len(bpy.data.meshes) == 1 assert bpy.data.meshes[0].library is None assert bpy.data.meshes[0].use_fake_user is False assert bpy.data.meshes[0].users == 1 assert len(bpy.data.objects) == 1 # Instance created for the mesh ObData. assert bpy.data.objects[0].library is None assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here # Simple append of a single ObData with fake user. self.reset_blender() link_dir = os.path.join(output_lib_path, "Mesh") bpy.ops.wm.append(directory=link_dir, filename="LibMesh", instance_object_data=False, set_fake=True, use_recursive=False, do_reuse_local_id=False) assert len(bpy.data.materials) == 1 assert bpy.data.materials[0].library is not None assert bpy.data.materials[0].users == 1 # Fake user is cleared when linking. assert len(bpy.data.meshes) == 1 assert bpy.data.meshes[0].library is None assert bpy.data.meshes[0].use_fake_user is True assert bpy.data.meshes[0].users == 1 assert len(bpy.data.objects) == 0 assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here # Simple append of a single Object. self.reset_blender() link_dir = os.path.join(output_lib_path, "Object") bpy.ops.wm.append(directory=link_dir, filename="LibMesh", instance_object_data=False, set_fake=False, use_recursive=False, do_reuse_local_id=False) assert len(bpy.data.materials) == 1 assert bpy.data.materials[0].library is not None assert bpy.data.materials[0].users == 1 # Fake user is cleared when linking. assert len(bpy.data.meshes) == 1 assert bpy.data.meshes[0].library is None assert bpy.data.meshes[0].users == 1 assert len(bpy.data.objects) == 1 assert bpy.data.objects[0].library is None assert bpy.data.objects[0].users == 1 assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here # Simple recursive append of a single Object. self.reset_blender() link_dir = os.path.join(output_lib_path, "Object") bpy.ops.wm.append(directory=link_dir, filename="LibMesh", instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=False) assert len(bpy.data.materials) == 1 assert bpy.data.materials[0].library is None assert bpy.data.materials[0].users == 1 # Fake user is cleared when appending. assert len(bpy.data.meshes) == 1 assert bpy.data.meshes[0].library is None assert bpy.data.meshes[0].users == 1 assert len(bpy.data.objects) == 1 assert bpy.data.objects[0].library is None assert bpy.data.objects[0].users == 1 assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here # Simple recursive append of a single Collection. self.reset_blender() link_dir = os.path.join(output_lib_path, "Collection") bpy.ops.wm.append(directory=link_dir, filename="LibMesh", instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=False) assert len(bpy.data.materials) == 1 assert bpy.data.materials[0].library is None assert bpy.data.materials[0].users == 1 # Fake user is cleared when appending. assert bpy.data.meshes[0].library is None assert bpy.data.meshes[0].users == 1 assert len(bpy.data.objects) == 1 assert bpy.data.objects[0].library is None assert bpy.data.objects[0].users == 1 assert len(bpy.data.collections) == 1 # Scene's master collection is not listed here assert bpy.data.collections[0].library is None assert bpy.data.collections[0].users == 1 class TestBlendLibAppendReuseID(TestBlendLibLinkHelper): def __init__(self, args): self.args = args def test_append(self): output_dir = self.args.output_dir output_lib_path = self.init_lib_data_basic() # Append of a single Object, and then append it again. self.reset_blender() link_dir = os.path.join(output_lib_path, "Object") bpy.ops.wm.append(directory=link_dir, filename="LibMesh", instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=False) assert len(bpy.data.meshes) == 1 assert bpy.data.meshes[0].library is None assert bpy.data.meshes[0].use_fake_user is False assert bpy.data.meshes[0].users == 1 assert bpy.data.meshes[0].library_weak_reference is not None assert bpy.data.meshes[0].library_weak_reference.filepath == output_lib_path assert bpy.data.meshes[0].library_weak_reference.id_name == "MELibMesh" assert len(bpy.data.objects) == 1 for ob in bpy.data.objects: assert ob.library is None assert ob.library_weak_reference is None assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here bpy.ops.wm.append(directory=link_dir, filename="LibMesh", instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=True) assert len(bpy.data.meshes) == 1 assert bpy.data.meshes[0].library is None assert bpy.data.meshes[0].use_fake_user is False assert bpy.data.meshes[0].users == 2 assert bpy.data.meshes[0].library_weak_reference is not None assert bpy.data.meshes[0].library_weak_reference.filepath == output_lib_path assert bpy.data.meshes[0].library_weak_reference.id_name == "MELibMesh" assert len(bpy.data.objects) == 2 for ob in bpy.data.objects: assert ob.library is None assert ob.library_weak_reference is None assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here bpy.ops.wm.append(directory=link_dir, filename="LibMesh", instance_object_data=False, set_fake=False, use_recursive=True, do_reuse_local_id=False) assert len(bpy.data.meshes) == 2 assert bpy.data.meshes[0].library_weak_reference is None assert bpy.data.meshes[1].library is None assert bpy.data.meshes[1].use_fake_user is False assert bpy.data.meshes[1].users == 1 assert bpy.data.meshes[1].library_weak_reference is not None assert bpy.data.meshes[1].library_weak_reference.filepath == output_lib_path assert bpy.data.meshes[1].library_weak_reference.id_name == "MELibMesh" assert len(bpy.data.objects) == 3 for ob in bpy.data.objects: assert ob.library is None assert ob.library_weak_reference is None assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here class TestBlendLibLibraryReload(TestBlendLibLinkHelper): def __init__(self, args): self.args = args def test_link_reload(self): output_dir = self.args.output_dir output_lib_path = self.init_lib_data_basic() # Simple link of a single Object, and reload. self.reset_blender() link_dir = os.path.join(output_lib_path, "Object") bpy.ops.wm.link(directory=link_dir, filename="LibMesh") assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here orig_data = self.blender_data_to_tuple(bpy.data, "orig_data") bpy.ops.wm.lib_reload(library=bpy.data.objects[0].name) reload_data = self.blender_data_to_tuple(bpy.data, "reload_data") print(orig_data) print(reload_data) assert orig_data == reload_data class TestBlendLibLibraryRelocate(TestBlendLibLinkHelper): def __init__(self, args): self.args = args def test_link_relocate(self): output_dir = self.args.output_dir output_lib_path = self.init_lib_data_basic() # Simple link of a single Object, and reload. self.reset_blender() link_dir = os.path.join(output_lib_path, "Object") bpy.ops.wm.link(directory=link_dir, filename="LibMesh") assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 assert len(bpy.data.collections) == 0 # Scene's master collection is not listed here orig_data = self.blender_data_to_tuple(bpy.data, "orig_data") lib_path, lib_ext = os.path.splitext(output_lib_path) new_lib_path = lib_path + "_relocate" + lib_ext os.replace(output_lib_path, new_lib_path) bpy.ops.wm.lib_relocate(library=bpy.data.objects[0].name, directory="", filename=new_lib_path) relocate_data = self.blender_data_to_tuple(bpy.data, "relocate_data") print(orig_data) print(relocate_data) assert orig_data == relocate_data # Python library loader context manager. class TestBlendLibDataLibrariesLoad(TestBlendLibLinkHelper): def __init__(self, args): self.args = args def do_libload_init(self): output_dir = self.args.output_dir output_lib_path = self.init_lib_data_basic() # Simple link of a single Object, and reload. self.reset_blender() return output_lib_path def do_libload(self, **load_kwargs): with bpy.data.libraries.load(**load_kwargs) as lib_ctx: lib_src, lib_link = lib_ctx assert len(lib_src.meshes) == 1 assert len(lib_src.objects) == 1 assert len(lib_src.collections) == 1 assert len(lib_link.meshes) == 0 assert len(lib_link.objects) == 0 assert len(lib_link.collections) == 0 lib_link.collections.append(lib_src.collections[0]) # Linking/append/liboverride happens when living the context manager. class TestBlendLibDataLibrariesLoadAppend(TestBlendLibDataLibrariesLoad): def test_libload_append(self): output_lib_path = self.do_libload_init() self.do_libload(filepath=output_lib_path, link=False, create_liboverrides=False) assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 # This code does no instantiation. assert len(bpy.data.collections) == 1 # Append, so all data should have been made local. assert bpy.data.meshes[0].library is None assert bpy.data.objects[0].library is None assert bpy.data.collections[0].library is None class TestBlendLibDataLibrariesLoadLink(TestBlendLibDataLibrariesLoad): def test_libload_link(self): output_lib_path = self.do_libload_init() self.do_libload(filepath=output_lib_path, link=True, create_liboverrides=False) assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 # This code does no instantiation. assert len(bpy.data.collections) == 1 # Link, so all data should have remained linked. assert bpy.data.meshes[0].library is not None assert bpy.data.objects[0].library is not None assert bpy.data.collections[0].library is not None class TestBlendLibDataLibrariesLoadLibOverride(TestBlendLibDataLibrariesLoad): def test_libload_liboverride(self): output_lib_path = self.do_libload_init() self.do_libload(filepath=output_lib_path, link=True, create_liboverrides=True) assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 # This code does no instantiation. assert len(bpy.data.collections) == 2 # The linked one and its local liboverride. # Link + LibOverride, so linked data should have remained linked. assert bpy.data.meshes[-1].library is not None assert bpy.data.objects[-1].library is not None assert bpy.data.collections[-1].library is not None # Only explicitely linked data gets a liboverride, without any handling of hierarchy/dependencies. assert bpy.data.collections[0].library is None assert bpy.data.collections[0].is_runtime_data is False assert bpy.data.collections[0].override_library is not None assert bpy.data.collections[0].override_library.reference == bpy.data.collections[-1] # Should create another liboverride for the linked collection. self.do_libload(filepath=output_lib_path, link=True, create_liboverrides=True, reuse_liboverrides=False) assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 # This code does no instantiation. assert len(bpy.data.collections) == 3 # The linked one and its two local liboverrides. # Link + LibOverride, so linked data should have remained linked. assert bpy.data.meshes[-1].library is not None assert bpy.data.objects[-1].library is not None assert bpy.data.collections[-1].library is not None # Only explicitely linked data gets a liboverride, without any handling of hierarchy/dependencies. assert bpy.data.collections[1].library is None assert bpy.data.collections[1].is_runtime_data is False assert bpy.data.collections[1].override_library is not None assert bpy.data.collections[1].override_library.reference == bpy.data.collections[-1] # This call should not change anything, first liboverrides should be found and 'reused'. self.do_libload(filepath=output_lib_path, link=True, create_liboverrides=True, reuse_liboverrides=True) assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 # This code does no instantiation. assert len(bpy.data.collections) == 3 # The linked one and its two local liboverrides. # Link + LibOverride, so linked data should have remained linked. assert bpy.data.meshes[-1].library is not None assert bpy.data.objects[-1].library is not None assert bpy.data.collections[-1].library is not None # Only explicitely linked data gets a liboverride, without any handling of hierarchy/dependencies. assert bpy.data.collections[1].library is None assert bpy.data.collections[1].is_runtime_data is False assert bpy.data.collections[1].override_library is not None assert bpy.data.collections[1].override_library.reference == bpy.data.collections[-1] def test_libload_liboverride_runtime(self): output_lib_path = self.do_libload_init() self.do_libload(filepath=output_lib_path, link=True, create_liboverrides=True, create_liboverrides_runtime=True) assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 # This code does no instantiation. assert len(bpy.data.collections) == 2 # The linked one and its local liboverride. # Link + LibOverride, so linked data should have remained linked. assert bpy.data.meshes[-1].library is not None assert bpy.data.objects[-1].library is not None assert bpy.data.collections[-1].library is not None # Only explicitely linked data gets a liboverride, without any handling of hierarchy/dependencies. assert bpy.data.collections[0].library is None assert bpy.data.collections[0].is_runtime_data is True assert bpy.data.collections[0].override_library is not None assert bpy.data.collections[0].override_library.reference == bpy.data.collections[-1] # This call should not change anything, first liboverrides should be found and 'reused'. self.do_libload(filepath=output_lib_path, link=True, create_liboverrides=True, create_liboverrides_runtime=True, reuse_liboverrides=True) assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 # This code does no instantiation. assert len(bpy.data.collections) == 2 # The linked one and its local liboverride. # Link + LibOverride, so linked data should have remained linked. assert bpy.data.meshes[-1].library is not None assert bpy.data.objects[-1].library is not None assert bpy.data.collections[-1].library is not None # Only explicitely linked data gets a liboverride, without any handling of hierarchy/dependencies. assert bpy.data.collections[0].library is None assert bpy.data.collections[0].is_runtime_data is True assert bpy.data.collections[0].override_library is not None assert bpy.data.collections[0].override_library.reference == bpy.data.collections[-1] # Should create another liboverride for the linked collection, since this time we request a non-runtime one. self.do_libload(filepath=output_lib_path, link=True, create_liboverrides=True, create_liboverrides_runtime=False, reuse_liboverrides=True) assert len(bpy.data.meshes) == 1 assert len(bpy.data.objects) == 1 # This code does no instantiation. assert len(bpy.data.collections) == 3 # The linked one and its two local liboverrides. # Link + LibOverride, so linked data should have remained linked. assert bpy.data.meshes[-1].library is not None assert bpy.data.objects[-1].library is not None assert bpy.data.collections[-1].library is not None # Only explicitely linked data gets a liboverride, without any handling of hierarchy/dependencies. assert bpy.data.collections[1].library is None assert bpy.data.collections[1].is_runtime_data is False assert bpy.data.collections[1].override_library is not None assert bpy.data.collections[1].override_library.reference == bpy.data.collections[-1] TESTS = ( TestBlendLibLinkSaveLoadBasic, TestBlendLibLinkIndirect, TestBlendLibAppendBasic, TestBlendLibAppendReuseID, TestBlendLibLibraryReload, TestBlendLibLibraryRelocate, TestBlendLibDataLibrariesLoadAppend, TestBlendLibDataLibrariesLoadLink, TestBlendLibDataLibrariesLoadLibOverride, ) def argparse_create(): import argparse # When --help or no args are given, print this help description = "Test basic IO of blend file." parser = argparse.ArgumentParser(description=description) parser.add_argument( "--output-dir", dest="output_dir", default=".", help="Where to output temp saved blendfiles", required=False, ) return parser def main(): args = argparse_create().parse_args() # Don't write thumbnails into the home directory. bpy.context.preferences.filepaths.file_preview_type = 'NONE' for Test in TESTS: Test(args).run_all_tests() if __name__ == '__main__': import sys sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []) main()