/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke */ /* XXX temporary, until AssetHandle is designed properly and queries can return a pointer to it. */ #include "DNA_asset_types.h" #include "BLI_string_ref.hh" #include "BLI_utildefines.h" #include "BLI_vector.hh" #include "DNA_listBase.h" #include "DNA_object_enums.h" #include "RNA_types.hh" struct ARegion; struct Base; struct bGPdata; struct bGPDframe; struct bGPDlayer; struct bPoseChannel; struct bScreen; struct CacheFile; struct Collection; struct Depsgraph; struct EditBone; struct ID; struct Image; struct LayerCollection; struct ListBase; struct Main; struct Mask; struct MovieClip; struct Object; struct PointerRNA; struct RegionView3D; struct RenderEngineType; struct ReportList; struct Scene; struct ScrArea; struct SpaceAction; struct SpaceClip; struct SpaceClip; struct SpaceConsole; struct SpaceFile; struct SpaceGraph; struct SpaceImage; struct SpaceInfo; struct SpaceLink; struct SpaceNla; struct SpaceNode; struct SpaceOutliner; struct SpaceProperties; struct SpaceSeq; struct SpaceSpreadsheet; struct SpaceText; struct SpaceTopBar; struct SpaceUserPref; struct StructRNA; struct Text; struct ToolSettings; struct View3D; struct ViewLayer; struct wmGizmoGroup; struct wmMsgBus; struct wmWindow; struct wmWindowManager; struct WorkSpace; /* Structs */ struct bContext; struct bContextDataResult; /* Result of context lookups. * The specific values are important, and used implicitly in ctx_data_get(). Some functions also * still accept/return `int` instead, to ensure that the compiler uses the correct storage size * when mixing C/C++ code. */ enum eContextResult { /* The context member was found, and its data is available. */ CTX_RESULT_OK = 1, /* The context member was not found. */ CTX_RESULT_MEMBER_NOT_FOUND = 0, /* The context member was found, but its data is not available. * For example, "active_bone" is a valid context member, but has not data in Object mode. */ CTX_RESULT_NO_DATA = -1, }; /* Function mapping a context member name to its value. */ using bContextDataCallback = int /*eContextResult*/ (*)(const bContext *C, const char *member, bContextDataResult *result); struct bContextStoreEntry { std::string name; PointerRNA ptr; }; struct bContextStore { blender::Vector entries; bool used = false; }; namespace blender::asset_system { class AssetRepresentation; } /* for the context's rna mode enum * keep aligned with data_mode_strings in context.cc */ enum eContextObjectMode { CTX_MODE_EDIT_MESH = 0, CTX_MODE_EDIT_CURVE, CTX_MODE_EDIT_SURFACE, CTX_MODE_EDIT_TEXT, CTX_MODE_EDIT_ARMATURE, CTX_MODE_EDIT_METABALL, CTX_MODE_EDIT_LATTICE, CTX_MODE_EDIT_CURVES, CTX_MODE_EDIT_GREASE_PENCIL, CTX_MODE_EDIT_POINT_CLOUD, CTX_MODE_POSE, CTX_MODE_SCULPT, CTX_MODE_PAINT_WEIGHT, CTX_MODE_PAINT_VERTEX, CTX_MODE_PAINT_TEXTURE, CTX_MODE_PARTICLE, CTX_MODE_OBJECT, CTX_MODE_PAINT_GPENCIL_LEGACY, CTX_MODE_EDIT_GPENCIL_LEGACY, CTX_MODE_SCULPT_GPENCIL_LEGACY, CTX_MODE_WEIGHT_GPENCIL_LEGACY, CTX_MODE_VERTEX_GPENCIL_LEGACY, CTX_MODE_SCULPT_CURVES, CTX_MODE_PAINT_GREASE_PENCIL, }; #define CTX_MODE_NUM (CTX_MODE_PAINT_GREASE_PENCIL + 1) /* Context */ bContext *CTX_create(); void CTX_free(bContext *C); bContext *CTX_copy(const bContext *C); /* Stored Context */ bContextStore *CTX_store_add(blender::Vector> &contexts, blender::StringRefNull name, const PointerRNA *ptr); bContextStore *CTX_store_add_all(blender::Vector> &contexts, const bContextStore *context); const bContextStore *CTX_store_get(const bContext *C); void CTX_store_set(bContext *C, const bContextStore *store); const PointerRNA *CTX_store_ptr_lookup(const bContextStore *store, blender::StringRefNull name, const StructRNA *type = nullptr); /* need to store if python is initialized or not */ bool CTX_py_init_get(bContext *C); void CTX_py_init_set(bContext *C, bool value); void *CTX_py_dict_get(const bContext *C); void *CTX_py_dict_get_orig(const bContext *C); struct bContext_PyState { void *py_context; void *py_context_orig; }; void CTX_py_state_push(bContext *C, bContext_PyState *pystate, void *value); void CTX_py_state_pop(bContext *C, bContext_PyState *pystate); /* Window Manager Context */ wmWindowManager *CTX_wm_manager(const bContext *C); wmWindow *CTX_wm_window(const bContext *C); WorkSpace *CTX_wm_workspace(const bContext *C); bScreen *CTX_wm_screen(const bContext *C); ScrArea *CTX_wm_area(const bContext *C); SpaceLink *CTX_wm_space_data(const bContext *C); ARegion *CTX_wm_region(const bContext *C); void *CTX_wm_region_data(const bContext *C); ARegion *CTX_wm_menu(const bContext *C); wmGizmoGroup *CTX_wm_gizmo_group(const bContext *C); wmMsgBus *CTX_wm_message_bus(const bContext *C); ReportList *CTX_wm_reports(const bContext *C); View3D *CTX_wm_view3d(const bContext *C); RegionView3D *CTX_wm_region_view3d(const bContext *C); SpaceText *CTX_wm_space_text(const bContext *C); SpaceImage *CTX_wm_space_image(const bContext *C); SpaceConsole *CTX_wm_space_console(const bContext *C); SpaceProperties *CTX_wm_space_properties(const bContext *C); SpaceFile *CTX_wm_space_file(const bContext *C); SpaceSeq *CTX_wm_space_seq(const bContext *C); SpaceOutliner *CTX_wm_space_outliner(const bContext *C); SpaceNla *CTX_wm_space_nla(const bContext *C); SpaceNode *CTX_wm_space_node(const bContext *C); SpaceGraph *CTX_wm_space_graph(const bContext *C); SpaceAction *CTX_wm_space_action(const bContext *C); SpaceInfo *CTX_wm_space_info(const bContext *C); SpaceUserPref *CTX_wm_space_userpref(const bContext *C); SpaceClip *CTX_wm_space_clip(const bContext *C); SpaceTopBar *CTX_wm_space_topbar(const bContext *C); SpaceSpreadsheet *CTX_wm_space_spreadsheet(const bContext *C); void CTX_wm_manager_set(bContext *C, wmWindowManager *wm); void CTX_wm_window_set(bContext *C, wmWindow *win); void CTX_wm_screen_set(bContext *C, bScreen *screen); /* to be removed */ void CTX_wm_area_set(bContext *C, ScrArea *area); void CTX_wm_region_set(bContext *C, ARegion *region); void CTX_wm_menu_set(bContext *C, ARegion *menu); void CTX_wm_gizmo_group_set(bContext *C, wmGizmoGroup *gzgroup); /** * Values to create the message that describes the reason poll failed. * * \note This must be called in the same context as the poll function that created it. */ struct bContextPollMsgDyn_Params { /** The result is allocated. */ char *(*get_fn)(bContext *C, void *user_data); /** Optionally free the user-data. */ void (*free_fn)(bContext *C, void *user_data); void *user_data; }; const char *CTX_wm_operator_poll_msg_get(bContext *C, bool *r_free); void CTX_wm_operator_poll_msg_set(bContext *C, const char *msg); void CTX_wm_operator_poll_msg_set_dynamic(bContext *C, const bContextPollMsgDyn_Params *params); void CTX_wm_operator_poll_msg_clear(bContext *C); /* Data Context * * - #ListBase consists of #CollectionPointerLink items and must be * freed with #BLI_freelistN! * - The dir #ListBase consists of #LinkData items. */ /* data type, needed so we can tell between a NULL pointer and an empty list */ enum { CTX_DATA_TYPE_POINTER = 0, CTX_DATA_TYPE_COLLECTION, CTX_DATA_TYPE_PROPERTY, }; PointerRNA CTX_data_pointer_get(const bContext *C, const char *member); PointerRNA CTX_data_pointer_get_type(const bContext *C, const char *member, StructRNA *type); PointerRNA CTX_data_pointer_get_type_silent(const bContext *C, const char *member, StructRNA *type); ListBase CTX_data_collection_get(const bContext *C, const char *member); /** * For each pointer in collection_pointers, remap it to point to `ptr->propname`. * * Example: * * lb = CTX_data_collection_get(C, "selected_pose_bones"); // lb contains pose bones. * CTX_data_collection_remap_property(lb, "color"); // lb now contains bone colors. * * NOTE: this alters the items contained in the given listbase. * It does not change the listbase itself. */ void CTX_data_collection_remap_property(ListBase /*CollectionPointerLink*/ collection_pointers, const char *propname); /** * \param C: Context. * \param use_store: Use 'C->wm.store'. * \param use_rna: Use Include the properties from 'RNA_Context'. * \param use_all: Don't skip values (currently only "scene"). */ ListBase CTX_data_dir_get_ex(const bContext *C, bool use_store, bool use_rna, bool use_all); ListBase CTX_data_dir_get(const bContext *C); int /*eContextResult*/ CTX_data_get(const bContext *C, const char *member, PointerRNA *r_ptr, ListBase *r_lb, PropertyRNA **r_prop, int *r_index, short *r_type); void CTX_data_id_pointer_set(bContextDataResult *result, ID *id); void CTX_data_pointer_set_ptr(bContextDataResult *result, const PointerRNA *ptr); void CTX_data_pointer_set(bContextDataResult *result, ID *id, StructRNA *type, void *data); void CTX_data_id_list_add(bContextDataResult *result, ID *id); void CTX_data_list_add_ptr(bContextDataResult *result, const PointerRNA *ptr); void CTX_data_list_add(bContextDataResult *result, ID *id, StructRNA *type, void *data); /** * Stores a property in a result. Make sure to also call * `CTX_data_type_set(result, CTX_DATA_TYPE_PROPERTY)`. * \param result: The result to store the property in. * \param prop: The property to store. * \param index: The particular index in the property to store. */ void CTX_data_prop_set(bContextDataResult *result, PropertyRNA *prop, int index); void CTX_data_dir_set(bContextDataResult *result, const char **dir); void CTX_data_type_set(bContextDataResult *result, short type); short CTX_data_type_get(bContextDataResult *result); bool CTX_data_equals(const char *member, const char *str); bool CTX_data_dir(const char *member); #define CTX_DATA_BEGIN(C, Type, instance, member) \ { \ ListBase ctx_data_list; \ CollectionPointerLink *ctx_link; \ CTX_data_##member(C, &ctx_data_list); \ for (ctx_link = (CollectionPointerLink *)ctx_data_list.first; ctx_link; \ ctx_link = ctx_link->next) { \ Type instance = (Type)ctx_link->ptr.data; #define CTX_DATA_END \ } \ BLI_freelistN(&ctx_data_list); \ } \ (void)0 #define CTX_DATA_BEGIN_WITH_ID(C, Type, instance, member, Type_id, instance_id) \ CTX_DATA_BEGIN (C, Type, instance, member) \ Type_id instance_id = (Type_id)ctx_link->ptr.owner_id; int ctx_data_list_count(const bContext *C, bool (*func)(const bContext *, ListBase *)); #define CTX_DATA_COUNT(C, member) ctx_data_list_count(C, CTX_data_##member) /* Data Context Members */ Main *CTX_data_main(const bContext *C); Scene *CTX_data_scene(const bContext *C); /** * This is tricky. Sometimes the user overrides the render_layer * but not the scene_collection. In this case what to do? * * If the scene_collection is linked to the #ViewLayer we use it. * Otherwise we fallback to the active one of the #ViewLayer. */ LayerCollection *CTX_data_layer_collection(const bContext *C); Collection *CTX_data_collection(const bContext *C); ViewLayer *CTX_data_view_layer(const bContext *C); RenderEngineType *CTX_data_engine_type(const bContext *C); ToolSettings *CTX_data_tool_settings(const bContext *C); const char *CTX_data_mode_string(const bContext *C); enum eContextObjectMode CTX_data_mode_enum_ex(const Object *obedit, const Object *ob, eObjectMode object_mode); enum eContextObjectMode CTX_data_mode_enum(const bContext *C); void CTX_data_main_set(bContext *C, Main *bmain); void CTX_data_scene_set(bContext *C, Scene *scene); /* Only Outliner currently! */ bool CTX_data_selected_ids(const bContext *C, ListBase *list); bool CTX_data_selected_editable_objects(const bContext *C, ListBase *list); bool CTX_data_selected_editable_bases(const bContext *C, ListBase *list); bool CTX_data_editable_objects(const bContext *C, ListBase *list); bool CTX_data_editable_bases(const bContext *C, ListBase *list); bool CTX_data_selected_objects(const bContext *C, ListBase *list); bool CTX_data_selected_bases(const bContext *C, ListBase *list); bool CTX_data_visible_objects(const bContext *C, ListBase *list); bool CTX_data_visible_bases(const bContext *C, ListBase *list); bool CTX_data_selectable_objects(const bContext *C, ListBase *list); bool CTX_data_selectable_bases(const bContext *C, ListBase *list); Object *CTX_data_active_object(const bContext *C); Base *CTX_data_active_base(const bContext *C); Object *CTX_data_edit_object(const bContext *C); Image *CTX_data_edit_image(const bContext *C); Text *CTX_data_edit_text(const bContext *C); MovieClip *CTX_data_edit_movieclip(const bContext *C); Mask *CTX_data_edit_mask(const bContext *C); CacheFile *CTX_data_edit_cachefile(const bContext *C); bool CTX_data_selected_nodes(const bContext *C, ListBase *list); EditBone *CTX_data_active_bone(const bContext *C); bool CTX_data_selected_bones(const bContext *C, ListBase *list); bool CTX_data_selected_editable_bones(const bContext *C, ListBase *list); bool CTX_data_visible_bones(const bContext *C, ListBase *list); bool CTX_data_editable_bones(const bContext *C, ListBase *list); bPoseChannel *CTX_data_active_pose_bone(const bContext *C); bool CTX_data_selected_pose_bones(const bContext *C, ListBase *list); bool CTX_data_selected_pose_bones_from_active_object(const bContext *C, ListBase *list); bool CTX_data_visible_pose_bones(const bContext *C, ListBase *list); bGPdata *CTX_data_gpencil_data(const bContext *C); bGPDlayer *CTX_data_active_gpencil_layer(const bContext *C); bGPDframe *CTX_data_active_gpencil_frame(const bContext *C); bool CTX_data_visible_gpencil_layers(const bContext *C, ListBase *list); bool CTX_data_editable_gpencil_layers(const bContext *C, ListBase *list); bool CTX_data_editable_gpencil_strokes(const bContext *C, ListBase *list); const AssetLibraryReference *CTX_wm_asset_library_ref(const bContext *C); class blender::asset_system::AssetRepresentation *CTX_wm_asset(const bContext *C); bool CTX_wm_interface_locked(const bContext *C); /** * Gets pointer to the dependency graph. * If it doesn't exist yet, it will be allocated. * * The result dependency graph is NOT guaranteed to be up-to-date neither from relation nor from * evaluated data points of view. * * \note Can not be used if access to a fully evaluated data-block is needed. */ Depsgraph *CTX_data_depsgraph_pointer(const bContext *C); /** * Get dependency graph which is expected to be fully evaluated. * * In the release builds it is the same as CTX_data_depsgraph_pointer(). In the debug builds extra * sanity checks are done. Additionally, this provides more semantic meaning to what is exactly * expected to happen. */ Depsgraph *CTX_data_expect_evaluated_depsgraph(const bContext *C); /** * Gets fully updated and evaluated dependency graph. * * All the relations and evaluated objects are guaranteed to be up to date. * * \note Will be expensive if there are relations or objects tagged for update. * \note If there are pending updates depsgraph hooks will be invoked. */ Depsgraph *CTX_data_ensure_evaluated_depsgraph(const bContext *C); /* Will Return NULL if depsgraph is not allocated yet. * Only used by handful of operators which are run on file load. */ Depsgraph *CTX_data_depsgraph_on_load(const bContext *C);