/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke * * This file contains access functions for the Mesh.runtime struct. */ #include "BKE_mesh_types.hh" struct CustomData_MeshMasks; struct Depsgraph; struct KeyBlock; struct MLoopTri; struct MVertTri; struct Mesh; struct Object; struct Scene; /** Return the number of derived triangles (looptris). */ int BKE_mesh_runtime_looptri_len(const Mesh *mesh); bool BKE_mesh_runtime_ensure_edit_data(Mesh *mesh); /** * Clear and free any derived caches associated with the mesh geometry data. Examples include BVH * caches, normals, triangulation, etc. This should be called when replacing a mesh's geometry * directly or making other large changes to topology. It does not need to be called on new meshes. * * For "smaller" changes to meshes like updating positions, consider calling a more specific update * function like #BKE_mesh_tag_positions_changed. * * Also note that some derived caches like #CD_TANGENT are stored directly in #CustomData. */ void BKE_mesh_runtime_clear_geometry(Mesh *mesh); /** * Similar to #BKE_mesh_runtime_clear_geometry, but subtly different in that it also clears * data-block level features like evaluated data-blocks and edit mode data. They will be * functionally the same in most cases, but prefer this function if unsure, since it clears * more data. */ void BKE_mesh_runtime_clear_cache(Mesh *mesh); /** * Convert triangles encoded as face corner indices to triangles encoded as vertex indices. */ void BKE_mesh_runtime_verttri_from_looptri(MVertTri *r_verttri, const int *corner_verts, const MLoopTri *looptri, int looptri_num); /* NOTE: the functions below are defined in DerivedMesh.cc, and are intended to be moved * to a more suitable location when that file is removed. * They should also be renamed to use conventions from BKE, not old DerivedMesh.cc. * For now keep the names similar to avoid confusion. */ Mesh *mesh_get_eval_deform(Depsgraph *depsgraph, const Scene *scene, Object *ob, const CustomData_MeshMasks *dataMask); Mesh *mesh_create_eval_final(Depsgraph *depsgraph, const Scene *scene, Object *ob, const CustomData_MeshMasks *dataMask); Mesh *mesh_create_eval_no_deform(Depsgraph *depsgraph, const Scene *scene, Object *ob, const CustomData_MeshMasks *dataMask); Mesh *mesh_create_eval_no_deform_render(Depsgraph *depsgraph, const Scene *scene, Object *ob, const CustomData_MeshMasks *dataMask); void BKE_mesh_runtime_eval_to_meshkey(Mesh *me_deformed, Mesh *me, KeyBlock *kb); #ifndef NDEBUG bool BKE_mesh_runtime_is_valid(Mesh *me_eval); #endif /* NDEBUG */