/* SPDX-FileCopyrightText: 2009 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup blf */ #pragma once #include "BLI_compiler_attrs.h" #include "BLI_string_ref.hh" #include "BLI_sys_types.h" #include "BLI_vector.hh" /* Name of sub-directory inside #BLENDER_DATAFILES that contains font files. */ #define BLF_DATAFILES_FONTS_DIR "fonts" /* File name of the default variable-width font. */ #define BLF_DEFAULT_PROPORTIONAL_FONT "Inter.woff2" /* File name of the default fixed-pitch font. */ #define BLF_DEFAULT_MONOSPACED_FONT "DejaVuSansMono.woff2" /* enable this only if needed (unused circa 2016) */ #define BLF_BLUR_ENABLE 0 struct ColorManagedDisplay; struct ListBase; struct ResultBLF; struct rcti; int BLF_init(); void BLF_exit(); /** * Close any user-loaded fonts that are not used by the Interface. Call when * loading new blend files so that the old fonts are not still taking resources. */ void BLF_reset_fonts(); void BLF_cache_clear(); /** * Optional cache flushing function, called before #blf_batch_draw. */ void BLF_cache_flush_set_fn(void (*cache_flush_fn)()); /** * Loads a font, or returns an already loaded font and increments its reference count. */ int BLF_load(const char *filepath) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1); int BLF_load_mem(const char *name, const unsigned char *mem, int mem_size) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2); bool BLF_is_loaded(const char *filepath) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1); bool BLF_is_loaded_mem(const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1); int BLF_load_unique(const char *filepath) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1); int BLF_load_mem_unique(const char *name, const unsigned char *mem, int mem_size) ATTR_NONNULL(1, 2); void BLF_unload(const char *filepath) ATTR_NONNULL(1); #if 0 /* Not needed at the moment. */ void BLF_unload_mem(const char *name) ATTR_NONNULL(1); #endif void BLF_unload_id(int fontid); void BLF_unload_all(); char *BLF_display_name_from_file(const char *filepath) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1); char *BLF_display_name_from_id(int fontid); /** * Get the metrics needed for the initial sizing of text objects. */ bool BLF_get_vfont_metrics(int fontid, float *ascend_ratio, float *em_ratio, float *scale); /** * Convert a character's outlines into curves. */ float BLF_character_to_curves(int fontid, unsigned int unicode, ListBase *nurbsbase, const float scale); /** * Check if font supports a particular glyph. */ bool BLF_has_glyph(int fontid, unsigned int unicode) ATTR_WARN_UNUSED_RESULT; /** * Attach a file with metrics information from memory. */ void BLF_metrics_attach(int fontid, unsigned char *mem, int mem_size) ATTR_NONNULL(2); void BLF_aspect(int fontid, float x, float y, float z); void BLF_position(int fontid, float x, float y, float z); void BLF_size(int fontid, float size); /** * Weight class: 100 (Thin) - 400 (Normal) - 900 (Heavy). */ void BLF_character_weight(int fontid, int weight); /* Goal: small but useful color API. */ void BLF_color4ubv(int fontid, const unsigned char rgba[4]); void BLF_color3ubv(int fontid, const unsigned char rgb[3]); void BLF_color3ubv_alpha(int fontid, const unsigned char rgb[3], unsigned char alpha); void BLF_color4ub( int fontid, unsigned char r, unsigned char g, unsigned char b, unsigned char alpha); void BLF_color3ub(int fontid, unsigned char r, unsigned char g, unsigned char b); void BLF_color4f(int fontid, float r, float g, float b, float a); void BLF_color4fv(int fontid, const float rgba[4]); void BLF_color3f(int fontid, float r, float g, float b); void BLF_color3fv_alpha(int fontid, const float rgb[3], float alpha); /* Also available: `UI_FontThemeColor(fontid, colorid)`. */ /** * Set a 4x4 matrix to be multiplied before draw the text. * Remember that you need call `BLF_enable(BLF_MATRIX)` * to enable this. * * The order of the matrix is column major (following the GPU module): * \code{.unparsed} * | m[0] m[4] m[8] m[12] | * | m[1] m[5] m[9] m[13] | * | m[2] m[6] m[10] m[14] | * | m[3] m[7] m[11] m[15] | * \endcode */ void BLF_matrix(int fontid, const float m[16]); /** * Batch draw-calls together as long as * the model-view matrix and the font remain unchanged. */ void BLF_batch_draw_begin(); void BLF_batch_draw_flush(); void BLF_batch_draw_end(); /** * Draw the string using the current font. */ void BLF_draw(int fontid, const char *str, size_t str_len, ResultBLF *r_info = nullptr) ATTR_NONNULL(2); int BLF_draw_mono(int fontid, const char *str, size_t str_len, int cwidth, int tab_columns) ATTR_NONNULL(2); typedef bool (*BLF_GlyphBoundsFn)(const char *str, size_t str_step_ofs, const rcti *bounds, void *user_data); /** * Run \a user_fn for each character, with the bound-box that would be used for drawing. * * \param user_fn: Callback that runs on each glyph, returning false early exits. * \param user_data: User argument passed to \a user_fn. * * \note The font position, clipping, matrix and rotation are not applied. */ void BLF_boundbox_foreach_glyph(int fontid, const char *str, size_t str_len, BLF_GlyphBoundsFn user_fn, void *user_data) ATTR_NONNULL(2); /** * Get the byte offset within a string, selected by mouse at a horizontal location. */ size_t BLF_str_offset_from_cursor_position(int fontid, const char *str, size_t str_len, int location_x) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(2); /** * Return bounds of the glyph rect at the string offset. */ bool BLF_str_offset_to_glyph_bounds(int fontid, const char *str, size_t str_offset, rcti *glyph_bounds) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(2, 4); /** * Get the string byte offset that fits within a given width. */ size_t BLF_width_to_strlen(int fontid, const char *str, size_t str_len, float width, float *r_width) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(2); /** * Same as BLF_width_to_strlen but search from the string end. */ size_t BLF_width_to_rstrlen(int fontid, const char *str, size_t str_len, float width, float *r_width) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(2); /** * This function return the bounding box of the string * and are not multiplied by the aspect. */ void BLF_boundbox(int fontid, const char *str, size_t str_len, rcti *box, ResultBLF *r_info = nullptr) ATTR_NONNULL(2); /** * The next both function return the width and height * of the string, using the current font and both value * are multiplied by the aspect of the font. */ float BLF_width(int fontid, const char *str, size_t str_len, ResultBLF *r_info = nullptr) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(2); float BLF_height(int fontid, const char *str, size_t str_len, ResultBLF *r_info = nullptr) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(2); /** * Return dimensions of the font without any sample text. */ int BLF_height_max(int fontid) ATTR_WARN_UNUSED_RESULT; int BLF_width_max(int fontid) ATTR_WARN_UNUSED_RESULT; int BLF_descender(int fontid) ATTR_WARN_UNUSED_RESULT; int BLF_ascender(int fontid) ATTR_WARN_UNUSED_RESULT; /** * The following function return the width and height of the string, but * just in one call, so avoid extra freetype2 stuff. */ void BLF_width_and_height( int fontid, const char *str, size_t str_len, float *r_width, float *r_height) ATTR_NONNULL(); /** * For fixed width fonts only, returns the width of a * character. */ float BLF_fixed_width(int fontid) ATTR_WARN_UNUSED_RESULT; /** * By default, rotation and clipping are disable and * have to be enable/disable using BLF_enable/disable. */ void BLF_rotation(int fontid, float angle); void BLF_clipping(int fontid, int xmin, int ymin, int xmax, int ymax); void BLF_wordwrap(int fontid, int wrap_width); blender::Vector BLF_string_wrap(int fontid, blender::StringRef str, const int max_pixel_width); #if BLF_BLUR_ENABLE void BLF_blur(int fontid, int size); #endif void BLF_enable(int fontid, int option); void BLF_disable(int fontid, int option); /** * Shadow options, level is the blur level, can be 3, 5 or 0 and * the other argument are the RGBA color. * Take care that shadow need to be enable using #BLF_enable! */ void BLF_shadow(int fontid, int level, const float rgba[4]) ATTR_NONNULL(3); /** * Set the offset for shadow text, this is the current cursor * position plus this offset, don't need call BLF_position before * this function, the current position is calculate only on * BLF_draw, so it's safe call this whenever you like. */ void BLF_shadow_offset(int fontid, int x, int y); /** * Set the buffer, size and number of channels to draw, one thing to take care is call * this function with NULL pointer when we finish, for example: * \code{.c} * BLF_buffer(my_fbuf, my_cbuf, 100, 100, 4, true, NULL); * * ... set color, position and draw ... * * BLF_buffer(NULL, NULL, NULL, 0, 0, false, NULL); * \endcode */ void BLF_buffer(int fontid, float *fbuf, unsigned char *cbuf, int w, int h, int nch, ColorManagedDisplay *display); /** * Set the color to be used for text. */ void BLF_buffer_col(int fontid, const float rgba[4]) ATTR_NONNULL(2); /** * Draw the string into the buffer, this function draw in both buffer, * float and unsigned char _BUT_ it's not necessary set both buffer, NULL is valid here. */ void BLF_draw_buffer(int fontid, const char *str, size_t str_len, ResultBLF *r_info = nullptr) ATTR_NONNULL(2); /* `blf_thumbs.cc` */ /** * This function is used for generating thumbnail previews. * * \note called from a thread, so it bypasses the normal BLF_* api (which isn't thread-safe). */ bool BLF_thumb_preview(const char *filename, unsigned char *buf, int w, int h, int channels) ATTR_NONNULL(); /* `blf_default.cc` */ void BLF_default_size(float size); void BLF_default_set(int fontid); /** * Get default font ID so we can pass it to other functions. */ int BLF_default(); /** * Draw the string using the default font, size and DPI. */ void BLF_draw_default(float x, float y, float z, const char *str, size_t str_len) ATTR_NONNULL(); /** * As above but with a very contrasting dark shadow. */ void BLF_draw_default_shadowed(float x, float y, float z, const char *str, size_t str_len) ATTR_NONNULL(); /** * Set size and DPI, and return default font ID. */ int BLF_set_default(); /* `blf_font_default.cc` */ int BLF_load_default(bool unique); int BLF_load_mono_default(bool unique); void BLF_load_font_stack(); #ifndef NDEBUG void BLF_state_print(int fontid); #endif /** #FontBLF.flags. */ enum { BLF_ROTATION = 1 << 0, BLF_CLIPPING = 1 << 1, BLF_SHADOW = 1 << 2, // BLF_FLAG_UNUSED_3 = 1 << 3, /* dirty */ BLF_MATRIX = 1 << 4, BLF_ASPECT = 1 << 5, BLF_WORD_WRAP = 1 << 6, /** No anti-aliasing. */ BLF_MONOCHROME = 1 << 7, BLF_HINTING_NONE = 1 << 8, BLF_HINTING_SLIGHT = 1 << 9, BLF_HINTING_FULL = 1 << 10, BLF_BOLD = 1 << 11, BLF_ITALIC = 1 << 12, /** Intended USE is monospaced, regardless of font type. */ BLF_MONOSPACED = 1 << 13, /** A font within the default stack of fonts. */ BLF_DEFAULT = 1 << 14, /** Must only be used as last font in the stack. */ BLF_LAST_RESORT = 1 << 15, /** Failure to load this font. Don't try again. */ BLF_BAD_FONT = 1 << 16, /** This font is managed by the FreeType cache subsystem. */ BLF_CACHED = 1 << 17, /** * At small sizes glyphs are rendered at multiple sub-pixel positions. * * \note Can be checked without checking #BLF_MONOSPACED which can be assumed to be disabled. */ BLF_RENDER_SUBPIXELAA = 1 << 18, }; #define BLF_DRAW_STR_DUMMY_MAX 1024 /* XXX, bad design */ extern int blf_mono_font; extern int blf_mono_font_render; /* don't mess drawing with render threads. */ /** * Result of drawing/evaluating the string */ struct ResultBLF { /** * Number of lines drawn when #BLF_WORD_WRAP is enabled (both wrapped and `\n` newline). */ int lines; /** * The 'cursor' position on completion (ignoring character boundbox). */ int width; };