/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup bke */ #pragma once #include "BLI_compiler_attrs.h" #include "BLI_utildefines.h" #include "DNA_asset_types.h" struct AssetLibraryReference; struct AssetMetaData; struct AssetTag; struct BlendDataReader; struct BlendWriter; struct ID; struct IDProperty; struct PreviewImage; using PreSaveFn = void (*)(void *asset_ptr, AssetMetaData *asset_data); using OnMarkAssetFn = void (*)(void *asset_ptr, AssetMetaData *asset_data); struct AssetTypeInfo { /** * For local assets (assets in the current .blend file), a callback to execute before the file is * saved. */ PreSaveFn pre_save_fn; OnMarkAssetFn on_mark_asset_fn; }; AssetMetaData *BKE_asset_metadata_create(); void BKE_asset_metadata_free(AssetMetaData **asset_data); /** * Create a copy of the #AssetMetaData so that it can be assigned to another asset. * * The caller becomes the owner of the returned pointer. */ AssetMetaData *BKE_asset_metadata_copy(const AssetMetaData *source); struct AssetTagEnsureResult { AssetTag *tag; /* Set to false if a tag of this name was already present. */ bool is_new; }; AssetTag *BKE_asset_metadata_tag_add(AssetMetaData *asset_data, const char *name) ATTR_NONNULL(1, 2); /** * Make sure there is a tag with name \a name, create one if needed. */ AssetTagEnsureResult BKE_asset_metadata_tag_ensure(AssetMetaData *asset_data, const char *name); void BKE_asset_metadata_tag_remove(AssetMetaData *asset_data, AssetTag *tag); /** Clean up the catalog ID (white-spaces removed, length reduced, etc.) and assign it. */ void BKE_asset_metadata_catalog_id_clear(AssetMetaData *asset_data); void BKE_asset_metadata_catalog_id_set(AssetMetaData *asset_data, bUUID catalog_id, const char *catalog_simple_name); void BKE_asset_library_reference_init_default(AssetLibraryReference *library_ref); void BKE_asset_metadata_idprop_ensure(AssetMetaData *asset_data, IDProperty *prop); IDProperty *BKE_asset_metadata_idprop_find(const AssetMetaData *asset_data, const char *name) ATTR_WARN_UNUSED_RESULT; PreviewImage *BKE_asset_metadata_preview_get_from_id(const AssetMetaData *asset_data, const ID *owner_id); void BKE_asset_metadata_write(BlendWriter *writer, AssetMetaData *asset_data); void BKE_asset_metadata_read(BlendDataReader *reader, AssetMetaData *asset_data); void BKE_asset_weak_reference_write(BlendWriter *writer, const AssetWeakReference *weak_ref); void BKE_asset_weak_reference_read(BlendDataReader *reader, AssetWeakReference *weak_ref);