/* SPDX-FileCopyrightText: 2016 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke */ struct CacheFile; struct CacheFileLayer; struct CacheReader; struct Depsgraph; struct Main; struct Object; struct Scene; void BKE_cachefiles_init(); void BKE_cachefiles_exit(); void *BKE_cachefile_add(Main *bmain, const char *name); void BKE_cachefile_reload(Depsgraph *depsgraph, CacheFile *cache_file); void BKE_cachefile_eval(Main *bmain, Depsgraph *depsgraph, CacheFile *cache_file); bool BKE_cachefile_filepath_get(const Main *bmain, const Depsgraph *depsgraph, const CacheFile *cache_file, char r_filepath[1024]); double BKE_cachefile_time_offset(const CacheFile *cache_file, double time, double fps); /* Modifiers and constraints open and free readers through these. */ void BKE_cachefile_reader_open(CacheFile *cache_file, CacheReader **reader, Object *object, const char *object_path); void BKE_cachefile_reader_free(CacheFile *cache_file, CacheReader **reader); /** * Determine whether the #CacheFile should use a render engine procedural. If so, data is not read * from the file and bounding boxes are used to represent the objects in the Scene. * Render engines will receive the bounding box as a placeholder but can instead * load the data directly if they support it. */ bool BKE_cache_file_uses_render_procedural(const CacheFile *cache_file, Scene *scene); /** * Add a layer to the cache_file. Return NULL if the `filepath` is already that of an existing * layer or if the number of layers exceeds the maximum allowed layer count. */ CacheFileLayer *BKE_cachefile_add_layer(CacheFile *cache_file, const char filepath[1024]); CacheFileLayer *BKE_cachefile_get_active_layer(CacheFile *cache_file); void BKE_cachefile_remove_layer(CacheFile *cache_file, CacheFileLayer *layer);