/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke * * API to perform remapping from one data-block pointer to another. * * \note `BKE_lib_` files are for operations over data-blocks themselves, although they might * alter Main as well (when creating/renaming/deleting an ID e.g.). * * \section Function Names * * \warning Descriptions below is ideal goal, current status of naming does not yet fully follow it * (this is WIP). * * - `BKE_lib_remap_libblock_` should be used for functions performing remapping. * - `BKE_lib_remap_callback_` should be used for functions managing remapping callbacks. */ #include "BLI_compiler_attrs.h" #include "BLI_function_ref.hh" #include "BLI_map.hh" #include "BLI_set.hh" #include "BLI_span.hh" #include "BLI_utildefines.h" struct ID; struct Main; namespace blender::bke::id { class IDRemapper; } /* BKE_libblock_free, delete are declared in BKE_lib_id.hh for convenience. */ /* Also IDRemap->flag. */ enum { /** Do not remap indirect usages of IDs (that is, when user is some linked data). */ ID_REMAP_SKIP_INDIRECT_USAGE = 1 << 0, /** * This flag should always be set, *except for 'unlink' scenarios* * (only relevant when new_id == NULL). * Basically, when unset, NEVER_NULL ID usages will keep pointing to old_id, but (if needed) * old_id user count will still be decremented. * This is mandatory for 'delete ID' case, * but in all other situation this would lead to invalid user counts! */ ID_REMAP_SKIP_NEVER_NULL_USAGE = 1 << 1, /** * Store in the #IDRemapper all IDs using target one with a 'never NULL' pointer (like e.g. * #Object.data), when such ID usage has (or should have) been remapped to `nullptr`. See also * #ID_REMAP_FORCE_NEVER_NULL_USAGE and #ID_REMAP_SKIP_NEVER_NULL_USAGE. */ ID_REMAP_STORE_NEVER_NULL_USAGE = 1 << 2, /** * This tells the callback function to force setting IDs * using target one with a 'never NULL' pointer to NULL. * \warning Use with extreme care, this will leave database in broken state * and can cause crashes very easily! */ ID_REMAP_FORCE_NEVER_NULL_USAGE = 1 << 3, /** Do not remap library override pointers. */ ID_REMAP_SKIP_OVERRIDE_LIBRARY = 1 << 4, /** * Force internal ID runtime pointers (like `ID.newid`, `ID.orig_id` etc.) to also be processed. * This should only be needed in some very specific cases, typically only BKE ID management code * should need it (e.g. required from `id_delete` to ensure no runtime pointer remains using * freed ones). */ ID_REMAP_FORCE_INTERNAL_RUNTIME_POINTERS = 1 << 5, /** Force remapping of 'UI-like' ID usages (ID pointers stored in editors data etc.). */ ID_REMAP_FORCE_UI_POINTERS = 1 << 6, /** * Force obdata pointers to also be processed, even when object (`id_owner`) is in Edit mode. * This is required by some tools creating/deleting IDs while operating in Edit mode, like e.g. * the 'separate' mesh operator. */ ID_REMAP_FORCE_OBDATA_IN_EDITMODE = 1 << 7, /** Do remapping of `lib` Library pointers of IDs (by default these are completely ignored). * * WARNING: Use with caution. This is currently a 'raw' remapping, with no further processing. In * particular, DO NOT use this to make IDs local (i.e. remap a library pointer to NULL), unless * the calling code takes care of the rest of the required changes (ID tags & flags updates, * etc.). */ ID_REMAP_DO_LIBRARY_POINTERS = 1 << 8, /** * Allow remapping of an ID pointer of a certain to another one of a different type. * * WARNING: Use with caution. Should only be needed in a very small amount of cases, e.g. when * converting an ID type to another. */ ID_REMAP_ALLOW_IDTYPE_MISMATCH = 1 << 9, /** * Don't touch the special user counts (use when the 'old' remapped ID remains in use): * - Do not transfer 'fake user' status from old to new ID. * - Do not clear 'extra user' from old ID. */ ID_REMAP_SKIP_USER_CLEAR = 1 << 16, /** * Force handling user count even for IDs that are outside of Main (used in some cases when * dealing with IDs temporarily out of Main, but which will be put in it ultimately). */ ID_REMAP_FORCE_USER_REFCOUNT = 1 << 17, /** * Do NOT handle user count for IDs (used in some cases when dealing with IDs from different * BMains, if user-count will be recomputed anyway afterwards, like e.g. * in memfile reading during undo step decoding). */ ID_REMAP_SKIP_USER_REFCOUNT = 1 << 18, /** * Do NOT tag IDs which had some of their ID pointers updated for update in the depsgraph, or ID * type specific updates, like e.g. with node trees. */ ID_REMAP_SKIP_UPDATE_TAGGING = 1 << 19, /** * Do not attempt to access original ID pointers (triggers usages of * `IDWALK_NO_ORIG_POINTERS_ACCESS` too). * * Use when original ID pointers values are (probably) not valid, e.g. during read-file process. */ ID_REMAP_NO_ORIG_POINTERS_ACCESS = 1 << 20, }; enum eIDRemapType { /** Remap an ID reference to a new reference. The new reference can also be null. */ ID_REMAP_TYPE_REMAP = 0, /** Cleanup all IDs used by a specific one. */ ID_REMAP_TYPE_CLEANUP = 1, }; /** * Replace all references in given Main using the given \a mappings * * \note Is preferred over BKE_libblock_remap_locked due to performance. */ void BKE_libblock_remap_multiple_locked(Main *bmain, blender::bke::id::IDRemapper &mappings, const int remap_flags); void BKE_libblock_remap_multiple(Main *bmain, blender::bke::id::IDRemapper &mappings, const int remap_flags); /** * Bare raw remapping of IDs, with no other processing than actually updating the ID pointers. * No user-count, direct vs indirect linked status update, depsgraph tagging, etc. * * This is way more efficient than regular remapping from #BKE_libblock_remap_multiple & co, but it * implies that calling code handles all the other aspects described above. This is typically the * case e.g. in read-file process. * * WARNING: This call will likely leave the given BMain in invalid state in many aspects. */ void BKE_libblock_remap_multiple_raw(Main *bmain, blender::bke::id::IDRemapper &mappings, const int remap_flags); /** * Replace all references in given Main to \a old_id by \a new_id * (if \a new_id is NULL, it unlinks \a old_id). * * \note Requiring new_id to be non-null, this *may* not be the case ultimately, * but makes things simpler for now. */ void BKE_libblock_remap_locked(Main *bmain, void *old_idv, void *new_idv, int remap_flags) ATTR_NONNULL(1, 2); void BKE_libblock_remap(Main *bmain, void *old_idv, void *new_idv, int remap_flags) ATTR_NONNULL(1, 2); /** * Unlink given \a id from given \a bmain * (does not touch to indirect, i.e. library, usages of the ID). */ void BKE_libblock_unlink(Main *bmain, void *idv, bool do_skip_indirect) ATTR_NONNULL(); /** * Similar to libblock_remap, but only affects IDs used by given \a idv ID. * * \param old_idv: Unlike BKE_libblock_remap, can be NULL, * in which case all ID usages by given \a idv will be cleared. * * \param bmain: May be NULL, in which case there won't be depsgraph updates nor post-processing on * some ID types (like collections or objects) to ensure their runtime data is valid. */ void BKE_libblock_relink_ex(Main *bmain, void *idv, void *old_idv, void *new_idv, int remap_flags) ATTR_NONNULL(2); /** * Same as #BKE_libblock_relink_ex, but applies all rules defined in \a id_remapper to \a ids (or * does cleanup if `ID_REMAP_TYPE_CLEANUP` is specified as \a remap_type). */ void BKE_libblock_relink_multiple(Main *bmain, const blender::Span ids, eIDRemapType remap_type, blender::bke::id::IDRemapper &id_remapper, int remap_flags); /** * Remaps ID usages of given ID to their `id->newid` pointer if not None, and proceeds recursively * in the dependency tree of IDs for all data-blocks tagged with `LIB_TAG_NEW`. * * \note `LIB_TAG_NEW` is cleared. * * Very specific usage, not sure we'll keep it on the long run, * currently only used in Object/Collection duplication code. */ void BKE_libblock_relink_to_newid(Main *bmain, ID *id, int remap_flag) ATTR_NONNULL(); using BKE_library_free_notifier_reference_cb = void (*)(const void *); using BKE_library_remap_editor_id_reference_cb = void (*)(const blender::bke::id::IDRemapper &mappings); void BKE_library_callback_free_notifier_reference_set(BKE_library_free_notifier_reference_cb func); void BKE_library_callback_remap_editor_id_reference_set( BKE_library_remap_editor_id_reference_cb func); /* IDRemapper */ enum IDRemapperApplyResult { /** No remapping rules available for the source. */ ID_REMAP_RESULT_SOURCE_UNAVAILABLE, /** Source isn't mappable (e.g. NULL). */ ID_REMAP_RESULT_SOURCE_NOT_MAPPABLE, /** Source has been remapped to a new pointer. */ ID_REMAP_RESULT_SOURCE_REMAPPED, /** Source has been set to NULL. */ ID_REMAP_RESULT_SOURCE_UNASSIGNED, }; enum IDRemapperApplyOptions { /** * Update the user count of the old and new ID data-block. * * For remapping the old ID users will be decremented and the new ID users will be * incremented. When un-assigning the old ID users will be decremented. * * NOTE: Currently unused by main remapping code, since user-count is handled by * `foreach_libblock_remap_callback_apply` there, depending on whether the remapped pointer does * use it or not. Needed for rare cases in UI handling though (see e.g. `image_id_remap` in * `space_image.cc`). */ ID_REMAP_APPLY_UPDATE_REFCOUNT = (1 << 0), /** * Make sure that the new ID data-block will have a 'real' user. * * NOTE: See Note for #ID_REMAP_APPLY_UPDATE_REFCOUNT above. */ ID_REMAP_APPLY_ENSURE_REAL = (1 << 1), /** * Unassign instead of remap when the new ID pointer would point to itself. * * To use this option #IDRemapper::apply must be used with a non-null id_self parameter. */ ID_REMAP_APPLY_UNMAP_WHEN_REMAPPING_TO_SELF = (1 << 2), ID_REMAP_APPLY_DEFAULT = 0, }; ENUM_OPERATORS(IDRemapperApplyOptions, ID_REMAP_APPLY_UNMAP_WHEN_REMAPPING_TO_SELF) using IDRemapperIterFunction = void (*)(ID *old_id, ID *new_id, void *user_data); using IDTypeFilter = uint64_t; namespace blender::bke::id { class IDRemapper { Map mappings_; IDTypeFilter source_types_ = 0; /** * Store all IDs using another ID with the 'NEVER_NULL' flag, which have (or * should have been) remapped to `nullptr`. */ Set never_null_users_; public: /** * In almost all cases, the original pointer and its new replacement should be of the same type. * however, there are some rare exceptions, e.g. when converting from one ID type to another. */ bool allow_idtype_mismatch = false; public: void clear() { mappings_.clear(); never_null_users_.clear(); source_types_ = 0; } bool is_empty() const { return mappings_.is_empty(); } bool contains_mappings_for_any(IDTypeFilter filter) const { return (source_types_ & filter) != 0; } /** Add a new remapping. Does not replace an existing mapping for `old_id`, if any. */ void add(ID *old_id, ID *new_id); /** Add a new remapping, replacing a potential already existing mapping of `old_id`. */ void add_overwrite(ID *old_id, ID *new_id); /** Determine the mapping result, without applying the mapping. */ IDRemapperApplyResult get_mapping_result(ID *id, IDRemapperApplyOptions options, const ID *id_self) const; /** * Apply a remapping. * * Update the id pointer stored in the given r_id_ptr if a remapping rule exists. * * \param id_self: Only for ID_REMAP_APPLY_UNMAP_WHEN_REMAPPING_TO_SELF. * When remapping to `id_self` it will then be remapped to `nullptr` instead. */ IDRemapperApplyResult apply(ID **r_id_ptr, IDRemapperApplyOptions options, ID *id_self = nullptr) const; void never_null_users_add(ID *id) { never_null_users_.add(id); } const Set &never_null_users() const { return never_null_users_; } /** Iterate over all remapping pairs in the remapper, and call the callback function on them. */ void iter(FunctionRef func) const { for (auto item : mappings_.items()) { func(item.key, item.value); } } /** Return a readable string for the given result. Can be used for debugging purposes. */ static const StringRefNull result_to_string(const IDRemapperApplyResult result); /** Print out the rules inside the given id_remapper. Can be used for debugging purposes. */ void print() const; }; } // namespace blender::bke::id