/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke */ #include "BLI_resource_scope.hh" #include "BLI_span.hh" #include "BLI_utildefines.h" struct CustomData; struct Main; struct Mesh; struct MFace; namespace blender::bke { void mesh_sculpt_mask_to_legacy(MutableSpan vert_layers); void mesh_sculpt_mask_to_generic(Mesh &mesh); } // namespace blender::bke void BKE_mesh_legacy_convert_uvs_to_generic(Mesh *mesh); /** * Copy face sets to the generic data type from the legacy type. */ void BKE_mesh_legacy_face_set_to_generic(Mesh *mesh); /** * Copy edge creases from edges to a separate layer. */ void BKE_mesh_legacy_edge_crease_to_layers(Mesh *mesh); void BKE_mesh_legacy_crease_to_generic(Mesh *mesh); /** * Copy bevel weights from vertices and edges to separate layers. */ void BKE_mesh_legacy_bevel_weight_to_layers(Mesh *mesh); /** * Move bevel weight to generic float attribute type. */ void BKE_mesh_legacy_bevel_weight_to_generic(Mesh *mesh); /** * Convert the old hide flags (#ME_HIDE) to the hidden element attribute for reading. * Only add the attributes when there are any elements in each domain hidden. */ void BKE_mesh_legacy_convert_flags_to_hide_layers(Mesh *mesh); /** * Convert the old selection flags (#SELECT/#ME_FACE_SEL) to the selected element attribute for * reading. Only add the attributes when there are any elements in each domain selected. */ void BKE_mesh_legacy_convert_flags_to_selection_layers(Mesh *mesh); /** * Move material indices from the #MPoly to a generic attributes. * Only add the attribute when the indices are not all zero. */ void BKE_mesh_legacy_convert_mpoly_to_material_indices(Mesh *mesh); void BKE_mesh_legacy_attribute_flags_to_strings(Mesh *mesh); void BKE_mesh_legacy_sharp_faces_from_flags(Mesh *mesh); void BKE_mesh_legacy_sharp_edges_from_flags(Mesh *mesh); void BKE_mesh_legacy_uv_seam_from_flags(Mesh *mesh); void BKE_mesh_legacy_convert_verts_to_positions(Mesh *mesh); void BKE_mesh_legacy_convert_edges_to_generic(Mesh *mesh); void BKE_mesh_legacy_convert_polys_to_offsets(Mesh *mesh); void BKE_mesh_legacy_convert_loops_to_corners(Mesh *mesh); void BKE_mesh_legacy_face_map_to_generic(Main *bmain); /** * Recreate #MFace Tessellation. */ void BKE_mesh_tessface_calc(Mesh *mesh); void BKE_mesh_tessface_ensure(Mesh *mesh); /** * Rotates the vertices of a face in case v[2] or v[3] (vertex index) is = 0. * this is necessary to make the if #MFace.v4 check for quads work. */ int BKE_mesh_mface_index_validate(MFace *mface, CustomData *mfdata, int mfindex, int nr); void BKE_mesh_convert_mfaces_to_mpolys(Mesh *mesh); /** * The same as #BKE_mesh_convert_mfaces_to_mpolys * but oriented to be used in #do_versions from `readfile.cc` * the difference is how active/render/clone/stencil indices are handled here. * * normally they're being set from `pdata` which totally makes sense for meshes which are * already converted to #BMesh structures, but when loading older files indices shall be updated in * other way around, so newly added `pdata` and `ldata` would have this indices set based on * `pdata` layer. * * this is normally only needed when reading older files, * in all other cases #BKE_mesh_convert_mfaces_to_mpolys shall be always used. */ void BKE_mesh_do_versions_convert_mfaces_to_mpolys(Mesh *mesh); void BKE_mesh_calc_edges_legacy(Mesh *mesh); void BKE_mesh_do_versions_cd_flag_init(Mesh *mesh); void BKE_main_mesh_legacy_convert_auto_smooth(Main &bmain); /** * Calculate/create edges from tessface data */ void BKE_mesh_calc_edges_tessface(Mesh *mesh); /* Inlines */ /* NOTE(@sybren): Instead of -1 that function uses ORIGINDEX_NONE as defined in BKE_customdata.hh, * but I don't want to force every user of BKE_mesh.h to also include that file. */ BLI_INLINE int BKE_mesh_origindex_mface_mpoly(const int *index_mf_to_mpoly, const int *index_mp_to_orig, const int i) { const int j = index_mf_to_mpoly[i]; return (j != -1) ? (index_mp_to_orig ? index_mp_to_orig[j] : j) : -1; }