/* SPDX-FileCopyrightText: 2012 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "COM_Node.h" namespace blender::compositor { /** * \brief ChannelMatteNode * \ingroup Node */ class ChannelMatteNode : public Node { public: ChannelMatteNode(bNode *editor_node); void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override; }; } // namespace blender::compositor