/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_DespeckleNode.h" #include "COM_DespeckleOperation.h" namespace blender::compositor { DespeckleNode::DespeckleNode(bNode *editor_node) : Node(editor_node) { /* pass */ } void DespeckleNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { const bNode *editor_node = this->get_bnode(); NodeInput *input_socket = this->get_input_socket(0); NodeInput *input_image_socket = this->get_input_socket(1); NodeOutput *output_socket = this->get_output_socket(0); DespeckleOperation *operation = new DespeckleOperation(); operation->set_threshold(editor_node->custom3); operation->set_threshold_neighbor(editor_node->custom4); converter.add_operation(operation); converter.map_input_socket(input_image_socket, operation->get_input_socket(0)); converter.map_input_socket(input_socket, operation->get_input_socket(1)); converter.map_output_socket(output_socket, operation->get_output_socket()); converter.add_preview(operation->get_output_socket(0)); } } // namespace blender::compositor