/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "COM_MathNode.h" #include "COM_MathBaseOperation.h" namespace blender::compositor { void MathNode::convert_to_operations(NodeConverter &converter, const CompositorContext & /*context*/) const { MathBaseOperation *operation = nullptr; switch (this->get_bnode()->custom1) { case NODE_MATH_ADD: operation = new MathAddOperation(); break; case NODE_MATH_SUBTRACT: operation = new MathSubtractOperation(); break; case NODE_MATH_MULTIPLY: operation = new MathMultiplyOperation(); break; case NODE_MATH_DIVIDE: operation = new MathDivideOperation(); break; case NODE_MATH_SINE: operation = new MathSineOperation(); break; case NODE_MATH_COSINE: operation = new MathCosineOperation(); break; case NODE_MATH_TANGENT: operation = new MathTangentOperation(); break; case NODE_MATH_ARCSINE: operation = new MathArcSineOperation(); break; case NODE_MATH_ARCCOSINE: operation = new MathArcCosineOperation(); break; case NODE_MATH_ARCTANGENT: operation = new MathArcTangentOperation(); break; case NODE_MATH_SINH: operation = new MathHyperbolicSineOperation(); break; case NODE_MATH_COSH: operation = new MathHyperbolicCosineOperation(); break; case NODE_MATH_TANH: operation = new MathHyperbolicTangentOperation(); break; case NODE_MATH_POWER: operation = new MathPowerOperation(); break; case NODE_MATH_LOGARITHM: operation = new MathLogarithmOperation(); break; case NODE_MATH_MINIMUM: operation = new MathMinimumOperation(); break; case NODE_MATH_MAXIMUM: operation = new MathMaximumOperation(); break; case NODE_MATH_ROUND: operation = new MathRoundOperation(); break; case NODE_MATH_LESS_THAN: operation = new MathLessThanOperation(); break; case NODE_MATH_GREATER_THAN: operation = new MathGreaterThanOperation(); break; case NODE_MATH_MODULO: operation = new MathModuloOperation(); break; case NODE_MATH_FLOORED_MODULO: operation = new MathFlooredModuloOperation(); break; case NODE_MATH_ABSOLUTE: operation = new MathAbsoluteOperation(); break; case NODE_MATH_RADIANS: operation = new MathRadiansOperation(); break; case NODE_MATH_DEGREES: operation = new MathDegreesOperation(); break; case NODE_MATH_ARCTAN2: operation = new MathArcTan2Operation(); break; case NODE_MATH_FLOOR: operation = new MathFloorOperation(); break; case NODE_MATH_CEIL: operation = new MathCeilOperation(); break; case NODE_MATH_FRACTION: operation = new MathFractOperation(); break; case NODE_MATH_SQRT: operation = new MathSqrtOperation(); break; case NODE_MATH_INV_SQRT: operation = new MathInverseSqrtOperation(); break; case NODE_MATH_SIGN: operation = new MathSignOperation(); break; case NODE_MATH_EXPONENT: operation = new MathExponentOperation(); break; case NODE_MATH_TRUNC: operation = new MathTruncOperation(); break; case NODE_MATH_SNAP: operation = new MathSnapOperation(); break; case NODE_MATH_WRAP: operation = new MathWrapOperation(); break; case NODE_MATH_PINGPONG: operation = new MathPingpongOperation(); break; case NODE_MATH_COMPARE: operation = new MathCompareOperation(); break; case NODE_MATH_MULTIPLY_ADD: operation = new MathMultiplyAddOperation(); break; case NODE_MATH_SMOOTH_MIN: operation = new MathSmoothMinOperation(); break; case NODE_MATH_SMOOTH_MAX: operation = new MathSmoothMaxOperation(); break; } if (operation) { bool use_clamp = get_bnode()->custom2; operation->set_use_clamp(use_clamp); converter.add_operation(operation); converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0)); converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1)); converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2)); converter.map_output_socket(get_output_socket(0), operation->get_output_socket()); } } } // namespace blender::compositor